
Curate and manage incredible museums! Explore to discover amazing artifacts. Design and refine the layout, keep staff happy, guests entertained, donations plentiful… and children off the exhibits
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Aug 14 → 13.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Two Point Museum Includes:
Design, manage and develop incredible museums
5 unique main museum locations to Two Point County:
- Prehistory - Memento Mile
- Aquarium - Passwater Cove
- Supernatural - Wailon Lodge
- Science - Bungle Wasteland
- Space - Pebberley Heights
3 Pop up museums with set tasks and challenges
Sandbox mode to build your very own MEGA MUSEUMS!
6 main exhibit types and 30+ sub categories of exhibits
You’ll adventure through 5 different expedition maps with 100+ unique points of interest
200+ unique exhibits to uncover and fill your sticker book
350+ decorative items to make your museum uniquely you
18 guest types to meet and cater for …. including those meddling kids
Unlock and manage all the museums in Two Point County!
As fledgling curators, you have the task of designing and refining your very own museums to create the ultimate guest experience. Coordinate Experts on far-flung expeditions to discover new Exhibits, generating Buzz to entice droves of knowledge-hungry guests who will expect top info-tainment if they’re to leave impressed. This is all while you keep your Exhibits safe, rooms clean, staff happy… and children off the dinosaur bones.

As Curator, the design and management of your expanding museum is in your hands! Send your team of partially trained Experts on Expeditions in search of rare and mostly well-preserved artefacts. When (and hopefully not if) your Experts return from their adventure, proudly display their fantastic finds in your museum.
You’ll unlock new locations as you decide where the next adventure takes you.
Your work doesn’t end there; Exhibit maintenance is crucial. While some Experts are gallivanting across Two Point County and beyond, you’re in charge of managing staff back home to ensure Exhibits and the museum stay in tip-top condition. If taking care of the carnivorous Chomper isn’t enough, there are also meddling thieves to watch out for. Thieves, and more frequently, children, are known for touching and grubbing up the displays, so make sure enough security is guarding your prized collection!

Get creative to design your museum layout your way! You have decorative freedom, so design thematic areas to guide your guests’ visit. Splash paint and lay carpet as you lovingly arrange each prehistoric fern, potentially melting iceman, and dinosaur remains wherever you see fit.
Once you’ve created the perfect atmosphere, arrange guided tours with custom routes led by a charismatic Expert. Tours are a fantastic way to enrich your guests' experience. To keep guests enthused, showcase Exhibits with the highest Buzz - those that are top quality, provide ample info and beautiful decorations are likely to attract the most donations!

Guests know best! The different types of guests who will frequent your museum may have different interests, but they do have some things in common… they expect the place to be kept clean, have plenty of refreshments, ample toilets, and a gift shop filled with goodies. And, of course, they need to be dazzled with knowledge of your Exhibits, which are kept well-maintained…
Two Point County will bring a variety of guests to your museum, and they all hope to discover their new favourite Exhibit… From dino fanatics and botany buffs to haunted horror seekers, you’ll need to cater to their personal preferences to meet their needs. By exceeding their expectations, you can keep them engaged, leading to longer visits, increased donations, and glowing reviews!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.5Kreviews | 95% | — | $10.5M |
| $39.99 | 1.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1240 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So addictive, I bought all the DLC, it's awesome!
I went into this expecting a chill little tycoon game to mess around with for a weekend, and it ended up grabbing me a lot more than I expected. The museum building loop is immediately satisfying: placing exhibits, decorating around them for buzz, setting up info boards, managing donations, sending staff out on expeditions, then coming back and rearranging half the museum because I suddenly had a better idea. It has that nice “just one more thing” energy where every new system makes me want to keep tinkering. What really sold me is how much variety there is. I started with fossils and prehistoric displays, then the game kept adding expedition risks, staff training, workshops, interactive displays for kids, frozen exhibits that need temperature control, guest types with different needs, wildlife sanctuaries, animal treatment, terrariums, and even completely different museum themes. It surprised me how much there was going on without feeling stressful. It feels like the kind of management game where the fun is less about crushing difficulty and more about making a weird, profitable, slightly ugly museum that somehow works. I also really liked the atmosphere. The museum gets busy and lively, the little guest behaviors are fun to watch, and the humor lands often enough that I kept reading the silly descriptions and tutorial text. I did have some moments where I wasn’t sure how to do something, like deleting rooms or figuring out how certain placement tools worked, but once I found the right menus it usually made sense. The decorating and layout tools gave me enough freedom to do ridiculous things, like trying to funnel everyone through a gift shop, which is exactly the kind of nonsense I want from this. This is not some brutally complex sim, and I do not think it is trying to be. It is a cozy, funny management game with a lot of layers to unlock, and I had a much better time with it than I expected. I started it as a casual variety pick, but by the end I was already thinking about playing more instead of moving on.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #56, worst CA #98 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese, Turkish, Polish +3 more
| $29.99 |
| 319ratings |
| 88% |
| — |
| not modelled |
| $20.09−33% | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First strategy game I've tried that feels good to play at standard speed - the museum feels alive and good looking - and you are rewarded for decorating as well. crates are exciting to open - it feels great to progress staff levels, etc.. Just a lot of good stuff going on in every aspect of the game
双点系列没有最好玩,只有更好玩!博物馆更是夯中之夯。在继承了学校医院的幽默、创意的基础上,更增添了探索和收集的特点以及更多的新地图。一打开根本停不下来,你可以专注于建造,不断地装修博物馆;也可以专注于收集,摆满星级更高的同一件商品;甚至可以对着一个展品发呆看他的互动。不同地图之间也可以有联系,你可以用低端废土研究出来的药浴机治疗人,或用自动售票机帮助其他博物馆;也可以用其他博物馆的员工帮你开地图,再回去直接用;可以不断招一次性员工去探索(我在打奇珍dlc献祭了8个新员工去打boss),也可以一直保证老员工的福利让他们升至满级(级别越高的员工失踪的表彰越隆重)。很多细节和很高的自由度。玩完后意犹未尽,期待更多的dlc或者更新的游戏!
Good, Very Good!
i played for the free weekend, i really enjoyed. if you too like wasting your life away on these kinda games youll probably like it
可以,好玩
Great game! Tutorial is easy and doesn't last too long. The gameplay is fun and keeps you engaged. Great graphics and funny commentary. Excited to play more.
非常好玩的,比前两部双点系列作品多了一些挑战性,也减少了一些冗余设定
太顶了,消磨时间有趣
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.5M | 13.8K | 77% | $29.99 | |
| $10.5M | 69.5K | 83% | $9.99 | |
| $10.4M | 35.2K | 97% | $19.99 | |
| $10.5M | 23.7K | 90% | $19.99 | |
| $10.4M | 9.6K | 79% | $39.99 | |
| $10.4M | 33.4K | 77% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.5M |
| 8.2K |
| 88% |
| $29.99 |
| $3.8M | 7.5K | 93% | $19.99 |
| $97.3K | 933 | 79% | $3.99 |
| $0 | 0 | — | Free |