
The tag-team fighting game based on the original "Umineko When They Cry" series, finally released on Steam, in English and with improved rollback netplay!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For the best version buy directly from MangaGamer (do it in general if you play a lot of visual novels).
Umineko: Golden Fantasia is a 2D fighting game that adapts the characters and themes of the Umineko visual novels into a fast, team-based combat system. Its structure blends traditional anime-fighter mechanics with unique tag features designed around synergy and momentum. The game maintains a strong connection to its source material through character personalities, music, and visual style, creating a distinct identity within the genre. The cast consists of familiar faces from the Umineko series, each translated into movesets that reflect their narrative roles—ranging from spellcasters and detectives to supernatural beings. Their animations and voice work preserve the tone of the original story while staying readable during combat. Even players unfamiliar with the visual novels can appreciate the variety, though fans gain added context from character interactions. Combat relies on a tag-team format where players choose two characters and switch between them during battle. The system emphasizes partner skills, assist attacks, and coordinated pressure. Each pair can activate a unique Meta-World ability, altering the match’s tempo through buffs, resource manipulation, or defensive tools. This mechanic distinguishes the game from standard tag fighters and adds strategic depth. Movement is agile, with air dashes, fast normals, and combo routes that encourage offense. The game rewards aggressive play but keeps matches manageable through defensive options such as guard canceling and Meta-World counters. Mastery comes from understanding character synergy, assist timing, and meter usage rather than executing overly complex inputs. Modes include story battles, arcade-style challenges, versus play, and online multiplayer. The story mode incorporates short character-driven scenes that, while brief, provide familiar humor and tension for fans of the series. These segments add flavor without interrupting the game’s core focus on combat. Presentation features vibrant sprite work, expressive character portraits, and a soundtrack that incorporates themes from the Umineko universe. The visual clarity during matches is strong, helping players track fast exchanges despite the ornate character designs. Sound effects and voice lines reinforce the impact of attacks and maintain the theatrical tone associated with the franchise. Umineko: Golden Fantasia succeeds as a crossover project by merging fighting-game fundamentals with thematic elements from the visual novels. Its tag mechanics, character variety, and Meta-World system create a distinctive gameplay loop that rewards experimentation and strategic pairing. For both genre fans and followers of Umineko, it offers a polished and engaging competitive experience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is better for people who are already experienced with arcade style fighting games, but as someone who is garbage at even super smash bros it's 11/10. i had to dock a point for george's dumbass jump and prance because he thinks he's so tough and it pisses me off. but then the +1 point gets added back because i get to beat him up. in conclusion this is the best game in all of history
I'll be straight, the port could be ***slightly better***, and I can confidently say so after playing the PS4/Switch releases (Mapping controllers there is way easier, for one, you get slightly better looking graphics too) But getting that version, for one, needs a console, two, you need to search for a Japanese product Code in a Kanji-heavy only version, good luck setting up if you can't read the language BUT For the price this game sells I can't stop recommending it enough. I usually gravitate to 3D/Arena style fighters a bit more, but this is arguably in my absolute favorite 2D games, and most likely my favorite tag game ever, it's sincerely amazing, and at the same time downright pathetic towards other "FG Specialized developers" that a Visual Novel maker was able to pull something that is, sincerely, very special, twice Twice because Umineko as a Visual Novel stands way up there with the likes of Steins;Gate And this game is so creative in the way it's constructed, it's a tag fighter without infinites, yet a lot of creative space for combos, you are actually forced to use both characters due to how the super-bar system works, meta world mechanics are insanely fun to mess with It's just an amazing game, and I sincerely recommend it, to every single player interested. The game proactively also keeps updating its rollback netcode. I sincerely wished the port was just THAT better compared to what I experienced on the consoles (For locals, mostly, it's just easier to setup) But the price, even without offers, it's absolutely worth it A lot of Fighting Game devs wished they could even reach what was pulled here, and I'll be blunt with that statement
its like brawlhalla 3
game
furudo erika...
для уминекнутых
The controller binding doesn't really work with PS4 controller. Its a hassle to trial and error.
simplesmente um jogo de umineko de luta bastante legal e bonito eu curti APROVADO PELO HIKKKOZ
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 1.9K | 91% | $24.99 | |
| $7.4M | 11.1K | 94% | $29.99 | |
| $2M | 3.9K | 94% | $24.99 | |
| $0 | 11 | 91% | Free | |
| $45.4M | 66.9K | 88% | $39.99 | |
| $2.6M | 10.6K | 89% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $281.8K | 1.3K | 85% | $8.99 | |
| $281.7K | 2.4K | 86% | $2.99 | |
| $281.7K | 1.1K | 95% | $12.49 | |
| $281.6K | 1.1K | 64% | $9.99 | |
| $282K | 427 | 77% | $17.99 | |
| $281.6K | 556 | 78% | $19.99 |