
Relive the glory of '90s cartoons in this vibrant Beat 'Em Up! Unleash the powers of the Underlings, scientifically enhanced experiments, in exciting 1-4 coop battles. Fight across the globe, master your abilities and take revenge on the mad scientist who created you!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
About

Underling Uprising is a new take on classic "brawlers". Enjoy Beat 'Em Up gameplay mixed with inspirations from those vibrant '90s cartoons. Fight across the world as the Underlings, a group of scientifically enhanced experiments, each with their own unique powers. You only have one mission at hand: Stop the mad scientist that created you!

Create new combos on the fly! Experiment with an open-ended combat system that offers limitless room for optimizing your attacks. Once your power bar is full, unleash devastating and flashy Supers to clear the screen!

Your fists may not be enough. Control a variety of strong mounts to pummel your foes! These will range from spacepods, mech-suits, and more!

Learn each character's large moveset: Rose, Ángel, Deckster, and Boogie have unique playstyles and special story-related interactions. Master movements such as Super Armor, Hovering, Animation Cancels, and Double Jumping! Each playthrough will be a unique experience that can always be further perfected! And then, you can unlock secret underlings.

On your quest for vengeance, you'll have to overcome Bosses and Mini-Bosses that will challenge your skills in different ways!
• Up to 4-Player Local Co-Op and Versus Modes!
• Unique playstyle, moveset and specials for each character.
• Cartoon inspired designs and animations, with a killer OST.
• Explore 7 lengthy stages spanning the world (and even further)!
• Face multiple difficulties and huge bosses, for those seeking more challenge!
• Beat your high score in Arcade Mode!
• Pick up temporary weapons and vehicles to spice up combat!

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 25reviews | 76% | — | $9.6K |
| $11.24−25% | 6ratings | 80% | — | not modelled | |
Engagement
Reviews
Game is solid However, it over stays its welcome and lacks the complexity of other beat em ups. I've put a lot of hours into SoR4 some Golden Axe and games like Absolum. This game is more like Golden axe very simple, very repetetive. The enemy types and ability for you to get stun locked is not very forgiving and can irritate at times. Some moves can be blocked but are not clearly labeled as so like in SoR 4 and Absolum. It wants you to block, but it is very disadvantageous just like IRL its better just to move out of the way and strike. Overall, this game is OKAY not GOOD It's movement is fine but the gameplay loop stales after a while and you end up just doing optimal combos to get through I'd Recommend Fight N Rage over this any day
和朋友一起玩的时候体验明显更好,四个人一起上场很容易打出那种混乱又好笑的场面,只可惜游戏的远程同乐不是特别的方便,开发能不能赶紧搞搞在线联机!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Russian, Traditional Chinese, Korean*languages with full audio support
| $14.99 |
| 1ratings |
| 60% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 25 reviews with recorded playtime.
Underling Uprising is a Cartoony, Beat-Em up, Arcade game. Play as a rejected experiment as you fight to get revenge on a scientist obsessed with creating perfection. Before I begin, I got this game for free from participating in the Kickstarter a couple years ago. I had also played this game to a certain point during the beta testing, So I will do my best to write a review covering the whole game this time around. First, The Story. It was good, nothing too crazy. Some of the stages in the game gave some good backstories to the characters and as to why they were locked away in the first place which added a nice touch to the game's overall story. The ending is also decent, but one part left me with some questions, but I will let it slide since it didn't really ruin anything for me. Continuing onto; Stages! There are a total of seven stages to complete in this game. Each with their own unique areas and varying enemy types that slowly get introduced as you progress through the game. Some stages also do provide some difficulty; with hazards to interfere in the middle of combat and a mini boss to keep you on your toes while making progress to the end of the stage. Once you do reach the end of the stage you be greeted by one of the seven unique boss fights that each stage will bring, their not too bad, but some can be rather annoying. I'll get into that in just a second. Enemies, Mini-Bosses, and Bosses. I figured I'd go into some detail about this now. The enemies in this game are okay, if I'm being honest. As you progress through the game you will generally be seeing the same enemy types a lot of the time for the whole game, which leaves a lot to be desired in terms of variety. Along with that some enemy types can leave you in some rather "Choke Hold" scenarios, where getting hit by one enemy will just seg-way to you just losing a whole health state because of not having any invincibility frames to save you from further punishment by enemies who can just hit you forever. It didn't happen often, but it was slightly annoying at times. Moving onto Mini bosses, they were alright for the most part, their unique and bring an interesting fight of course, but they did have some minor issues, for example: one boss could be defeated before he even spawned, all you had to do was guess where they'd be and hit them with a spamming Finisher and it would be over immediately. Along with that one, another mini-boss would just duplicate itself onto the other side of the arena after it had just been defeated for no reason at all and then it would vanish just as quickly as it spawned in. These weren't game breaking of course, but it did make for some weird moments for sure. Now for the Bosses, Just like the mini-bosses, I liked them, but I will say this without trying to spoil anything about the ending of this game, You will either love or hate the final boss, because let me just say this; remember when i said you didn't really have any invincibility to save yourself if you got hit a lot, well let's just say this boss was hoarding those invincibility frames and they will make you suffer for how long it takes to try and defeat them. Other than that, not too terrible, I still enjoyed the fights even with all the minor things. Moving to; The Characters! There are 4 characters to choose from (with 1 extra being locked until you reach a certain requirement). Each come with their own moves, special power, and sets of strength, speed, and range. They are unique, and have their own stories that are revealed as you progress through the stages of the game as stated before. (Except for the secret 5th character, their just there for fun i suppose.) Finished Arcade mode's Story? Then try your hand at Boss rush or the Survival game modes. In Boss rush; you will be put up against every boss in the game and you have to try and beat them all in one try. While in Survival mode; you will fight and try to survive as long as you can while aiming for new high scores each time. Honestly, these aren't terrible, since it gives you something else to try after completing the game, but it's more of a one time thing and that's about it. The Music in this game was also pretty good. I personally liked the Fifth stages music the most out of the whole thing. Having played the beta, and now finally finishing the game once and for all, I thought it was a decent time. Sure, it was a little bit buggy at times, but It didn't ruin the whole experience for me. Would I recommend this game to people or friends? Yes, I still would. Might not be for everyone, but still if you wanna give it try, go on ahead.
比不上狂扁小朋友,他的那种美术画风很难被学会,但是一款好玩的清版游戏
看到像暴打小朋友的宣传首发入了游戏,价格不算很便宜,美术风格也与前者不同,但总体来说游戏质量还是不错的,我觉得对战模式比街机模式更好玩!
这个游戏感觉没咋好好被宣传呀,其实完全是个合格的清版街机游戏
游戏体量不大,3个小时和朋友通关绰绰有余, 就是不能两个键盘一起玩有点麻烦,只能拿别人的手柄来爽了
桑吉尔夫肘击地面!man! 对于我这种手残党来说,双厨狂喜了属于是
打起来比录还爽!草
[h1]カジュアルなベルトスクロールアクション[/h1] 2人プレイでノーマル・ソロでハード難易度で1周ずつクリアまでのプレイです。 結論から先に言うと、おすすめしにくい作品だと感じました。 理由としては、良くも悪くもレトロ(王道)なベルトスクロールであるという事と大味なアクションだと感じた事、それらが私にはあまり合わなかったという点です。 先に良かった点を言うと、大分カジュアルなアクションゲームであると言う部分です。 残機が2つあり、1ステージをクリアすると残機も全回復し、死んだ場合でも、コンティニューでスコアが0になりますが直前で復帰できます。 なので、結果的に難易度は低めであり、クリアするだけならばハード難易度でも簡単だと思います。 ですので、協力プレイでも気軽にできますし、アクション自体も難しい要素はないので、わちゃわちゃと遊ぶ分には良いゲームだと思いました。 次に気になった点ですが、レトロ的な部分とカジュアルなアクションによって、結果的に大味なゲームとなっている事です。 まずレトロ的な部分ですが、演出なども簡素ですし、ボス等もほとんど変わり映えしないように感じます。 また、強制的に乗り物に乗って進むステージが2つ程あるのですが、これが正直アクションとして面白くありませんでした、バリエーションとしてあるのはいい事なのですが…。 次に、お邪魔ギミックも色々と存在するのですが、排除できないもの、操作キャラを狙い撃ちにしてくるものといったものであり、ストレス性が無駄に高いのも気になります。 最後に、アクション部分です。 ゲームとしては、レトロなゲーム性に近いのですが、かなり軽快に動け、割と多彩な行動ができるゲームです。 ですが、これは好みな部分が大きいとは思いますが、ヒットストップはなく、ダウン時の無敵もないため追撃される(敵にもありませんが)、通常コンボは足が止まる・空打ちで派生しない等といった部分がアクションとしての手触りがそこまで良くなく感じ、あまり楽しくプレイできませんでした。 そして、軽快で多彩な動きができるのですが、カジュアルなゲーム性なためか、強い行動のワンパターンでほぼクリアまで通せてしまうのが気になります。 最初は色々試していたのですが、基本的にジャンプ攻撃とダッシュ攻撃が強いです。 これは移動しながら攻撃できてかつ火力も普通にでるため、これと必殺技が溜まったら出すの繰り返ししかほぼしなくなりました。 そして、ほぼ全てのボスも移動に合わせてジャンプ攻撃連打で簡単に倒せてしまいます。 ですので、正直途中から作業的なプレイになっていました。 なので、途中でキャラクター変更できたり、もう少し+αな部分がアクションでも演出でも欲しかったなと感じました。 まとめとして、万人向けと言える難易度であり、気楽に協力プレイできるゲームだと言えるため、悪いゲームではなく、つまらないゲームでもないとは思います。 ですが、楽しいゲームかおすすめできるか問われるとポジティブな返答はしにくいゲームだと感じました。 ですので、おすすめできないと評価しました。
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Players by region
Where this game's players are, estimated from review languages.
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