
Unknightly is a medieval VR stealth game designed from the ground up for virtual reality. You assume the role of a retired master-thief as he is drawn back into a life once thought left behind.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Update: 20 minutes later it’s over… can’t even play the last chapter. Guess I’m done with “early” access games. Obviously it’s not going anywhere and I spent money on 3 chapters that took no time. Too much to get a refund though. Thanks dev team. I'm a couple chapters in and I'm definitely enjoying this even with all the jank - classic Thief vibes in VR is so nice! I wish it was a little less janky but still having a lot of fun playing. I wish the puzzles were a little harder and knowing what's death/off-limits would be helpful... dying by walking down steps is strange for a video game...
Being a big fan of Thief, I am not capable of expressing what I've felt being inside a similar world with similar mechanics... my heart really ponded. Looking up, selecting with my hand a water arrow to throw it at a torch to put it out!! Boy! It was wonderful... Unfortunately for me, this game appear to be in a very early stage and my asus strix g17 with 32gb of ram and geforce rtx3070 kept going bluescreen and restarting on this one... I DEFINITELY recommend the good part of the experience, the game atmosphere is immersive af and I really really really hope the devs keep an eye to (probably rare) cases like mine... just this one and bloodtrail gives me trouble. Every other game (VR included) run smooth.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a fun game. It has a lot of really good elements to it, the bow's great to use, the climbing felt satisfying, and it felt so good to assassinate guards, however. An issue I did run into was the guards not losing track of me after I shot an arrow right next to them, and it did feel odd that while hiding the bodies it made a lot of noise which made me not want to even try and hide them, not knowing that it doesn't attract the other guards, still I love this game and hope that I can get by these issues. So in short, thank you for this game and please don't let go of it.
The concept is good and I had high hope for this game, however the control are horrible. Sometime you start walking for no reason and you have to touch the the control pad in the reverse direction to stop. you have only 3 of the arrow type of the original thief game and they are basically useless since everyone have full plate and the light are either not extinguishable or just a candle that you can shut off with your finger. you have a dagger that you can use on non protected part of the enemy which is a good concept... however everyone in the game have full plate armour so you can only stab them in the face. There practically no loot and place to infiltrate like in the original thief. I still hope it will get better and develop as a good game.
Wow, "Thief" and "Assasins Creed" in VR! I could be so cool ... which it actually is but only for 4 Levels, then the game stops. I played 1,8 hours, done. Don't waste 17 bug on that.
absolut trash
Avant même d'être équipé pour la VR, j'avais acheté ce jeu avec l'impatience d'y jouer. Tout ce qui se rapproche de près ou de loin d'un Thief est bon à prendre quoiqu'il arrive. Et Unknightly s'en inspire ouvertement. L'ambiance et l'univers sont vraiment sympa et le jeu est plein de promesses. Il a une ost omniprésente et comme ça se perd un peu depuis quelque temps, respect à ce niveau. Mais. En dehors du fait que cet early access a été abandonné et que le jeu final ne verra jamais le jour, Unknightly est trop approximatif dans son gameplay. On a un arc et différents types de flèches pour différents usages que les amateurs de Thief connaissent bien et ça c'est cool... si seulement on arrivait à viser correctement. En effet, planter une flèche dans sa cible relèvera d'une mission à part entière tellement on ne sait jamais où elle va atterrir exactement. On essaye de viser au plus proche, ça marche pas. On vise un peu en décalé ça marche pas. Quand ça marche, c'est champagne! Et l'autre gros motif de fâcherie c'est la gestion de l'obscurité! Mon dieu mais on n'y voit rien! Les zones sombres sont vraiment trop sombres, on y va à tâtons. Le jeu en devient parfois très difficile, mais pas pour les bonnes raisons. Et ces deux points cumulés font que le soft devient tôt ou tard rageant pour des trucs qui pourraient être réglés assez facilement. Mais comme dit plus haut, le développement étant abandonné on en restera là et c'est bien dommage car une fois les problèmes réglés ou même assouplis, Unknightly aurait pu être vraiment une bonne alternative à Thief.
Buona idea, ma morto ancora prima di nascere Questo gioco vi mette nei panni di una sorta di ladro: dovrete muovervi nell'ombra senza farvi vedere e sentire; ciò è accompagnato da degli indicatori di visibilità alla luce e rumore emesso stile Splinter Cell. Avrete modo di fare il fantasma, evitando i nemici e non uccidendoli, oppure eliminandone uno ad uno con l'arco o con una lama celata stile Assassin's Creed. Potrete borseggiare le guardie e recuperare da loro informazioni o chiavi per aprire porte chiuse. Le guardie inoltre, possono essere uccise solo se colpite dai punti non coperti da armatura, in base alla tipologia di quest'ultima: collo, nuca, viso. Tante belle idee ed un tradizionale gameplay stealth che in VR non si era mai visto. Tuttavia lo sviluppo è ancora troppo indietro e dopo tutti questi anni non c'è molta speranza venga portato a termine. Un peccato, perché sebbene risulti tutto leggermente "legnoso" per un amante dello stealth l'esperienza è godibile. Altre note: -È stata inserita la meccanica di potersi aggrappare a qualsiasi cosa, ho preferito dimenticarmene, perché altrimenti avrei percorso i livelli sul soffitto. -Viene abbozzata una storia di contorno, ma nulla di entusiasmante. Se fossimo alle prime fasi di early access si meriterebbe un voto positivo per la fiducia, tuttavia, ormai penso che rimarrà così... da prendere solo se a pochi euro o in bundle (come nel mio caso).
Short, abandoned in EA, but still the best stealth in VR and the closest thing to Thief series. The game really gets that you need good lighting and darkness for immersive stealth gameplay, and it beats even most of the modern flat screen games in this aspect. The shadows are absolutely dense, and you can understand, when enemy do not see you in them. It is always clear whether you are being noticed or not, thanks to dynamic music, guards chatter and movements and unobtrusive GUI elements. AI is dumb but it has all the expected responses to hearing or noticing the player, or finding a corpse. Physically crouching to hide behind or below something is a lot of fun; pickpocketing, drop down kills and backstabs are extremely satisfying. Archery is pretty mediocre, but it is optional - you can beat the game without shooting a single arrow. The game is only 1.5-3 hours long depending on playstyle and willingness to find optional loot. It ends abruptly on the final not finished chapter. Visuals still look very nice despite their age, again thanks to great lighting. Performance is not the best though. Works on Reverb G2.
So far it seems fairly unpolished. There is or was or maybe in the works, a 'button to crouch' option; I was not able to turn it on/use it. You get blocked a lot by boundaries while trying to parkour, not as cool as the videos on store seem. Overall waste of 37 minutes.
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