
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $260.9K — a different platform, not this one.
After over 25 years, here comes the official sequel to classic ADOM. Experience the modern sequel of the traditional roguelike dungeon-crawling classic. Enjoy unlimited replayability through endless procedurally generated dungeons, countless monsters, grafting, crafting and a vast amount of skill trees.. DELVE INTO THE LORE Evil has been vanquished. Peace has returned to Ancardia, and the peasants dare to dream once more of prosperity. Seven very different factions vie for control over the cataclysmic aftermath left behind by Andor Drakon’s defeat. And somewhere, deep down in an inhospitable cave, ChAoS is stirring again. Pick up your blade, prepare your spells, check your daggers and ready your bow, for you are about to enter the ominous Caverns of Chaos. Choose your allegiance carefully, for you are nothing more than an expendable asset to the masters you choose. Fight for a mercenary's glory and purse, for the justice of a folk in decline, for the light of purity or even for ChAoS itself. Every choice you make will determine how you approach the ever-changing Caverns of Chaos before you. CLASSIC ROGUELIKE VIRTUES MEET MODERN FEATURES Endless procedurally generated dungeons, countless monsters, items and a grand selection of very different skills allow for unlimited replayability. Interactive surroundings! Topple braziers, push coffins, smash doors or turn them into wooden golems to (hopefully) serve your bidding. Choose or toggle between graphic mode and traditional ASCII at any time. Toggle between 3D mode and top down view, in ASCII or in the graphic mode. Intuitive control system will get rid of the need to memorize hundreds of keys. Though you can still do so, if you're into that. We are not judging. UNRIVALED COMPLEXITY AND CONTENT A great variety of classes, genders, races and allegiances to choose from allow for extensive build diversity and change the way the game challenges you. NPCs will react differently, new quests will be open to you and the world may change completely based on your decisions. A deep magic system with several unique schools of magic and over 80 of spells to choose from, ranging from summoning demons to animating the very walls of the dungeon to aid you - the possibilities are endless. Over 380 skills in 25 skill trees and dozens of secret skills trees that are only waiting to be unlocked. A stealth system introduces a totally new way of playing the game: Instead of hacking or blasting all opposition to pieces you now can sneak past adversaries and avoid conflict. Turn yourself into an abomination and graft your enemies’ body parts on yourself. They won’t need them anymore, and what's better than wielding two swords? Two swords and an axe to harvest more body parts than ever before. CHALLENGING AND UNCOMPROMISING, YET REWARDING Countless options of how to tackle the dungeons awaiting you. Befriend or tame creatures, slay monsters, delve deeper or keep exploring and expanding the cavern levels you have already found. Over 200 different foes await, each requiring matching tactics. "Dying is part of the fun" - Each death is permanent. Your progress however will allow continuous improvement of future characters.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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