
Design warships the way you want them, command fleets, win the naval arms race for your nation!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 0.6/day in the week after.
About
Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. We are absolutely excited with what we are making and we hope everyone who is interested about the dreadnought era and naval warfare, will join our ambitious project and support us.
BUILD THE BATTLESHIPS THE WAY YOU WANT
Become the architect of powerful warships, from small torpedo boats to mighty Battleships! Recreate famous ships such as the HMS Dreadnought and countless speculative designs. Pick turret layout, armor scheme, funnel placement, tower variations making each ship look and feel unique. Their hull characteristics, internal upgrade selection and weight distribution not only modifies their speed and maneuverability but also their weapon effectiveness. Every design detail of your warships has a significant effect on the combat capability of your ships.
STRONG AI
Naval combat becomes immersive and feels even more realistic when your opponent is able to react to your actions with a human-like and unexpected behavior. The AI evaluates the optimal engagement distance, using principles of the “Immunity Zone” and comparing its own firepower versus your ships. The AI uses ammunition wisely, holding fire when necessary or switching shell types according to the armor protection of the target. Unless there is a special mission directive, the AI will not act suicidally and will attempt to withdraw, if its fleet becomes heavily damaged or it is much weaker than yours.
NAVAL ACADEMY & CUSTOM BATTLES
The Custom Battle system allows you to experiment and enjoy naval battles utilizing endless combinations of ship designs in technology eras between the years 1890 and 1950 for ten different nations. Additionally, there is the “Naval Academy” which currently includes 63 battle scenarios, where you will have to design a ship or a squadron to fulfill a certain combat tactical task. These numerous missions will allow you to practice and enjoy the many innovative design and combat aspects of the game.
THE CAMPAIGN
You can fully design your fleet, immerse yourself in epic naval battles and make crucial strategic decisions on the map with a single goal to defeat your opponents by annihilating their fleets and strangling their economy. The map includes necessary historical and strategic aspects that can simulate actual facts of the period 1890-1940.
Current Playable Nations
British Empire
French Empire
German Empire
Italian Empire
Austro-Hungarian Empire
United States
Russian Empire
Empire of Japan
Spanish Empire
Chinese Empire
Current Functionality of Campaign
Full Global Map including important regions and colonies.
Campaigns last from 1890 up to 1940+.
Main technology aspects 100% ready.
Refit of old warships with newer technologies.
Full ship movement between ports and everywhere at Sea with ship Task Forces or submarine groups.
Via the Task Force meetings or via a Mission Generator system, battles are created, which you can play in real-time.
Campaign is won when you fully defeat your opponents by controlling their seas and struggling their economy.
Limited Diplomacy options as your role is to command the navy and influence the government for other strategic actions.
Various political and economic events enrich the gameplay such as the discovery of oil resources.
Land conquering happens via major offensives or other battle scenarios that you can support with your fleet.
Ship Options
- Over 509 Hull Variants that use over 2160 different ship parts and thousands of different weapons in various sizes and tech levels.
- Among the many ship models there are 43 extra detailed, which can faithfully recreate the following historical ships:
USS Monitor
CSS Virginia
HMS Inflexible (1876)
USS Maine (~1890)
Brandenburg-class battleship (1890)
HMS Renown battleship (1893)
Kaiser Friedrich III-class battleship (1895)
Massena-class battleship (1895)
Bouvet-class battleship (1896)
Gazelle-class cruiser (1897)
Cressy-class cruiser (1898)
Formidable-class battleship (1898)
Tsesarevich-class battleship (1899)
Borodino-class battleship (1899)
Warrior-class cruiser (1903)
Lord Nelson-class battleship (1905)
HMS Dreadnought (1905)
Invincible-class battlecruiser (1906)
SMS Von der Tann (1907)
South Carolina-class battleship (1908)
Emden-class cruiser (1908)
French battleship Danton (1909)
USS Texas and New York-class Battleships (1911)
Pennsylvania-class battleship (1916)
Fuso-class battleship (1915-1944)
HMS Hood battlecruiser (1920)
Trento-class cruiser (1925-1929)
USS Texas and New York-class Battleships modernized (1925)
Nelson-class battleship (1927)
Deutschland-class cruiser (1929)
Mogami-class cruiser (1931)
Zara-class cruiser (“Pola” 1932)
Richelieu-class battleship (1935)
De Ruyter cruiser (1935)
Yamato-class battleship (1937)
Brooklyn-class cruiser 1938)
Sovetsky Soyuz-class battleship (1938+ plan)
King George-class battleship (1939)
Akizuki-class destroyer (1940)
Bismarck-class battleship (1940)
Littorio-class battleship (1940)
Iowa-class battleship (1940)
Atlanta-class cruiser (1940)
Dido-class cruiser (1940)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $26.24−25% | 8Kreviews | 61% | — | $9.3M |
| Free | 0ratings | 0% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Abandonware, Don't buy
[h3]Frustração de um fã de longa data de estratégia e do DarthMod[/h3] Sou jogador veterano de estratégia e, como muitos, tive experiências incríveis no passado com o DarthMod para Total War, um dos mods mais marcantes da história da época clássica dos TW, criado por Nick Thomadis, que liderava o desenvolvimento deste jogo aqui. Por isso, cheguei ao Ultimate Admiral: Dreadnoughts com altas expectativas, apostando na mesma profundidade e inteligência artificial desafiadora que tornaram seus mods lendários. Infelizmente, o que encontrei foi o oposto. A IA aqui não é desafiadora, ela é desbalanceada. Durante minhas partidas, presenciei repetidamente situações absurdas, por exemplo, meus navios, superiores em blindagem e poder de fogo, mal conseguiam acertar 5 ou 8 tiros em 30, já os navios da IA, com especificações tecnicamente inferiores, atingiam 20 em 30 com facilidade e ainda pareciam “esquivar” de projéteis de forma antinatural. A AI literalmente atinge mais e melhor, ou seja, para deixar claro, quando o jogador atingir, além de atingir pouco, o dano vai ser mínimo ou ricochetear. Por outro lado, quando a AI atingir o jogador, e vai ser muitas vezes, ela vai causar muito mais dano e raramente vai ricochetear. Essa diferença não soa como dificuldade legítima, mas como um “cheat” disfarçado de desafio. Parece que a AI tem aimbot até! É frustrante montar uma esquadra poderosa apenas para vê-la ser alvejada com precisão cirúrgica, enquanto seus disparos parecem atravessar o vento, ou atirarem no mar. Você pode estar se perguntando, mas o navio pode ser editado e construído de uma forma que lhe de vantagem! É ai que você se engana meu pequeno gafanhoto, se colocar mais armas, mexer na propulsão e etc, vai ficar pesado, lento e desequilibrado. Mas ai vc faz aquele projeto perfeito, com tecnologia de ponta, passa tempo na campanha para fazer isso e vai para a batalha assistir um CA inimigo, muito inferior, destruir seu CA, CL e BB juntos, sem perder nem 80% da vida, sem pegar fogo nenhuma vez, nem inundar e etc. Apesar da interface bem construída e da proposta promissora de personalização naval, todo esse potencial é anulado pela lógica injusta e inconsistente dos combates. Mesmo após patches, a IA continua com vantagem irreal, algo amplamente reportado pela comunidade. E o pior é o seguinte pessoal, não há esperança realista de melhorias futuras. A Game-Labs, estúdio responsável, passou por uma reestruturação interna, entrou em estado de inatividade prática, e seus principais desenvolvedores, incluindo o próprio Nick Thomadis, deixaram a empresa no fim de 2024. Isso significa que bugs, falhas estruturais e o desequilíbrio da AI provavelmente não serão corrigidos. Como fã do gênero e admirador do legado de Thomadis, é doloroso ver esse projeto se perder. O jogo tinha tudo para ser uma joia da estratégia naval moderna, mas naufragou por escolhas mal executadas e abandono prematuro. [u]Não recomendo no estado atual.[/u] A menos que mudanças profundas ocorram (o que hoje parece improvável), a experiência será mais de frustração do que de diversão.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Ukrainian, Russian, Simplified Chinese, Greek, Korean
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A flawed jewel. Is it infuriating sometimes? Yes. Is it balanced? ...sometimes. Is AI worth anything? Absolutely not. And yet I still cannot stop playing it. Something about being able to play with stuff I used to read about in maritime history books maybe?
I have to agree with other recent reviews. 175 hours and I'm finally just through being more frustrated than anything. This game had a lot of potential but was abandoned by its devs. AI is terrible, political actions are a joke, etc. Its too bad because this game could have been great.
Incomplete and abandoned
Отличная концепция РТС про флот с пошаговым режимом а-ля Total War, которой не хватило самого главного: разработчиков. Отличный хоть и скованный по механикам геймплей морского сражения сталкивается с абсолютно примитивной экономической и политической системой на глобальной карте, кривым подбором боя, на который по факту не влияет дальность действия ваших кораблей и их статусов. Игре бы политическую систему аналогичную Crusader Kings с ограничениями, углубления экономики и прокачке технологий, но в итоге игра оказалась просто заброшенной. Разработчики даже не исправили многочисленные баги на которые указывало сообщество, а просто выкатили версию 1.7 и махнули ручкой. Ну собственно туда им и дорога, а именно на дно. Очень жаль за потенциально прекрасную игру с уникальной механикой постройки кораблей и отличной реализацией линейного боя начала XX века
Devs stopped updating it but its still a great game there is a mod for it on nexus hub that is basically a group of people keeping the project alive. So if you are thinking about getting this game I would recommend it but definitely get the mod dreadnought improvement project from nexus.
Could've been one of the greats....
В целом, с горем пополам, игру докрутили до более менее вменяемого состояния. Но любое прохождение компании упирается в бои с лагающими кораблями ИИ. 100% попадание на любой дальности. При этом корабль визуально не стреляет. От него что-то отлетает в воду, но при этом любая им выбранная цель, не зависимо от размера - получает урон как от попадания снаряда. Таких кораблей у противника в одном бою может быть 2 - 3 и более. Такая вот игра. Если хотите играть в этот дурдом - покупайте
Lamentablemente no puedo recomendar este juego. A nivel gameplay el juego tiene muy buena base, simula bastantes cosas y las batallas son divertidas de ver, y a nivel editor, aunque mejorable, tambien da para divertirte bastante. El problema es todo lo que hay alrededor: - El modo "academia" que son misiones separadas donde construyes tus propios barcos para completarlas, es bastante divertido... ¿el problema? la mayoria de misiones estan sin terminar rotas y desbalanceadas haciendolas casi imposible de completar. - El modo campaña, es malo. En el seremos un almirante que, aunque tenemos cierta influencia politica, solo controlamos la parte de la armada maritima, esto es, apenas tenemos control sobre nada mas alla de los barcos y la construccion de los mismos. Pero el principal problema no es ese, el principal problema es la UI, que es horrible y hace dificil hasta la cosa mas facil y simple. - Por ultimo el rendimiento es horrible y las pantallas de carga eternas (pese a usar SSD), esto es especialmente horrible cada vez que queramos cargar y/o cambiar algun barco en el editor, incluso estando ya dentro con el editor ya cargado, cada vez que se carga un barco nuevo el editor se bloquea durante 10-30 segundos... horrible. Por todo esto no puedo recomendarlo, y me apena bastante porque no hay apenas juegos navales de este estilo y para uno que aparece y ademas tenia potencial de ser muy bueno, se ha quedado en eso, una buena base con mucho potencial, pero horrible de jugar.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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