
Curate and manage incredible museums! Explore to discover amazing artifacts. Design and refine the layout, keep staff happy, guests entertained, donations plentiful… and children off the exhibits
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Aug 14 → 13.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Two Point Museum Includes:
Design, manage and develop incredible museums
5 unique main museum locations to Two Point County:
- Prehistory - Memento Mile
- Aquarium - Passwater Cove
- Supernatural - Wailon Lodge
- Science - Bungle Wasteland
- Space - Pebberley Heights
3 Pop up museums with set tasks and challenges
Sandbox mode to build your very own MEGA MUSEUMS!
6 main exhibit types and 30+ sub categories of exhibits
You’ll adventure through 5 different expedition maps with 100+ unique points of interest
200+ unique exhibits to uncover and fill your sticker book
350+ decorative items to make your museum uniquely you
18 guest types to meet and cater for …. including those meddling kids
Unlock and manage all the museums in Two Point County!
As fledgling curators, you have the task of designing and refining your very own museums to create the ultimate guest experience. Coordinate Experts on far-flung expeditions to discover new Exhibits, generating Buzz to entice droves of knowledge-hungry guests who will expect top info-tainment if they’re to leave impressed. This is all while you keep your Exhibits safe, rooms clean, staff happy… and children off the dinosaur bones.

As Curator, the design and management of your expanding museum is in your hands! Send your team of partially trained Experts on Expeditions in search of rare and mostly well-preserved artefacts. When (and hopefully not if) your Experts return from their adventure, proudly display their fantastic finds in your museum.
You’ll unlock new locations as you decide where the next adventure takes you.
Your work doesn’t end there; Exhibit maintenance is crucial. While some Experts are gallivanting across Two Point County and beyond, you’re in charge of managing staff back home to ensure Exhibits and the museum stay in tip-top condition. If taking care of the carnivorous Chomper isn’t enough, there are also meddling thieves to watch out for. Thieves, and more frequently, children, are known for touching and grubbing up the displays, so make sure enough security is guarding your prized collection!

Get creative to design your museum layout your way! You have decorative freedom, so design thematic areas to guide your guests’ visit. Splash paint and lay carpet as you lovingly arrange each prehistoric fern, potentially melting iceman, and dinosaur remains wherever you see fit.
Once you’ve created the perfect atmosphere, arrange guided tours with custom routes led by a charismatic Expert. Tours are a fantastic way to enrich your guests' experience. To keep guests enthused, showcase Exhibits with the highest Buzz - those that are top quality, provide ample info and beautiful decorations are likely to attract the most donations!

Guests know best! The different types of guests who will frequent your museum may have different interests, but they do have some things in common… they expect the place to be kept clean, have plenty of refreshments, ample toilets, and a gift shop filled with goodies. And, of course, they need to be dazzled with knowledge of your Exhibits, which are kept well-maintained…
Two Point County will bring a variety of guests to your museum, and they all hope to discover their new favourite Exhibit… From dino fanatics and botany buffs to haunted horror seekers, you’ll need to cater to their personal preferences to meet their needs. By exceeding their expectations, you can keep them engaged, leading to longer visits, increased donations, and glowing reviews!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.6Kreviews | 95% | — | $10.5M |
| $39.99 | 1.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1247 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game with infinite customization options. Plenty of things to do.
游戏出的时候,就想玩了,后面一直苦于没有游戏设备所以一直没有购入这款游戏,今年斥巨资买了电脑又遇上游戏试玩一周,刚开始玩的时候,感觉是玩过了就不用买了,后续结果是越玩越上头~哈哈哈,刚刚又研究了目前的优惠结合是否继续等夏促,最后方案是现在购入吧。大家一起来玩吧
yes
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.5M | 13.8K | 77% | $29.99 | |
| $10.5M | 69.5K | 83% | $9.99 | |
| $10.5M | 23.7K | 90% | $19.99 | |
| $10.4M | 35.2K | 97% | $19.99 | |
| $10.4M | 9.6K | 79% | $39.99 | |
| $10.4M | 33.4K | 77% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.5M | 8.2K | 88% | $29.99 | |
| $3.8M | 7.5K | 93% | $19.99 | |
| $97.3K | 933 | 79% | $3.99 | |
| $0 | 0 | — | Free |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #56, worst CA #98 · 10 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese, Turkish, Polish +3 more
| $29.99 |
| 319ratings |
| 88% |
| — |
| not modelled |
| $20.09−33% | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played the free weekend a holy canolli this game is jampacked. I played for 4 days and still have BARELY scratched the surface. I have played only 4 levels and have gotten 3/5 stars on them. Great game I HIGHLY recommend.
Muy buenos diseños, jugabilidad cómica y cómoda. Si te gustan los simuladores, este está muy padre.
bu tarz oyun sevenler için güzel daha önce two point hospital oynamıştım o da güzeldi.
It's a genre of game I can never win; I go bankrupt early in the game, I don't know how else to explain it. Overall, it's interesting.
*Really* enjoyed this during the free weekend event, I'm sad I didn't have time to play more than one of the days though. Starting off with dinosaurs and then moving into fish, my two favourite things to go out and see in museums? Loved it. I'm not great at management games but this was very accessible and the introduction to the mechanics was slow enough that I did not get overwhelmed with too much to do at once. Will def pick this up when I have the funds. I love the idea of adding zoo animals too! Update at 100hrs: Yes, I definitely love this game! I'm so bad at management games, but not only is this one that I'm enjoying, I'm succeeding at it. The story is cute and I like the incremental advancement, as well as creating themed museums. The exhibits are so fun and whimsical and I haven't even gotten to zoo/art/supernatural even after all this time! I'm so glad I tried out the free weekend because I've had a blast with this once I bought it during Steam Summer Sale 2026.
Świetna, wciągająca i zabawna
Super fun and chill game with enough depth with employee management and such to keep things interesting but no major challenges. I played for many hours on the free weekend until it started getting somewhat repetitive building three different museums. They get cluttered fast if you don't place everything strategically. I was wanting to start over and make them look nicer. I liked how unique the gameplay is between the regular, art, and zoo museums, I was surprised it wasn't just new items. I had a lot more things to unlock so there are many more hours left to play. The more you play, the more types of rooms it lets you build. Whenever it seems like I have them all, it gives me another one. Cons: -I used to play Theme Hospital, so the lack of challenge in this game is disappointing. Some of my hospitals would struggle with cash flow and other little chaotic things, but in this game nothing is ever a challenge, other than grindy expedition farming and waiting to complete micro objectives. I almost went bankrupt spending too much when I first started, but it was so easy to get a loan and make more money to pay it back, it was only an issue for two minutes. I barely have to intervene while the museum day is going, so it can get boring if you don't like decorating, rearranging things, or employee management. Which is nice if you want to play like that and only pay attention half-way, but I want a harder mode where bad things will actually happen and I have to work to fix them. There is a constant flow of visitors from day 1 and I never once noticed anything being stolen. I really didn't do much to prevent it besides hire security. The worst things that happened was one of my team died on an expedition and then a ton of people got stuck going out a blocked door to another building and those employees were about to quit and couldn't clean the animal enclosure in time and one animal died. I would like to see a lot more crazy, challenging events and humorous things in general. -The room editing needs work. It was annoying to put down floors, take away floors, or place room templates and move the door so you can place the room properly. I got the hang of it but it's not as easy as it should be. -I wanted to remap all the keyboard controls because they were too different from other similar games to remember them all. -Expeditions are fun to start and choose which employees go but on normal speed they are completed right after you hit start. I was constantly opening the crate and starting a new expedition to get exhibits. I liked that you can choose XP, First Aid, or lowering the cost of the expedition, but I wanted more options. I kept doing first aid so no one would die. -The employees would never work when I needed them to so I kept hiring way too many Assistants, especially, because they kept leaving the ticket booths/coffee kiosks/gift shops. On the menu that lets me choose who works in a particular booth, I wanted to pick from a list of who is "available," but it was a list of all Assistants and I had to guess who I was pulling away from their actual work. Scheduling when each one can go on breaks would be great. -The most annoying thing is the announcement telling me to place info panels every five minutes. My museum had info panels in every inch of the place and it wasn't enough??
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.