
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Sep 8 → 10.14/day in the week after.
About
You know, when you explain an idea, the idea fundamentally changes.
UNBEATABLE is an anime-juiced rhythm adventure where you (figuratively) destroy on stage while you (literally) destroy on stage. During rhythm gameplay, you only need two buttons: a button for up and a button for down. Simple to understand! The complicated part is doing it. Try not to get destroyed yourself.
Half the game is walking around and taking things at your own pace. The other half is trying to keep up with ours.
The pink-haired girl is Beat, and she is you, and you have a lot of things to worry about. The cops are everywhere, and they are mad at you for what feels like no good reason. Though it doesn't help your case that you keep making friends with people that the cops are mad at for slightly better reasons. But what do I know?
Talk to people, help them out (or don't, I'm not your mom!), play huge concerts, and punch cops. And then run away from the cops you punched. Also there are monsters or something. Not sure what's going on there?!?!
All of this culminates in massive setpieces where everything is at stake. The music got you here. It'll get you through it.
*if this was 1999 this section would be called "talk the talk and rock the rock"
UNBEATABLE's full arcade mode is an entire game by itself with its own progression system and a full online component. There's modifiers, tons of songs (with more to come!) and a whole challenge board to beat, with things to do that range from as simple as "beat a song on easy mode" to, one may presume, something as complicated as "solve an ancient riddle while skateboarding." That's not a real example.
**if this was 1999 this section would be called "party like it's now"
FEATURES:
Story Mode: 6-8 hours. Arcade Mode: UNLIMITED
Characters that hate you!
Maybe also some that don't!
The arcade mode has a cute little profile you can customize and unlock stuff for and I think that's pretty neat
Graphics! We'd describe them but I mean it's right there, you can see it
A whole entire double album worth of original songs
plus acoustic versions of those songs
oh and also remixes, too
You can unlock all the songs by playing the narrative OR just by playing the arcade game exclusively! Great for those who truly hate stories
Something (in this game) will make you feel something (in real life)!
It's anime
If you think about it, QTEs are basically just rhythm games with no music
Please, whatever you do, the title is either all caps or no caps. Be kind to us.
And the idea changes you in return.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.59−30% | 6.5Kreviews | 92% | — | $3.8M |
| $27.99 | 1.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
as a rhythm game, i really like the different rhythm games.. or rhythm minigames or something in the story mode, i wish there was a way to play them outside of that. the arcade mode is like a standard rhythm game, which if is what you are looking for, is good. go listen to the music. so the story. it's messy. it kind of drags you along in the first two episodes, which is, well, a 3rd of the story, though by the third episode, everything starts making more sense and onward. still, the story keeps jumping over explaining how or why some things happen? bugs and some design choices often chip away at you while you try to enjoy the story. those are the not fun parts. those aside, i finished the game literally just now and i don't know what to say about the ending yet. but the dialogue is really good. it's the most consistent part of the writing, and it's impactful. it almost makes up for the flaws of the storytelling. this, and the flaws, though, makes the game feel especially real, like, a creation made with a little of every kind of thing their creators are, and that feels nice. that and the art (including the visual variety) also speaks for the story. though i really wouldn't complain if the bugs were fixed i rate 4/5 stars
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Every market we collect.
Reviews, worldwide (the counter carries no country): 30.14/day in the week to Jul 30 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $27.99 |
| 82ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
UNBEATABLE is a game about art, it is a game about performance, it even is a game about having ADHD and liking women. This game has a beautiful soundtrack, as to be expected from a rhythm game but it reminds me of a wide variety of genres I have enjoyed over the years. Even though the game only uses two buttons for the actual rhythm section, it still is very hard to keep up with some tracks, especially on UNBEATABLE or star difficulties. Besides the arcade mode, the story is hard hitting and will pull at the heart strings of any creative that plays it. UNBEATABLE makes me want to make better art.
I just beat the UNBEATABLE.... Honestly I love this game, a lot, more than i should have lmao for starters, I think the rhythm gameplay for this game is not that bad, at first I thought it was very jank and kinda bad design, but the more I play, the more I fell in love with it. Basically it's just a muse dash gameplay but there's 2 direction that it can go to, another alternative gameplay is the fighting one, same thing basically but vertical. Anyways apart from the gameplay, I think the story is not really that great, except for the last phase of the story. I see the vision but the execution could have been better, my complaints is that the pacing for the story is not really balanced or great, and also the gameplay for the story does not support with the story pacing, My complaints for the gameplay is that there's no checkpoint in the chapters, so if you wanna do an achievement, you'd have to restart the chapter from the beginning and that sucks, and also the dialogue for the characters are very poorly placed, most of the time it blocks the other characters dialogue, but thankfully when it blocks, it's not really an important dialogue to know. That's enough for my criticism, time to talk about the part I love about this game, I LOVE the concept of the story, and also the last phase/chapter for the story is executed very well done. Another aspect I really-really like is their OSTs. They are very-very good, It have a feeling of western indie rock with the twist of Japanese music theory (their chord progression /& feel), they're basically my favorite part of this whole game. (I will say the release for music streaming service are not mixed as well as the ones in this game :[ ), and also I love the amount of references of actual music theory they put in this game. and lastly for the achievements, I 100%-ed this game's steam achievement in 51 hours which could have been under 50 hours, because there's one achievement that is really stupid hard and it isn't even based on the rhythm aspect of the game, it's the 'I KNOW WHAT TYPE OF PERSON YOU ARE' achievement, I suggest you to see it by yourself, cause words can't describe the pain that people endured to get this achievement. But other than that based on my experience, this game has been the most fun game I've 100%-ed this year (steam achievement) If you want to buy this game, I really recommend you to try the prototype of this game 'UNBEATABLE : white label' first before buying, if you like white label, you will love this game also. Shout out to my awesome friend that bought me this game for my birthday <3 rating 8.7/10 enjoyment 9.7/10 quaver shrimp quaver
to think that this game would never shake me but it did, a character design that caught my eye and quite literally shake me with the story, obviously
It's good. It's really, really good.
I thought it was just a goofy rhythm game with a cool story. Turns out its one of the coolest stories I've ever played with lots of emotions and even more relatability (and confusion). The ending had me buffed hard. Safe to say I recommend this to everyone.
游戏剧情里关于音乐即犯罪的背景设定本来是很好的切入点,在玩剧情之前我还以为是强尼银手那样的摇滚小子反抗体制的斗争故事,结果前3章剧情玩下去只能说被喂了坨大的。 首先就是作为一个音游,剧情中充斥了大量的既没有BGM(或者BGM声音很小),也没有人声配音的情节(并且有的语句配音,有的就不配也很讨厌),就好像我在看一场默剧,这对游戏节奏造成了很严重的影响。 其次就是剧情文本很有问题,大量的可互动物品与人物的对白或者beat的自我独白堪称废话文学,充斥着谜语人的对话和毫无意义的呢喃,不知道是游戏本身的文案水平就烂还是中文翻译的水平烂。 然后是游戏引导的缺失,莫名其妙的小游戏和毫无水准的地图设计还有聊胜于无的引导让我在玩一个音游的剧情模式的时候居然还要在网上问攻略,看全通视频才能找到下一步的操作。 游戏本体的美术风格很优秀,街机模式也还算不错,以至于我玩一会剧情模式就得被气的打会街机调节一下心情,但是街机模式也有bug,用手柄的情况下有大概率出现打完一首之后手柄无法选择“返回”和“重试”按钮,此时必须用鼠标才能回复正常。 早就关注了这个游戏,但是发售了整整半年才推出中文,然后还被剧情拉了坨大的,但凡把mixtape的编剧拉过来做一场美式叛逆乐队的剧情呢
The story has, insanely slow pacing at the begining, you could cut the entirety of chapter 2 and the story would still be consitant, yet doesn't mean the story is bad. It has a good resolutions, with well written characters and really good voice acting. ♥♥♥♥♥♥♥ love clef
wow
This is not a story about love. But it is a story regarding that which has been lost and is still to be found. While there may be slight issues with load time or frame lag at random moments, it occurs few and far between through my playtime. UNBEATABLE contains so many songs that you would never have thought you could hear and blends them beautifully into a rhythm game and story, not to mention the astounding works created by other artists and feature in the Arcade Mode. I'm not much of a rhythm game player but I still love them and would definitely recommend it to other rhythm game players who enjoy a story with playable songs and minigames throughout.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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