
Typinc. is a roguelike deckbuilding typing game. Type the paragraphs presented to you and maintain your streak to survive and win the game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Typinc. is a roguelike deckbuilding typing game.
Complete typing jobs presented to you to unlock perks which affects the score you make.
Features:
Typing stats such as Best Typing Speed, Average of Last 10 and Accuracy.
Roguelike Deckbuilding
Unlock different perks for different effects
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I came into this completely blind. I’ve never played a typing game before, so this is my first experience with the genre. It’s definitely a unique and slightly weird game, but there’s something oddly satisfying about it. The UI is simple, but the biggest issue is the lack of any tutorial, demo, or explanation. No guide, no preview, nothing. Features like perks and policies exist, but even now I still have no idea how they’re supposed to work. So when you play this game, you just experiment with everything until you finally figure out the system on your own.
This game has a lot of potential. I hope to see that the team will keep working on and improving it. Currently it is a Balatro-inspired typing roguelike. Gameplay is straightforward, you type paragraphs from classic literature (or your own modded in text) while trying to meet score requirements within a specific timeframe. Perks can add to your score, with a familiar base x multiplier scoring system, and can also aid you with boosts to round time, saves for typos, etc. You can also purchase perks for individual keys, which is where I was able to break the game's scoring and go wild. I had a good time, and this might be partially on the fact that I am good at typing and did not have to "learn" that element of the game, but I feel like I hit endgame 2.5 hours in. That's why I hope to see the devs and modding community keep contributing to this game over time. I'll be back for more!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i now know the keyboard
This is far better and more fun than actual paid office work. Can't get better than that. Also a low bar admittidely.
So... I've been playing this and... I'm unsure if the devs fixed what the others had issues with in the game, OR I've gotten lucky. I read how some say it was inspired by Baltro. I know of the title, and vaguely that it's a card game. No other clue as to much outside of some details here and there. I do know about what I have seen while playing: -If there are still typos, they are few or I don't notice them (I generally play on little sleep and am not an editor, proofreader or anything more than just a typing enthusiast who liked Mavis Beacon as a kid). -Some of the keys don't show what they do or don't have on them as upgrades when using the show keyboard button. -Sometimes the perk card at the edge of the screen cannot be fully read after it's bought to check exactly what it says because it goes of screen. -The game doesn't really give a LOT of details into the perk card usage. Though you can kind of use context clues and see how they work with the mode you're in. I'm bad at explaining but just like in fighting games some cards may be more 'meta' to the mode you're in. (I've only tried normal accuracy as of yet) -The perk cards/key upgrades DO seem to work fine as far as I have seen. I don't find a lot of negatives to give because I mostly enjoyed what I've seen and played. I will say, I'm mad that I got a PARAGRAPH of like 50 or more words when I definitely didn't need it as I was close to finishing a full run and only needed a little more points to go, but I didn't have enough time to finish it in ACCURACY mode. Possibly luck of the draw (or lack thereof) or a sneaky mechanic to make you panic and lose your runs. The negative cards the boss/manager gives you can be BRUTAL! Like I was early in a run that I was already doing badly in, and it was a card where I needed to do another typing job that day but that negative modifier card kicked me while I was down by not allowing that. Like a sad little puppy. This is all my own experience, but as far as I know there COULD still be more issues I haven't encountered that were there before I bought it. But I did get to day 28 with a fairly good luck streak, on normal. But I like it, and simply enjoy having something aside from my normal FPS or RPG or well most other things I play and like the music and sound effects enough to have fun. I got it during the summer sale for cheaper as well, but it convinced me to write a review especially after seeing that a few people seemed to have issue I didn't. That is not however me saying you will NOT encounter those problems, but that I did not seem to encounter like 99% of what they did. I will say as a side note, nothing against the devs (or really the person who wrote it originally)... John from the yellow wallpaper story excerpts is a jerk.
I'm going to keep this game to practice my typing in a competitive way(just competing with myself), but I will say that there are some bugs in this game that repeat over and over. The one that's gotten me the first time was being unable to close the settings tab with the Escape key WHILE the "Show Keyboard" option was turned on. The keyboard ended up covering the "close" button on the settings, which would've been a non-issue if I was able to close the settings tab with the escape key. I ended up having to scrap that first run :( And subsequent runs after were halted by what I think to be a "reset" bug? I noticed that starting a new run after getting my first game over(the minute being taken away didn't translate into the timer bar, so while my peripherals were looking at the still bar, the time was actually going down while I was typing a really long paragraph), the text box would have the previously unfinished paragraph, and the typing box didn't register a right/wrong letter at all. So I reset the run again, and when I loaded in, the run would continuously reset back to the title screen. Pressing play and picking the difficulty would automatically reset back to the title screen as soon as it loaded the text box. I like the game and know I'm going to keep playing, but I'm going to wait for the bugs to simmer down before continuing and update my review in maybe a few weeks. :) P.S would also like for there to be an option to change the way the text input box displays inputted words, because I'd like to see the entirety of what I'm typing instead of just the single word c:
While playing the game I had noticed that there are a few bugs here and there but not game breaking. The game has good potential so dev please don't give up on it. Even I admit that it has helped with my typing quite a bit. Simple fixes include a tutorial should be added, or even a mode where you can just practice type with no time limit before you into the real thing. I would assume thats what intern is for. The perk system can make sense for some certain aspects of the game but even I find it hard to understand what the base and the multiplier could basically Idk maybe Im just that dumb. Some cards don't stack properly and it doesn't cut out just yet. For example, I got the 3 skip card which implies I can skip a day but IDK if that is automatically applied of not or if i have to look for a button. Same thing g0es with the auto save perk. If i remember correctly it allows me to save mid run? Problem being when press esc the timer still runs out despite the game being paused? Speaking of saves for those who don't know this game saves automatically so don't fear about losing your run. I do hope dev adds a save button in the menu wether that be access after a boss round or a regular round that is up to him. I have a lot more to say but I enjoy the game. It does its job and while ik there are others like it that are better I do reconmend to just give this small one a chance. I believe I bought this while it was on sale but I had enjoyed it since.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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