
UNDERTALE! The RPG game where you don't have to destroy anyone.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 119/day in the week to Sep 4 → 168.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 342.1Kreviews | 97% | — | $55.2M |
| $14.99 | 43.2Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3498 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
depois de uma boa refeição eu gosto de deitar no chão e me sentir um lixo...
dialouge/ hyumor ius fairly oujtdated and rpg elemetns are really simple. This iS essentially a svisujal novel wiht a really catchy music that sometimes nbecomes bullethell.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 169/day in the week to Jul 23 → 235.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
把三条线都打了一遍,完美的剧情艺术品,属于是人生必玩,为童年补票
este juego es bueno por que sans come mortadela
temmi
из-за этой игры я стал бояться и ненавидеть скелетов❤
One of the greatest games Ive ever played, Toby fox truly is the face of succesful indie projects, Undertale has amazing gameplay, good humour, beautiful art, unbelieavably good music and a very heart-melting story. Its gameplay revolves around you going forward and fighting battles, but this format doesnt get boring as each enemy has their own attack, their own track heck some even have gimmicks that you activate by acting, and some bosses even have their own ways of you fighting the battle like Papyrus/Sans blue heart - Undyne Green heart and Muffet - Purple heart. the humour is purely subjective but I still think it holds up great, the art is just absolutely marvelous at times especially in Waterfall and Hotland. The songs are all composed by Toby who is an amazing artist, each of the tracks perfectly resembles the energy and the style of the character youre fighting, wether its lazy sans's tune that appears when you first meet the guy, or the energetic-optimistic tune of Papyrus's battle theme. The story is, its alot and too much to wrap around in one review, I highly recommend that you discover it yourself by playing the game fisrt. And another thing, your choices matter in this game; the first route you probably take is the neutral route, you kill some monsters, you spare some monsters, but in the end you kill Omega Flowey (and sans tells the impact of some of your minor choices) The Pacifist route I.E the longest route, in this one you prioritize acting, sparing and dialogue, you spend time with the characters and discover their other side beyond the battlefield, in the end you save the underworld, you defeat Asriel, but you dont kill him. Everyone else can freely roam the earth, while he is left in the beginning of the game, which you can go back to after defeating him, and listen to what he has to say. The Pacifist route is the best ending for everyone in the game, but a true reset is the only way to procceed further, however Flowey now Asriel warns you as a true reset would wipe the perfect ending and what would follow wouldnt be the same. After that you can finally do the True Genocide Route, which revolves around you murdering every npc by purposefully encountering a large amount in the same area until the area runs out of monsters. You kill every boss with no sparing and have to defeat 2 major bosses who are the hardest ones in the entire game, Undyne the Undying and Sans, these two will take hours out of your life to beat and after you finally do the last thing youre left with is, to kill or spare flowey, but you dont have a choice, at that point you are no longer in charge as the murderous spirit of Chara took over your body and ends the game, by killing the game world. Truly these 3 routes in that order are a very unique experience and I highly recommend to anyone reading this to go and play them. This game really deserves the praise it gets and its sequel/spin-off, Deltarune, gets only better.
yaya go to tem shop
Меня осименили
ntmlp
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.5K | 145 | 47% | $7.99 | |
| $7.1K | 42 | 95% | $6.99 | |
| $4.2K | 92 | 82% | $2.99 | |
| — | 0 | — | — | |
| $880.1K | 5.6K | 94% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.4M | 48.5K | 90% | $49.99 | |
| $55M | 39.7K | 75% | $27.99 | |
| $54.7M | 66.9K | 93% | $39.99 | |
| $54.6M | 89K | 96% | $29.99 | |
| $55.9M | 97.8K | 94% | $19.99 | |
| $54.5M | 45.5K | 79% | $59.99 |