
Become one of the "evil" creatures and try to survive a world where everything wants you dead, gather resources, craft them into powerful items, build a base to protect yourself from everlasting raids or challenge your bosses to be more than an underling.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
keep updating this its good.
not what i like, why do i keep taking damage with every attack? no idea, nothing is explained at all in the game. the attack animations feel so off, could not stand it for longer then 15minutes.
Who is this game for? It's a survival game with no music, a very slow-moving character, slow attacks, food that takes forever to grow, and a constant whistling wind as your background music. Is the intent to make Terraria for depressed midwesterners? Stardew Valley but miserable? Demade Dark Souls but ugly? Who is this game FOR?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 26 reviews with recorded playtime.
A surprisingly deep and non-forgiving sandbox survival in the same vein as Necesse, Keplerth, or Core Keeper with its own spin being that you are a dark minion trying to make your own little claim in the world. Crafting and progression in very in depth but does not hold the player's hand and it is upfront about it point. As a side note, huge world gen really is huge. Bosses, vehicles, animal taming, farming, base building, exploration and mining. It has a bit of everything in a very zen vibe. Highly recommend for the price and for a solo developer I hope they continue to give it love if there are any future inspirations that strike them :) Will update as I get deeper in...
Little homemade open world survival game made by one person. It's not good though :)
game good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 66.5K | 93% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.8M | 35.4K | 90% | $5.99 | |
| $9.4M | 29.1K | 93% | $9.74 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3K | 55 | 78% | $4.99 | |
| $7.3K | 91 | 99% | $4.99 | |
| $7.3K | 91 | 60% | $4.99 | |
| $7.3K | 107 | 85% | $1.99 | |
| $7.3K | 50 | 100% | $5.24 | |
| $7.3K | 52 | 92% | $3.99 |