
Undergrave is a tactical roguelike in which moving, jumping, managing your stamina, dashing and 𝘁𝗵𝗿𝗼𝘄𝗶𝗻𝗴 𝘆𝗼𝘂𝗿 𝘀𝘄𝗼𝗿𝗱 𝗮𝘄𝗮𝘆 strategically is vital for success.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
About
About Undergrave
Welcome to the Void Realm. From the creators of Red Ronin, Undergrave is a tactical roguelike in which every try will challenge the you with a new adventure.
KEY FEATURES
Your character has 3 distinct abilities, each one being necessary for a successful run, however every one of them consumes your stamina that recovers with turns so use them wisely.
-- JUMP --
Jump from a square to another, dealing stun effect on the enemies around if you have your sword or only pushing them if you have no sword.
-- DASH --

Cut through the enemies in a straight line dealing damage on them if you have your sword or dodging through them if you have no sword
-- THROW --
Throw your sword on an enemy dealing damage. The movements cost less Stamina when you are unarmed. You can catch your sword back mid dash or on a jump killing some enemies using less Stamina.
-- PERFECT YOUR STRATEGY --
Combine your abilities to outsmart the enemies and find the best move for every turn.
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 78reviews | 88% | — | $20.9K |
| $4.99 | 27ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Neat little puzzle game. Gives you a limited moveset that is exactly that, a MOVE-set, then dumps an increasing amount of enemies onto a grid and asks you to deploy that limited set of moves (which also attack) to hit the enemies without getting hit yourself. Simple, but with enough emergent complexity to make every move an interesting choice. Feels like a faster-paced Into The Breach.
Demorei bastante pra pegar esse jogo mas finalmente consegui e não poderia estar mais satisfeito! É um jogo divertidíssimo e desafiador, que sabe respeitar o jogador dano margem para brincar com as próprias mecânicas do jogo e fazer cenas de ação divertidas, mesmo que em turnos. Não achei que iria conseguir terminar pelo menos uma run mas deu, e foi muito satisfatório. Meu deus como foi satisfatório! Existem incentivos para mais runs, e apesar de ter continuado a me divertir no "new game+", entendi que a intenção era realmente oferecer o desafio para enfrentar e terminar sua primeira run. O resto era lucro, e o lucro sempre é bom. Recomendo demais, e já quero experimentar os outros jogos do Thiago.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Korean, Simplified Chinese
| $4.99 |
| 3ratings |
| 66% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wt a fail roguelike game Almost no choose on the action If u want to finish the level perfectly U can do it at only one way Also the award is poor and it dose not match for the level difficulty The game experience is very bad and i dont want to send anymore time on it
規則簡單,好上手,戰鬥上可以搭配投擲再衝刺來執行2次攻擊動作,原地攻擊並不會讓敵人進入行動,可以跳躍攻擊使敵人進入暈眩後不移動的方式給予傷害。
Fazer um movimento em falso, em qualquer jogo de estratégia em turnos, pode te levar a uma morte inevitável. Multiplica esse medo de errar por 10x e pronto, temos "Undergrave". Tendo um nível de dificuldade muito maleável, dependendo mais do quanto você sabe o que tá fazendo do que do jogo em si, esse joguito muito gostosito apresenta um mundo fácil de entender e rápido de se adaptar. Contudo, mesmo que haja uma variedade grande de aprimoramentos que você possa escolher, em determinados pontos da jogatina, há, por minha parte, uma falta de mais armas e armamentos possíveis. Usar só e somente a espada é um tanto quanto... Limitante. Desnecessariamente limitante.
Undergrave é um roguelike de estratégia onde você usa cada movimento para conseguir derrotar os inimigos no mapa. Tentativa bastante interessante, com uma variedade limitada o que torna o jogo um pouco monótono e repetitivo, principalmente que as habilidades vão sempre se resumir nas 3 ações possíveis não podendo se distanciar ou "buildar" algo realmente único. As ideias dos new game + são legais pra tentar fomentar novas "runs" porém encontrei um bug que me impedia de matar um dos bosses me impedindo de terminar todas as conquistas do jogo, o que me frustrou pra cacildes. Não acho ele um jogo ruim, mas o bug e a frustração dele me fazem não recomendá-lo! Nível na escala de divertimento: VAMOS PULAAAAAAAAR, VAMOS PULAR VAMOS PULAR PULAAAAAAAAAAAAAAAAAAR!!!
This game is great in its simplicity. You have limited moves, limited health, limited everything. It's like a puzzle on steroids, since everything can and will kill you. So it's like a rogue-like puzzler? Anyway, I love attempting a run every once and awhile and see how far I can get. Sometimes it's far, sometimes not, but I tend to enjoy it everytime. If you don't get too hung up on the limitations it places on you and just embrace the difficulty and the challenge you shall enjoy it.
cool game
Pretty Good
Sick game, played the mobile version alot. Love it
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $20.9K | 129 | 67% | $6.99 | |
| $20.9K | 81 | 69% | $9.99 | |
| $20.9K | 189 | 84% | $11.99 | |
| $20.9K | 52 | 71% | $9.99 | |
| $20.9K | 78 | 77% | $14.99 | |
| $20.9K | 88 | 78% | $9.99 |
Related
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|---|---|---|---|---|
| $939 | 12 | 92% | $2.99 | |
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| — | 0 | — | — | |
| $77.4K | 172 | 76% | $15.00 | |
| $45.9K | 121 | 77% | $9.99 | |
| $29.2K | 110 | 92% | $11.99 |