No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.2K — a different platform, not this one.
Defend Mankind's last city from the endless hordes of darkness! Ultra Blade is a horde survival RPG with rogue-lite progression elements. Build new heroes to take on new challenges while cutting through 1000s of foes at once. New heroes unlock new powers, making runs more dynamic the more you play. Drag to move and auto attack, release to execute a heavy attack. Swipe to dodge. The controls are simple, but the real complexity is in how you build your champion. Infuse flaming bolts into your bow, generate earthquakes with your slashes, or summon blizzards with your shield- the possibilities are almost limitless. Built for short, action-packed sessions. Core features Include: - One-touch control scheme and challenging, skill-based combat - Endless Challenge Mode that refreshes every hour - 27 Unique arena gauntlets to master - 12 Unique heroes to unlock by completing challenges. - 5 core classes (Bow, Shield, Greatsword, Gun, and Staff) and 100s of weapons to mix and match - 15 Meta-changing relics to unlock and upgrade - Mutating enemies that change how they fight and behave. - Fully offline - Blood-pumping soundtrack And more to come! https://twitter.com/_FoolishMortal
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Defend Mankind's last city from the endless hordes of darkness! Ultra Blade is a horde survival RPG with rogue-lite progression elements. Build new heroes to take on new challenges while cutting through 1000s of foes at once. New heroes unlock new powers, making runs more dynamic the more you play. Drag to move and auto attack, release to execute a heavy attack. Swipe to dodge. The controls are simple, but the real complexity is in how you build your champion. Infuse flaming bolts into your bow, generate earthquakes with your slashes, or summon blizzards with your shield- the possibilities are almost limitless. Built for short, action-packed sessions. Core features Include: - One-touch control scheme and challenging, skill-based combat - Endless Challenge Mode that refreshes every hour - 27 Unique arena gauntlets to master - 12 Unique heroes to unlock by completing challenges. - 5 core classes (Bow, Shield, Greatsword, Gun, and Staff) and 100s of weapons to mix and match - 15 Meta-changing relics to unlock and upgrade - Mutating enemies that change how they fight and behave. - Fully offline - Blood-pumping soundtrack And more to come! https://twitter.com/_FoolishMortal
Stats
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $3.49 | 77ratings | 90% | — | not modelled |
| $2.99 | 23reviews | 83% | — | $1.2K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | Free | |
| — | 3 | 100% | Free | |
| — | 8 | 82% | Free | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | $0.99 | |
| — | 1 | 80% | Free |