
It is a multi-play strategy game made by the combination of turn-based and roguelike. Master clever tactics, awaken strong talent, recruit powerful troops, create grand city-states, and so on, quickly enter the Uniland, lead your troops to unravel the ultimate mystery of this chaotic continent.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
H5的战斗方式+roguelike,对这两种元素有兴趣的玩家可以尝试
1.对制作组:官方人群很热情,更新也很频繁、善于听取玩家建议,可以看得出来是真的为这游戏呕心沥血,这点很讨喜。 2.对游戏:游戏很讲究策略,游离大陆里运营尤为重要,再加上运气为佐料就更不错了,但是运气不应该能决定一场游戏,非洲玩家能用高超的运营技巧扭转坏运气,欧皇能用好运气掩盖不成熟的运营技巧,这应该是最理想的情况,也是我想要的结果。 3.我之所以修改评价完全是因为我真真正正遇到了运气决定胜负的一局游戏,这让我十分恼火,要是我运营太差,我就承认了,但是我自认为在倒霉到头的情况下我能打到最终BOSS,说明我运营还是及格的,但是当我看到最终BOSS下面坐着的事件的时候,当我看到BOSS的阵容的时候,我知道这把已经是死局了,运气当佐料能营造惊喜与紧张,但是不应该能彻底决定一局的胜负。 4.我给这个游戏的评价还是好评的,这个差评是想让制作组切实了解这个问题,在制作组回复之后我就会改回去。
文明5玩家,看狐狸做了这款独立游戏的视频后入坑,玩一段时间后觉得整体挺不错的,比较烧脑。 建议:希望能丰富战斗地图,障碍物多些(当然,不能让2X2英雄打不到);地图能做长一些-对面霸王龙直接糊脸,或者我方刺客先手秒几个,感觉节奏太快了。(要不考虑下首回合战争迷雾?)
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Hours played at review time, across 41 reviews with recorded playtime.
我是在一次巧合下才知道了这款游戏 虽然我本人并不是棋类牌类粉丝(偶尔看但几乎不玩) 对于传统操作模式 游戏性 并无先入为主的认知 作为一张白纸配上捉鸡的水平 目前只打通了教学关 但这款游戏的随机事件(检验血统)探索式玩法 还是让我驻足下来(毕竟太考验实力还是容易劝退萌新) 画风个人觉得只能算差强人意 不过作为一个闲暇时光的消遣 还是值得当做一个新的世界来探索的 ——PVP系统据说和基友一起食用 效果更佳 期待后续的更新
除了有点难,啥都挺好的. 手残党刚被动作游戏虐了手速, 又在这游戏被人虐了智商...
英雄无敌类的游戏 感觉还行 内容有点少
虽然画质和音效一般,但是是真的上瘾,希望尽快优化
。。
神特么知道我是菜还是什么 第四章 死活过不去 对面龙种太特么多了 一巴掌下来我兵死一半 数量还多 第四章特性还是过一章兵力重创一次 老卡在第三地图里
有点类似英雄无敌3,但是玩法更丰富,兵种更多。
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Players by region
Where this game's players are, estimated from review languages.
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