
UFO 50 is a collection of 50 single and multiplayer games that span a variety of genres, from platformers and shoot 'em ups to puzzle games, roguelites, and RPGs. Our goal is to combine a familiar 8-bit aesthetic with new ideas and modern game design.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 28 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.1Kreviews | 95% | — | $6M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Derek Yu is a genius and he and his collaborators have made a true treasure of a compilation game that deserves to be lifted into game Valhalla to dwell amongst the mighty dead. Consistently interesting, mysterious, clever, and compelling. I love this game.
This is just Action 52 if every game was handcrafted to be great and unique!!!
50 games and most are fun, well worth the price and one of the best communities
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mooncat...
make more game and ill buy it
the art style is great and i feel so good playing it
Wow!
50 tane mini oyun var. Hepsini denedim, hepsi de sıkıcı. Almayın.
Another overwhelmingly positive game that i dont like.
This collection of games was a joy to play through. I didn’t enjoy them all, and very few did I beat, but below are some thoughts on a few that stuck out to me. Overall, I love the concept of a few developers all using the same color palette, sound effects, and designs to create a fictional collection of retro games. The team knocked this one out of the park! Top Five Games of the collection for me are: -Porgy -Divers -Mooncat -Warptank -Vainger Barbuta: Love the word design, hated that there was no way to save progress. Having to repeat the same few things over and over meant I didn’t complete this one, but I loved the platforming and style. Camouflage: A classic puzzle game that I cherried. Basic concept that probably couldn’t sustain a whole game, but worked well in short form. Mortol: In theory, I should like this game, but I found the mechanics more frustrating than fun. It has a sort of Lemmings thing going on, but I couldn’t get past the finicky nature of the puzzles. Avianos: Really scratched my strategy game itch in micro form. I liked the mechanics of choosing different dinosaur gods and the apocalyptic setting. Mooncat: What a cool platformer! This is one of the few games I did beat. At first, the controls were wonky, but like many of my favorite games (Resident Evil 1), once you get the hang of the control scheme, there’s joy in executing tough moves. Warptank: Another standout, similar to the NES game Metal Storm. Loved the puzzles and shooting, even if the final boss was a bit of a pain. Porgy: This may be my favorite game in the collection. A really engaging metroidvania with a cute theme and some difficult, open-world boss fights. This was the first game that I thought could have survived on its own with a little more content. Party House: This falls into the category of quirky puzzle games, and out of all of them, I played it the most, though I never even beat a stage. I liked the concept more than anything. Divers: A close call for favorite game, dropping slightly because I think Porgy was just a better game. Although the sound design and atmosphere in Divers is unmatched. Very cool style. Rail Heist: Reminds me of Elevator Action, although I found the levels more finicky than enjoyable after a while. Vainger: Another truly engaging metroidvania. The platforming and gravity switching were reminiscent of VVVVVV in the best ways. Rock On! Island: At first, I bounced off this tower defense game, but I think that’s just because the mechanics (like in all these games) are not explained. Once I understood how to play, I got through all but the last level, which completely overwhelmed me. Fun theme, though! Valbrace: I should rate this game higher, even though I didn’t complete it. The atmosphere and first-person dungeon crawling are right up my alley, but the lack of saving between floors and sometimes brutal difficulty meant I kept replaying the same sections of the game over and over. The combat system was engaging in short bursts, though the repeating enemies got old after a while. Had to drop, but might seek out other games within the same genre. Grimstone: Played a decent amount of this RPG, though I think I’ve fallen out of enjoying these types of games despite loving Final Fantasy back in the day. It was fun enough, and the demon / western setting was cool. Night Manor: Reminded me a lot of old school Resident Evil sans combat. It was genuinely scary, and completing the game was fun. Art style really shone in this one. Mini & Max: Really tried to like this one, but ultimately exploring the world was just not enjoyable, despite reminding me of Minish Cap. Combatants: A sort of 2D Pikmin. I should have liked this more, but the controls were a bit too stiff for my liking. I wanted more control over the ants, and the menus weren’t very clear. Seaside Drive: Despite being bad at shoot-em-ups, I loved the style and design of this game. Couldn’t quite beat it, but I honestly might return to it just to try. One of the most beautiful games in this collection just for its backgrounds.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.3K | 64 | 98% | $7.99 | |
| $643 | 2 | 100% | $11.99 | |
| $290.6K | 751 | 72% | $19.99 | |
| $136.6K | 8.6K | 97% | $0.74 | |
| $45K | 291 | 82% | $7.99 | |
| $12.3K | 875 | 64% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6M | 23.5K | 71% | $9.99 | |
| $6M | 16.9K | 93% | $15.99 | |
| $6M | 11.9K | 93% | $19.99 | |
| $6.1M | 11.3K | 94% | $29.99 | |
| $6.1M | 9K | 94% | $39.99 | |
| $6.1M | 14.5K | 90% | $19.99 |