
Underhero is an RPG-platformer where the chosen hero has failed, and an underling of the evil king takes his place as the new hero. Use timing-based combat to defeat enemies as you venture across the land, face off against quirky bosses, and save the kingdom from your own evil boss, Mr Stitches!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.2Kreviews | 87% | — | $366.5K |
| $14.99 | 66ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sympa, le système de combat change un peu. Platiné en 20h.
I love this game, you playing as an autistic child soldier with a caffeine addiction who decided to murder his coworkers. peck 11/10
its so freaking peak i wish i could play it again for the first time
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $14.99 |
| 29ratings |
| 84% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing
Haven't finished it yet, I just got past the second world/chapter/whatever and I already love it. Elizabeth IV is my favorite character so far.
Not a particularly great game but it does a few cool things gameplay and story wise.
I hope they make it back home T_T someday *sobb* the TRUE HEROS
Mothforest: Pros: Der Motten-Bosskampf war mechanisch gut designed. Cons: Die Steuerung für das Platforming wird teilweise gar nicht erklärt (z.B. Gleiten). Die bewegend Platformen sind zu schnell um sie gut zu erreichen. Es gibt sehr wenige Speicherpunkte was die lange Platformpassagen frustierender machen. Die Fliegen-Gegner sind nervig zu treffen. SnowyMansion: Pro: Die Spinnen und Party-Geist Gegner sind mechanisch intereassant designt. Die Rätsel/Platformer-Abschnitte mit der Kerze sind kreativ. Con: Auch nachdem der Schneesturm verschwunden ist, kann man nicht gleiten. Der Bosskampf mit dem Rivale ist ein Albtraum. Obwohl das Kampfsystem soviele Optionen hat muss man Parieren im Kampf oder auf die zufällige Attacke von oben hoffen. Dann steckt der Rivale fest und man kann kurz angreifen. Fazit: Das Spiel ist ein humorvoller Platformer(+Collector) mit einem komplexen Action-RPG-Kampsystem (Paper-Mario) mit einer Energieleiste. Man kann sich leicht verskillen beim Aufleveln. Man kann während der Kämpfe nicht die Lebensanzeige der Gegner sehen. Im Laufe des Spiels die Hints (Zeitpunkt wann Gegner angreift), die Gegner geben immer schlechter. Es gibt Upgrades, die man außerhalb der Welten hinzufügen kann. Das heißt man muss die ganze Welt zurücklaufen, wenn man für einen Boss neue Uprages verwenden möchte.
Overall a very lovely game. One of the best indie games I've ever had the pleasure of playing. It scratches the paper mario itch 10x better than bug fables, and is criminally under-rated. (Haven't played escape from ever after yet) The music is lovely. Admittedly, the chill and the ambient tracks are much better than the bright and peppy ones. The grassland area theme is a bit overbearing and dull, and the jungle theme isn't my favorite. But overall the music is absolutely wonderful. Characters are great. Stitches is an amazing and funny villain. Sword companion I understand people finding annoying at first, but its necessary for them to have character growth. Don't let negative reviews deceive you, if you have any modicum of patience you definitely come around to them by the end of the game. Also [spoiler] the funny butterfly is good. [/spoiler] Story is also wonderful. It doesn't have to be complicated to be good. It has more complexity than the first two paper mario games, maybe less than super paper mario, but that's fine. The artstyle is wonderful. My only complaint is [spoiler] el salsarissimo [/spoiler] looks extremely generic. Other than that everything is lovely. The gameplay is wonderful. The combat is some of the best of any RPG I played. Its engaging but isn't extraordinarily difficult either. It strikes a great balance. The platforming is very fun. Negatives: The ice skating minigame is kinda bad, but it isn't a huge deal. Apparently it isn't programmed correctly to account for different controllers. It definitely messed me up and I thought it was just a steam issue the first time I played. But no its just agnostic to your controller apparently (I could be wrong, the minigame isn't that good regardless). There's two small bugs. Sometimes the camera randomly pans up when talking to enemies. Its weird. Also there's a softlock area you can fall into and lose progress. The one I know of is in the dark maze. I really wish those bugs would be patched but it seems unlikely. There's other things like being in a falling state when jumping on the edge of a moving platformer, or the collision being weird with the portal floor panels, but they don't cause actual issues and are more funny than anything.
It's hekkin cute.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7K | 18 | 100% | $4.99 | |
| — | 0 | — | — | |
| $18K | 44 | 95% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.1M | 6K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $366.5K | 1.4K | 86% | $9.99 | |
| $366.5K | 1K | 72% | $12.99 | |
| $366.5K | 1.9K | 89% | $9.99 | |
| $366.4K | 1.9K | 73% | $6.49 | |
| $366.7K | 976 | 78% | $9.99 | |
| $366.3K | 2.4K | 89% | $6.49 |