
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Sep 8 → 10.14/day in the week after.
About
You know, when you explain an idea, the idea fundamentally changes.
UNBEATABLE is an anime-juiced rhythm adventure where you (figuratively) destroy on stage while you (literally) destroy on stage. During rhythm gameplay, you only need two buttons: a button for up and a button for down. Simple to understand! The complicated part is doing it. Try not to get destroyed yourself.
Half the game is walking around and taking things at your own pace. The other half is trying to keep up with ours.
The pink-haired girl is Beat, and she is you, and you have a lot of things to worry about. The cops are everywhere, and they are mad at you for what feels like no good reason. Though it doesn't help your case that you keep making friends with people that the cops are mad at for slightly better reasons. But what do I know?
Talk to people, help them out (or don't, I'm not your mom!), play huge concerts, and punch cops. And then run away from the cops you punched. Also there are monsters or something. Not sure what's going on there?!?!
All of this culminates in massive setpieces where everything is at stake. The music got you here. It'll get you through it.
*if this was 1999 this section would be called "talk the talk and rock the rock"
UNBEATABLE's full arcade mode is an entire game by itself with its own progression system and a full online component. There's modifiers, tons of songs (with more to come!) and a whole challenge board to beat, with things to do that range from as simple as "beat a song on easy mode" to, one may presume, something as complicated as "solve an ancient riddle while skateboarding." That's not a real example.
**if this was 1999 this section would be called "party like it's now"
FEATURES:
Story Mode: 6-8 hours. Arcade Mode: UNLIMITED
Characters that hate you!
Maybe also some that don't!
The arcade mode has a cute little profile you can customize and unlock stuff for and I think that's pretty neat
Graphics! We'd describe them but I mean it's right there, you can see it
A whole entire double album worth of original songs
plus acoustic versions of those songs
oh and also remixes, too
You can unlock all the songs by playing the narrative OR just by playing the arcade game exclusively! Great for those who truly hate stories
Something (in this game) will make you feel something (in real life)!
It's anime
If you think about it, QTEs are basically just rhythm games with no music
Please, whatever you do, the title is either all caps or no caps. Be kind to us.
And the idea changes you in return.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.59−30% | 7.7Kreviews | 92% | — | $3.8M |
| $27.99 | 1.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So. Okay. Wow. I only recently started playing rhythm games, my first being Rift of the Necrodancer, and let me tell you, that game is hard. Funnily enough, my favorite song over there was Worn Out Tapes (Tally-Ho Version). One of the first that perfect comboed (on easy). UNBEATABLE is an incredible experience. This game is just... wow. It might feel buggy for 30 gigs, but that [i] really [/i] doesn't matter. The story is just phenomenal. I can count the number of times I have cried playing a game on one hand, and I'm proud to add one more. If there's anything else I can say, it's that I would abandon my veterinary technician career to go into the movie industry in order to make this game into a film. It's already got that early 2000's anime art-style to it, and it reminds me of Her Name just a little. Bravo to everyone involved. I can't freaking wait for the Jamie-P DLC to come out. Now, excuse me as I pour a billion hours into getting better at rhythm games so I can be even half-way decent at the harder songs.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 30.14/day in the week to Jul 30 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $27.99 |
| 82ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
<3
存粹而真挚,对上电波了
i ♥♥♥♥♥♥ cried playing ts
its loads of fun
There's Do No Harm in the arcade mode. 20/10
this is a game about losing you way and finding your voice a game about loss about grief this isn't just about beating up cops and fascists its about finding yourself
It's kind of weird to put the settings only in the main menu and not in gameplay
amazing game
Video games have entered my life even before I was born. My mum and her best friend played Pokemon Red & Blue during their pregnancies. Upon birth I was gifted her copy of Pokemon red, my sister got yellow and my mum's friend's son got blue. Looking back, it does seem like the backstory of an anime, and that's what it felt like. For me it was always clear: finish school, study something with computers, and make games. I loved games. Playing games, talking about them, trying to help my friends finish Zelda by writing instructions on flash cards during lunch breaks. During university, I was building small games in my free time, participated in tiny competitions and showed off my games to friends and family. But at some point in university I got caught up in reality. Studying took a toll on my physical and mental health, the video game industy looked like stress, bad pay and crunch time. Like an abuse of passionate people. I ended up becoming an embedded software developer, with good pay and lots of vacation. I found a sweet apartment, a lovely girlfriend. But occasionally, I would end up lying in bed and just think about what the ♥♥♥♥ I was doing with my life. Playing Unbeatable is like a 15-hour injection of this bittersweet feeling. Realizations of regret, anger, melancholy and acceptance will hit you like a truck. Unbeatable will make you confront feelings that you had hidden inside you for years. This game can be about music. But this game can be about loss. This game can be about pursuing dreams only to fall short. It can be about the difficulties of having no friends or the difficulties of having friends. It can be about family and obligations, about growing up in a world in which you have seemingly no control and are not allowed to live life like you want. This game is a mirror. Nothing triggered so many sensations and so much passion in me, chewing me through and spitting me out, feeling exhausted, empty, beat. But also: passionate. It's like a reset of your emotions, putting you through all the stages that you had in your life but forgotten about. At this point I should probably leave some words about the gameplay, but honestly if any of this resonates with you, then you should give it a try. Unbeatable is a two button rhythm game. It's actually a pretty decent rhythm games with varying mechanics, different modes of play ('standard', fighting, escaping, baseball?) that can overlap within a song to create complex dynamics that can get very complex. However to me that's not even the point. Unbeatable is a story rich experience with great original songs, clever and witty dialogues with amazing voice acting. It is raw and authentic, daring in its story telling, with layers of metaphors that make you ponder but easy enough to grasp its concepts to not feel lost. You will find characters you love, characters you see yourself in and characters you hate. All of this comes packaged with some of the best art I have seen in a while. There is truly no game like it and you should play it. Excuse me but I have to go and create video games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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