
Ultimate General: Civil War is a tactical real time strategy war-game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−30% | 8.3Kreviews | 89% | — | $5.2M |
| $29.99 | 228ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In a word, frustrating. Missions are highly pre-choreographed; even if ur winning, if it has been pre-scripted for you to be on the losing side and fall back, the control point you have to defend will disappear and reappear far away. The enemy AI knows this in advance and has units there to speedcap, causing almost immediate mission failure. Not fun, glad I got it on a big sale, but still wasn't worth the frustration.
很好的一个战略策略类游戏,喜欢美国南北战争的可以玩玩,玩进去了会很上头,游戏还有待改进,俘虏敌人这个机制就可以改改(我一场仗下来俘获3000+就只有1000人加入后备兵员就不科学,所以不建议任务完成还继续死磕敌人,不管你俘获多少敌人战后都只会有最多1000人加入军队),50多小时给新人一点建议,开局加点优先政治(保证充足的兵源和金钱),军队组织度也要随游戏往后加上去(不然后面会导致每个旅的人数比对方少不少),然后就是医药一定要点上保证战后士兵的恢复率。兵种方面炮兵一定要造拿破仑和大榴弹炮(中距离杀伤步兵神器)。散兵多攒几回合狙击枪(500射程高精度白嫖对面步兵很爽),大部队记得分散兵出去探路小型散兵部队有时在林子里可以牵制对方大部队,看见敌人大部队冲锋就及时后撤;这个游戏的骑兵不太强主要责任是偷炮和对面的补给车,冲炮兵时尽可能拿小散兵部队吸引火力不然很可能会被对面步兵和炮兵集火打崩。最后祝各位将军百战百胜!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean*languages with full audio support
| $29.99 |
| 181ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 173ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun game for everyone to try especially if u like rts and the american civil war
Pretty ♥♥♥♥♥♥♥ terrible at introducing the game to you. Gives you a couple basic mechanics and throws you into a ridiculously hard "take this town on the other side of a river" mission. Awful introduction and very poor UI. You need cannister shot do do ♥♥♥♥♥♥♥ anything with artillery and they won't even tell you what range you need to be in to do with it?? All you can do is give me mission after mission of sloggy 3 to 1 manpower disadvantages? Come the ♥♥♥♥ on, try harder.
Переоценённое г*вно
Played the 1st (Gettysburg) and it was perfected over time. This 2nd version is even better.
내가 우크라이나 놈들한테 몇번이나 속는지 모르겠다. 이게 처음도 아니고 마지막도 아닐거다. 망할 우크라이나 놈들은 치명적인 버그 픽싱도 안하고 이 게임을 유기한 채로 다음 게임 개발에 들어갔고, 그 다음으로 발매한 게임도 엉망진창으로 망쳐놓은 채로 스튜디오를 팔고 런을 쳤다. 스튜디오를 인수한 회사는 게임 유지보수에는 좆도 관심이 없고, 포럼을 통째로 날려버린 덕분에 버그픽싱 모드나 편의성 모드가 통째로 날아갔다. 디스코드에서는 얼리억세스 시절 버그를 왜 아직 안고쳐주냐고 했다고 밴먹이질 않나, 심지어 PC게임 개발 및 유지보수 종료를 선언하고 게임 개발자를 전원 해고했다. 남은건 스파게티 코드로 작살이난채로 유기된 게임들 뿐이다. 좆같은 새끼들. 애초에 시발 모바일 게임만 개발하는 회사에 매각한다는게 말이 되냐고. 다스베이더 개좆같은 새끼야 니는 평생 모드질이나 하고 절대 게임 개발하지마라
The game might be great, but UI scaling for 4K is borderline unplayable...
让人迷惑的战斗,只适合对南北战争感兴趣的人,不适合玩家
Its a great game, you control down to the regimental level, but you have full control of the armament used. It incentivises capturing vs. killing the enemy and directly effects economy of force over the campaign. Stupid mistakes will have dire consequences over the course of the campaign, and clever maneuvers are rewarded as the campaign progresses. It's a simple game to learn and a difficult one to master. Very fun, only complaint is no multiplaer as the maps and campaigns would really lend themselves to a lot of fun against a friend.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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