
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Sep 8 → 10.14/day in the week after.
About
You know, when you explain an idea, the idea fundamentally changes.
UNBEATABLE is an anime-juiced rhythm adventure where you (figuratively) destroy on stage while you (literally) destroy on stage. During rhythm gameplay, you only need two buttons: a button for up and a button for down. Simple to understand! The complicated part is doing it. Try not to get destroyed yourself.
Half the game is walking around and taking things at your own pace. The other half is trying to keep up with ours.
The pink-haired girl is Beat, and she is you, and you have a lot of things to worry about. The cops are everywhere, and they are mad at you for what feels like no good reason. Though it doesn't help your case that you keep making friends with people that the cops are mad at for slightly better reasons. But what do I know?
Talk to people, help them out (or don't, I'm not your mom!), play huge concerts, and punch cops. And then run away from the cops you punched. Also there are monsters or something. Not sure what's going on there?!?!
All of this culminates in massive setpieces where everything is at stake. The music got you here. It'll get you through it.
*if this was 1999 this section would be called "talk the talk and rock the rock"
UNBEATABLE's full arcade mode is an entire game by itself with its own progression system and a full online component. There's modifiers, tons of songs (with more to come!) and a whole challenge board to beat, with things to do that range from as simple as "beat a song on easy mode" to, one may presume, something as complicated as "solve an ancient riddle while skateboarding." That's not a real example.
**if this was 1999 this section would be called "party like it's now"
FEATURES:
Story Mode: 6-8 hours. Arcade Mode: UNLIMITED
Characters that hate you!
Maybe also some that don't!
The arcade mode has a cute little profile you can customize and unlock stuff for and I think that's pretty neat
Graphics! We'd describe them but I mean it's right there, you can see it
A whole entire double album worth of original songs
plus acoustic versions of those songs
oh and also remixes, too
You can unlock all the songs by playing the narrative OR just by playing the arcade game exclusively! Great for those who truly hate stories
Something (in this game) will make you feel something (in real life)!
It's anime
If you think about it, QTEs are basically just rhythm games with no music
Please, whatever you do, the title is either all caps or no caps. Be kind to us.
And the idea changes you in return.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.59−30% | 6.5Kreviews | 92% | — | $3.8M |
| $27.99 | 1.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is a frustratingly recommend from me. if you're here from the white label demo and like the game's ost, then you'd have a much better worth of your money getting the soundtrack on bandcamp. the game's main story mode would be your main appeal in this whole purchase. despite it being a rhythm game, it doesn't provide that many moments of you playing the game's tracks. yeah arcade mode exists purely for that but if they were charted a bit more consistently with more proper rhythm to it, arcade mode would've had more value for me. the white label demo gave me the impression that the entire game would take place in that unique 2 horizontal lane 4 way system. i didn't even mind the game's camera side switching. so it was to my complete surprise that in the main story mode, there was more of those weird brawl sections with vertical 2 lane where the notes goes both up and down towards the center than the actual stuff they showed in the demo. i really wouldn't have minded this gimmick if it had just stayed still and not move every time you hit a note, and there's mashing notes so when those happen its really hard to keep track of your notes in this rhythm game. i get that you're hitting the enemy so they should recoil but it shouldn't overlap with the other enemy's note lanes making it impossible to read them most of the time. so aside from those grievances i would still recommend buying unbeatable. it's a wonderful game with a really compelling story that weirdly enough gets amplified through some of the more janky moments the game has.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 30.14/day in the week to Jul 30 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $27.99 |
| 82ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Holy peak
I knew almost immediately that this was a game I would recommend. The art and presentation are incredible. The music is transcendent. It's unlike anything I've ever played before. Throughout my playthrough, I was thinking of all the asterisks I could add to my recommendation. There are some unpolished aspects, even if that adds to the game's charm. The rhythm gameplay itself wasn't too gripping. Then I finished the story and cried more than I have in a long time and I have one important asterisk for my recommendation. If you buy this game, you have to finish the story. You have to. I highly recommend you buy this game. It has the best and funniest use of achievements I've ever seen. It has lines that my friends and I have already been quoting ad nauseum. It has many of the most heart-rending and relatable characters I've ever met in a video game. It has Memorized.
リズムゲームは面白いけど、本編に関しては言いたい事も沢山あるっていう印象 ビート等のキャラは魅力的だし、 作風や雰囲気、作品のノリ、アニメーション等、魅力的なものが沢山あるのに、ストーリーに今一つ入り込む事が出来なくて。 出てくる文や会話の言葉の意味が、今一つピンと来ない時が多い 日本語訳のニュアンスのせいなのかは分からないけど。日本語訳は基本的にキャラに合ってるし、流暢な印象です。 それと本編のゲームシステムはリズムゲーというよりも、色んなミニゲームがごった煮のアドベンチャーゲームという感じで中々リズムゲームが出来ない。 しかもリズムゲームが出てきても難易度がチュートリアルなのかって感じの簡単さ(本編の難易度はノーマルを選択)なのでやっても今一つ盛り上がれない 出てくるミニゲームも、説明が足りなくてどうしたら成功なのか手応えが無いものがあり、別に特に成功しなくても進行するのでストーリーもミニゲームも今一つピンと来ないまま進む事がある。 だから中々本編の内容が刺さらない。雰囲気はすごく良いんだけど アーケードモードではしっかり音ゲーできます。そっちはとっても楽しいです。 私は普段リズムゲーをやらないんだけど初めてリズムゲーに熱中しました。 このゲームの音楽も良いし、セレステやネクロマンサー等の他人気ゲームとコラボして出てる曲もあるけどそっちも凄く良い曲。 ズレても受け付けてくれる入力範囲が広い事には一長一短があると思う。 カジュアルに楽しめる雰囲気があるのは良いし、或いはガチ目にリズムゲームやりたい人にはちょっとモヤモヤするかもしれないっていう 曲ごとに倍速とか、低速で練習などの調整できます。 色々言ったけど私は基本的にこのゲームの作風が大好きです。本編が刺さるかどうかは人によるけど独特のセンスや魅力たっぷりなのは確か。 アーケードモードのリズムゲームはとても楽しいのでオススメ。
画风很喜欢。 但除了这点,剧情莫名其妙,对话多,地图没指引,只能乱找。完了1小时,只遇到一次音乐关卡。也是醉了
I could probably write an entire essay about this game. One that I would title: "The Absolute Dumpster Fire I Loved". UNBEATABLE is hard to quantify. Honestly speaking, it has tons of bugs and small issues, and the story and pacing honestly is pretty terrible for the first 75% of the game. But this might be the first time I can recall that that last 25% completely made the journey worth it. The story manages to completely justify itself, the art is wholly amazing from beginning to end, and the music strikes an excellent balance for a specific audience who really needs it. In a world where media is growing standardized and soulless, this travesty held together by duct tape made me feel something remarkable. Enough that I kept going back to it to play the arcade mode purely to immerse myself in it more. This game is not for everyone, and it's not for anyone who's "just looking for a good time" because it is not that. This game is for people who love art, no matter how broken it is.
Has some pacing issues, but ultimately ended up being one of the best and most heartfelt narrative experiences in any game I've played. Also it's a banging ALBUM. that comes with a free video game. It's peak.
上一次玩到这种除了美术和音乐很不错外,其他部分尤其是主玩法部分是一坨的游戏还是终焉莉莉。首先最值得吐槽的就是音游部分,我一个喵斯大多11银s的牢玩家,我玩这个游戏的音游部分跟吃屎了一样难受,上下音符没个颜色区分就算了,最恶心的是最基础的游戏画面都没做好,打歌时的流畅度太差了,音符不是像喵斯那样平滑地出现,而是跟尼玛掉帧一样一顿一顿地出现,完全没法正常读谱,判定也是构式,手感巨烂的同时又加了一堆莫名其妙的特殊音符,这个逼长条尾判是尼玛谁想出来的主意? 再然后就是正片剧情部分,最值得吐槽的就是引导太差了,一开始就直接给你进剧情模式,音游模式必须退到主菜单才能玩,制作组也不想想那些首先想体验音游模式的人的感受,你好歹也提示一下怎么进音游模式吧。以及非常逆天的为什么键位设置这种基础设置剧情模式不能设置呢?为什么只放在音游模式呢?中途玩音游想改个习惯键位还改不了。正式进入剧情后的操作引导也是莫名其妙的,像跳跃这种我玩到现在只用过一次的东西教了有什么用,后面各种小游戏环节包括音游环节就不教你该怎么操作了,一定要摸索一会儿才行。中途过剧情跑图的引导也是,把正路设置得明显一点很难吗?设置一堆空气墙是何意味,致敬黑神话吗? 其次就是剧情,这游戏剧情我玩到现在也是云里雾里的,推动剧情纯靠生硬的场景转换,完全没有具体的事件逻辑,中途有好几次场景转换过于突兀,导致剧情衔接跟个构式一样,一点也不连贯。人物塑造也是约等于没有,就是介绍谁是谁就完事儿了。还有很多其他的小问题我懒得说了,我只能说就算后面的剧情再怎么好也掩盖不了这开头的构式体验了。
as a rhythm game, i really like the different rhythm games.. or rhythm minigames or something in the story mode, i wish there was a way to play them outside of that. the arcade mode is like a standard rhythm game, which if is what you are looking for, is good. go listen to the music. so the story. it's messy. it kind of drags you along in the first two episodes, which is, well, a 3rd of the story, though by the third episode, everything starts making more sense and onward. still, the story keeps jumping over explaining how or why some things happen? bugs and some design choices often chip away at you while you try to enjoy the story. those are the not fun parts. those aside, i finished the game literally just now and i don't know what to say about the ending yet. but the dialogue is really good. it's the most consistent part of the writing, and it's impactful. it almost makes up for the flaws of the storytelling. this, and the flaws, though, makes the game feel especially real, like, a creation made with a little of every kind of thing their creators are, and that feels nice. that and the art (including the visual variety) also speaks for the story. though i really wouldn't complain if the bugs were fixed i rate 4/5 stars
UNBEATABLE? Clearly not because I beat the game.
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