
The struggle between Good and Evil continues in this bloody action, top-down action-roguelike shooter where time moves only when you move or shoot. Tear Satan's forces to pieces, leave oceans of their blood and mountains of demon's corpses in the name of Goodness!
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 27reviews | 70% | — | $2.5K |
| $0.99−80% | 82ratings | 75% | — | not modelled | |
Engagement
Reviews
Acid Colors, Fast (but slow if you are doing nothing) firefights, crazy cut scenes, not too hard (at least at the beginning) The main downside - my laptop seems to be really hot playing this game, but the game itself runs smooth, so I think it's gonna be an update for VSYNC or something to make my laptop chill
2D TOP DOWN SUPER HOT
[h1] A Cheap Game and a Great Time [/h1] Would you rather watch than read? Me too. Check out the highlights of the gameplay here: https://www.youtube.com/watch?v=APQeKt2WyqE UltraGoodness 2 is an easy game to take a look at. It's fast-paced, has tight controls and will provide hours of entertainment for a very small cost. It's basically everything that you want in an indie game. Basically you just move around the stages as quickly as possible and shoot everything in your path that moves... and some stuff that doesn't. Collect the coins to upgrade or change your shot type (everything from a double shot, to a shot + rocket to a full o laser) and leave no one standing. In the time that I played it I only had one complaint that kept coming up, and it's fairly minor. I just don't see the need to always have to pick up your coins. It seems like it was added just to force the player to spend more time in each level for no good reason. The coins don't expire or otherwise disappear, so why do we have to run back through and collect them? It's really just a time waster. Lastly I would just recommend that your first upgrade be the shot that explodes enemies. I started having MUCH more fun with the game once I got that upgrade and started destroying the enemies. It was lovely. Again, for the price of the game you really can't do much better than this game. Get to it! Join the Curator group for more reviews like this: [url=https://store.steampowered.com/curator/34634494/ ] Sonoket's Lost Games [/url]
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Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Portuguese - Portugal, Russian, Japanese
| $4.99 |
| 36ratings |
| 72% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 27 reviews with recorded playtime.
UltraGoodness 2 is a frantic top-down action shooter that embraces chaos, color, and cartoon violence with an unapologetically over-the-top attitude. Developed and published by Rasul Mono, the game follows a simple but exaggerated premise: an embodiment of “Good” battles the forces of “Evil” across demon-infested lands, accompanied at all times by a loyal white cat capable of unleashing its own brand of destruction. There is no attempt at subtlety or elaborate worldbuilding here—the game knows exactly what it wants to be. It delivers fast-paced shooting, waves of enemies, and bite-sized levels designed to keep players engaged without overthinking the experience. Its tongue-in-cheek tone helps define its identity, giving it a personality that leans more toward arcade absurdity than serious storytelling. At its core, the gameplay revolves around twin-stick shooter mechanics supplemented by a time-manipulation twist: time only moves when you move or shoot. In theory, this mechanic should add tactical depth, allowing players to pause mid-chaos and plan their next move. In practice, however, the game’s design encourages near-constant movement, making the time manipulation feel more like a novelty than a defining feature. The levels flood the screen with swarms of demons, projectiles, and environmental hazards, and staying still—even with the slowed-time effect—rarely feels like a viable or natural strategy. Instead, the fun emerges from weaving between attacks, unloading weapon fire, and letting your cat companion’s upgrades turn entire enemy clusters into dust. The feline ally, with customizable weapon types, often feels like a second main character, adding a surprising amount of firepower and personality to the action. The game’s presentation is defined by bold, simplistic cartoon visuals that lean heavily into their indie charm. Characters and enemies are drawn with thick outlines and exaggerated features, giving everything a lighthearted, flash-style look. Explosions and particle effects splash across the screen in vibrant bursts, emphasizing the game’s emphasis on bombastic combat rather than environmental storytelling. However, the visual style comes with limitations. Many levels reuse similar assets, backgrounds often feel underdeveloped, and enemy variety is not extensive enough to keep the aesthetic from feeling repetitive over time. The soundtrack reflects a similar mixed approach: energetic enough to support the action, but lacking the memorable hooks or variety that would elevate the game’s pacing or thematic tone. Structurally, UltraGoodness 2 is straightforward. Levels are short, arranged across three chapters that culminate in boss encounters which add brief spikes of spectacle and difficulty. The game is easy to pick up and complete in short bursts, with a total runtime that leans toward the lighter side. Replay value depends mostly on whether players enjoy revisiting the core loop for its chaotic action rather than for new discoveries or progression features. The upgrade system is shallow, and mechanical variety is limited, meaning players who crave depth or customization may quickly find the experience repetitive. Still, the swift pacing and approachable structure make it a reasonable fit for those wanting something immediate and energetic rather than layered or strategic. Where the game succeeds is in its clarity of purpose. It never pretends to be a deep roguelike, a polished arcade shooter, or a narrative-driven adventure. Instead, it provides exactly what its premise promises: quick bouts of demon blasting, ridiculous weapon effects, and a silliness that embraces its own simplicity. The cat companion adds charm, the time-movement gimmick adds a hint of novelty, and the explosion-filled combat can be genuinely satisfying in short indie doses. Yet the game’s limitations—repetitive environments, lack of mechanical growth, inconsistent pacing, and basic visual polish—keep it from rising above its mid-tier indie peers. Ultimately, UltraGoodness 2 offers a chaotic, colorful, and uncomplicated arcade shooter experience best suited for players who enjoy brief action-packed sessions without the need for depth or complexity. It thrives on energy and exaggeration, delivering fun in bursts rather than offering a long-lasting gameplay arc. Those who appreciate quirky, hyperactive indie shooters or fast-moving bullet chaos will find something to enjoy here. For players seeking a more refined or robust twin-stick experience, however, the game may feel too thin to leave a lasting impression. Rating: 6/10
overall just a loud ahh bad game
就说一点很蠢的设定。 每次进游戏都最多只能选择第10关开始打。 哪怕我打到了三十多关,还是只能从第十关开始。
Ultra Goodness 2 brings back the good old chaos into your screen - everything is blowing, flashing, running. The mechanic of the game is simple and it's easy to understand: player should run from level to level in a company of mind blowing cat and destroy everything that can move. The art style is cute, I loved the design of enemies and all the visual effects. Of cause there could be much more weapons in the game and much more power-ups, but the amount of goodies we can find is still enough - this game doesn't try to be complicated, Ultra Goodness 2 brings to us an enjoyable experience of a small simple and funny game. Try it if you're in a bad mood and this game makes you laugh again.
Ave Godness!
5 из 10 баллов
Jogo incrível, artes e musica são perfeitas, mecânica boa e divertida
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