
Curate and manage incredible museums! Explore to discover amazing artifacts. Design and refine the layout, keep staff happy, guests entertained, donations plentiful… and children off the exhibits
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Aug 14 → 13.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Two Point Museum Includes:
Design, manage and develop incredible museums
5 unique main museum locations to Two Point County:
- Prehistory - Memento Mile
- Aquarium - Passwater Cove
- Supernatural - Wailon Lodge
- Science - Bungle Wasteland
- Space - Pebberley Heights
3 Pop up museums with set tasks and challenges
Sandbox mode to build your very own MEGA MUSEUMS!
6 main exhibit types and 30+ sub categories of exhibits
You’ll adventure through 5 different expedition maps with 100+ unique points of interest
200+ unique exhibits to uncover and fill your sticker book
350+ decorative items to make your museum uniquely you
18 guest types to meet and cater for …. including those meddling kids
Unlock and manage all the museums in Two Point County!
As fledgling curators, you have the task of designing and refining your very own museums to create the ultimate guest experience. Coordinate Experts on far-flung expeditions to discover new Exhibits, generating Buzz to entice droves of knowledge-hungry guests who will expect top info-tainment if they’re to leave impressed. This is all while you keep your Exhibits safe, rooms clean, staff happy… and children off the dinosaur bones.

As Curator, the design and management of your expanding museum is in your hands! Send your team of partially trained Experts on Expeditions in search of rare and mostly well-preserved artefacts. When (and hopefully not if) your Experts return from their adventure, proudly display their fantastic finds in your museum.
You’ll unlock new locations as you decide where the next adventure takes you.
Your work doesn’t end there; Exhibit maintenance is crucial. While some Experts are gallivanting across Two Point County and beyond, you’re in charge of managing staff back home to ensure Exhibits and the museum stay in tip-top condition. If taking care of the carnivorous Chomper isn’t enough, there are also meddling thieves to watch out for. Thieves, and more frequently, children, are known for touching and grubbing up the displays, so make sure enough security is guarding your prized collection!

Get creative to design your museum layout your way! You have decorative freedom, so design thematic areas to guide your guests’ visit. Splash paint and lay carpet as you lovingly arrange each prehistoric fern, potentially melting iceman, and dinosaur remains wherever you see fit.
Once you’ve created the perfect atmosphere, arrange guided tours with custom routes led by a charismatic Expert. Tours are a fantastic way to enrich your guests' experience. To keep guests enthused, showcase Exhibits with the highest Buzz - those that are top quality, provide ample info and beautiful decorations are likely to attract the most donations!

Guests know best! The different types of guests who will frequent your museum may have different interests, but they do have some things in common… they expect the place to be kept clean, have plenty of refreshments, ample toilets, and a gift shop filled with goodies. And, of course, they need to be dazzled with knowledge of your Exhibits, which are kept well-maintained…
Two Point County will bring a variety of guests to your museum, and they all hope to discover their new favourite Exhibit… From dino fanatics and botany buffs to haunted horror seekers, you’ll need to cater to their personal preferences to meet their needs. By exceeding their expectations, you can keep them engaged, leading to longer visits, increased donations, and glowing reviews!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.5Kreviews | 95% | — | $10.5M |
| $39.99 | 1.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1233 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
上瘾
Fun management game. Be creative and create your own style of museum.
Great improvment on the first game. Spending more time actually playing around, and a lot less time waiting for stuff to happen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #56, worst CA #98 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese, Turkish, Polish +3 more
| $29.99 |
| 319ratings |
| 88% |
| — |
| not modelled |
| $20.09−33% | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fabulous game, Love the other 2, this one is personally my favourite, but I also seem better at managing this one lol. They constantly drop new free content AND reasonably priced DLC's that are fun, engaging, challenging AND add a fun new layer to the game
atanamayan müzeci oyunu
beyond addictive game, it's so fun to play for hours on end - never bored
Just like all two point games this one is another simulation masterpiece in an oasis of bad simulators. This has tight graphics, tight controls, and a tight gaming loop. It's really good game design that keeps you locked in waiting for the next turn. It's addicting, charming, and it has that two point stylized animation I've gotten used to with their type of games. It's a cool game, totally wroth the 20 bucks on sale if you're into Simulators, it's a can't miss title. My only problem with it is that it can move really fast like an RTS, so I'm finding myself constantly clicking through the menu and adjusting things quickly here and there with my ADHD brain. It's easy to get stuck in what I call "StarCraft" mode where this game gives me the freedom to do things very quickly if you choose to. Shouldn't be a problem for most people unless you come from a Competitive RTS..
Here we are again. This is the third game in the excellent Two Point series and it lives up to the expectations and fully deserves the "Overwhelmingly Positive" reviews it has. For those of you who played the previous games in the series, Museum is by far the most streamlined and combine some of the challenging gameplay from Hospital with the excellent quality of life updates from Campus. The gameplay loop is highly refined and I got distinct vibes of "one more turn" from the Civilization series (totally different I know) as I keep thinking one more action before I quit the game for the day and I stay for a couple more hours. The core gameplay is about sending out your staff on expeditions to find display pieces. When you place those in the museum it raises the attraction and more people come in. As you gain experience in a specific location you get access to hugher quality versions of the same piece which are inherently more attractive (i.e powerful). There are plenty of modifiers you can apply to these expeditions to give you better rewards, make them cheaper or negate some of the risks your staff might face. There is a huge amount of content there even without the DLCs which are individually quite considerable and add to your playtime. There is no right way to manage your museum, I see plenty of beautiful layouts being posted but my approach is to min-max and get the achievements, I have a well performing albeit ugly museum. It all depends on how you want to play and you can make either playstyle work for you. DLC is excellent and worth it. At the time of writing there is the Zooseum, Digiverse and Arty-Facts DLCs. I can recommend all of them as they individually provide a sufficiently different twist on the game and contain a large amount of content which will take you hours to go through. The items that you find on the DLC expeditions are excellent, some of them are overpowered in the late stages of the game and can trivialise certain aspects of the game but obtaining them is a challenge. Think infinite ammo in Resident Evil games after you beat them kind thing. Music and audio are excellent. Even after playing for so long and inevitably hearing the same lines said by the in-game tannoy, it is never grating. I had some laugh out moments from the silly things being said and throughout it remained light hearted and amusing. I think it says something that after almost 200 hours I was not bored to death with it! Art style and animation is top notch as expected. It doesnt take itself too seriously and I found it really nice to zoom in and explore the various pieces in detail. You might not notice when you are hovering over the museum but it is clear the art is a labour of love by the developers and it shows in the wide range of themes and creativity on offer. That said the game needs some additional quality of life improvements to streamline the experience. I found myself constantly going between screens because not all data is available on one (expedition and sticker screens). Another issue with the Zooseum DLC is not being able to see the sex of the caught animal when you unlock it rather than going to the lists again in addition to not seeing that animal's full preferences and stats when it is selected to be placed in an exhibition. Another thing is the inadequate item filtering system which if you are like me and have dozens of items remaining in your inventory becomes really unwieldy to manage and find what you need. On some CPUs you might notice framerates dipping as your museum gets larger, there is a built in cap of 400 visitors which you can turn off at the expense of framerates but I found it is worth doing so. TLDR; this is a fantastic game that you should not sleep on especially if you are a fan of the other games in the series. If you have never played the series then this is an excellent starting point because it streamlines and improves many of the issues of its predecessors. A very easy 10/10 for me despite minor QoL issues that I mentioned.
太好玩了~~~~~~~~
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.5M | 8.2K | 88% | $29.99 | |
| $3.8M | 5.9K | 93% | $19.99 | |
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| $0 | 0 | — | Free |
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| $10.5M | 12.6K | 78% | $29.99 | |
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| $10.4M | 35.2K | 97% | $19.99 | |
| $10.5M | 23.7K | 90% | $19.99 | |
| $10.4M | 9.6K | 79% | $39.99 | |
| $10.4M | 28.6K | 78% | $9.99 |