
Curate and manage incredible museums! Explore to discover amazing artifacts. Design and refine the layout, keep staff happy, guests entertained, donations plentiful… and children off the exhibits
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Aug 14 → 13.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Two Point Museum Includes:
Design, manage and develop incredible museums
5 unique main museum locations to Two Point County:
- Prehistory - Memento Mile
- Aquarium - Passwater Cove
- Supernatural - Wailon Lodge
- Science - Bungle Wasteland
- Space - Pebberley Heights
3 Pop up museums with set tasks and challenges
Sandbox mode to build your very own MEGA MUSEUMS!
6 main exhibit types and 30+ sub categories of exhibits
You’ll adventure through 5 different expedition maps with 100+ unique points of interest
200+ unique exhibits to uncover and fill your sticker book
350+ decorative items to make your museum uniquely you
18 guest types to meet and cater for …. including those meddling kids
Unlock and manage all the museums in Two Point County!
As fledgling curators, you have the task of designing and refining your very own museums to create the ultimate guest experience. Coordinate Experts on far-flung expeditions to discover new Exhibits, generating Buzz to entice droves of knowledge-hungry guests who will expect top info-tainment if they’re to leave impressed. This is all while you keep your Exhibits safe, rooms clean, staff happy… and children off the dinosaur bones.

As Curator, the design and management of your expanding museum is in your hands! Send your team of partially trained Experts on Expeditions in search of rare and mostly well-preserved artefacts. When (and hopefully not if) your Experts return from their adventure, proudly display their fantastic finds in your museum.
You’ll unlock new locations as you decide where the next adventure takes you.
Your work doesn’t end there; Exhibit maintenance is crucial. While some Experts are gallivanting across Two Point County and beyond, you’re in charge of managing staff back home to ensure Exhibits and the museum stay in tip-top condition. If taking care of the carnivorous Chomper isn’t enough, there are also meddling thieves to watch out for. Thieves, and more frequently, children, are known for touching and grubbing up the displays, so make sure enough security is guarding your prized collection!

Get creative to design your museum layout your way! You have decorative freedom, so design thematic areas to guide your guests’ visit. Splash paint and lay carpet as you lovingly arrange each prehistoric fern, potentially melting iceman, and dinosaur remains wherever you see fit.
Once you’ve created the perfect atmosphere, arrange guided tours with custom routes led by a charismatic Expert. Tours are a fantastic way to enrich your guests' experience. To keep guests enthused, showcase Exhibits with the highest Buzz - those that are top quality, provide ample info and beautiful decorations are likely to attract the most donations!

Guests know best! The different types of guests who will frequent your museum may have different interests, but they do have some things in common… they expect the place to be kept clean, have plenty of refreshments, ample toilets, and a gift shop filled with goodies. And, of course, they need to be dazzled with knowledge of your Exhibits, which are kept well-maintained…
Two Point County will bring a variety of guests to your museum, and they all hope to discover their new favourite Exhibit… From dino fanatics and botany buffs to haunted horror seekers, you’ll need to cater to their personal preferences to meet their needs. By exceeding their expectations, you can keep them engaged, leading to longer visits, increased donations, and glowing reviews!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.5Kreviews | 95% | — | $10.5M |
| $39.99 | 1.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1226 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So addicting!
So much content, chill game, very well done.
Two Point Museum mantém o humor característico da série e traz uma ideia muito divertida: administrar um museu é muito mais complexo (e engraçado) do que parece. Além de montar exposições, você precisa organizar expedições para encontrar novas relíquias, cuidar dos visitantes e garantir que tudo funcione sem problemas. O gerenciamento é acessível para iniciantes, mas oferece profundidade suficiente para quem gosta de otimizar cada detalhe. As peças de exposição, os eventos inesperados e as personalidades dos visitantes deixam cada museu com uma identidade própria. O visual é caprichado, a trilha sonora é agradável e o humor está presente o tempo todo, tornando a experiência leve e viciante. Se você gostou de Two Point Hospital ou Two Point Campus, vai se sentir em casa. E, mesmo para quem está chegando agora à franquia, é um excelente jogo de gerenciamento que rende muitas horas de diversão. Recomendo! 🏛️✨
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.5M | 13.8K | 77% | $29.99 | |
| $10.5M | 69.5K | 83% | $9.99 | |
| $10.5M | 23.7K | 90% | $19.99 | |
| $10.4M | 35.2K | 97% | $19.99 | |
| $10.4M | 9.6K | 79% | $39.99 | |
| $10.4M | 22.7K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.5M | 8.2K | 88% | $29.99 | |
| $3.8M | 7.5K | 93% | $19.99 | |
| $76.6K | 735 | 77% | $3.99 | |
| $0 | 0 | — | Free |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #56, worst CA #98 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese, Turkish, Polish +3 more
| $29.99 |
| 319ratings |
| 88% |
| — |
| not modelled |
| $20.09−33% | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I highly recommend this game as it was first in a long while to spark real joy back to my gaming. The game is full of well implemented ideas, artistic creativity and whimsical fancy. Let's be very honest, this is not a game for everyone nor should it be. It's a game about running a museum(s) in a quite silly world, it's a game about decorating the aforementioned museum(s) and it's a game about constant discovery. From raw technical perspective, the game ran smoothly and is very playable with a controller / steam deck. Two Point Museum has a lot of content to play, as an example I haven't at the time of writing completed all of the campaign. The core mechanic of "send staff to expeditions -> get stuff" is repeated in many places but almost always with enough variety that it don't come off as boring. This was my first touch to the Two Point franchise and I'm intending to play those as well. With current experience the Two Point Museum is much more character focused in contrast to the previous Two Point Campus. I would not get a guide and just discover the game by yourself. My biggest gripes with the game, would in the end be lack of real challenge, after realizing how to make money in the game, there are very few mechanics pushing the player to improve. On the other hand, low difficulty gives room for the real end boss, making the museum(s) look nice and like actual museums. Would still recommend, there are enough mechanics to give a challenge for the first 20 hours.
Sadly no ... and this is from someone who gave solidly positive reviews to both Hospital and Campus. Why ? A few reasons. 1) There are far too few artifacts. Each area has two to four and then it's duplicates or upgrades all the way. You feel you've exhausted an area shortly after unlocking it. 2) This is the biggie. Your employee AI is awful. I had 11 security guards wandering around but collection buckets remained full and unemptied even after I'd given specific instructions to empty them sending me diving towards bankruptcy. And then they allowed a theft (after stopping several others I have to acknowledge). 3) An expedition that cost 25,000 (a huge amount of money) resulted in nothing more than an experience boost. What !!!??? Some things are better. Having staff members train once every five levels instead of every level is a boon. The scenarios aren't as clear as previous games. In hospital sick people were cured or died. In Campus people graduated or didn't. Here they need to have a good time and - it just doesn't click the same way. I know that I'm in a small minority here but the game just didn't get it over the line for me. If this was a general problem with AI it needs to be solved. S.x.
I have always had a fascination with history and museums and so stumbling across this game one day here on Steam was like finding a pot of gold at the end of the rainbow. I think this game is wonderful in creating a curious atmosphere. The gameplay itself is simple enough, though I would recommend starting with the story mode to get to grips with the numerous different branches of research and specialities. I think this is a great game to just sit down and play for a few hours in the evening, and would definitely recommend!
Most definitely the best of the three Two Point games. It's not really because of the Museum theme, but the gameplay is just better thought out. They could've totally done something similar with both Hospital and Academy, but I guess it was a learning experience. The pacing, the challenge, the variety, were all improved. My biggest gripe is the end game. The 100 stars seemed like an after thought. It theoretically extends play time, but it's so boring and pointless, it would be better to not have it at all.
太几把好玩了
I absolutely love all the Two Point games, this one is definitly a step up in graphics/game play/micro management. However, as I have played for a while now. I have gotten to the stage where the achievements are boring. Once you hit a certain stage - the Curator goals are just to expand your mueseum and X amount of money. There isn't anything challenging about it. I have restarted my game so I can start over with achievements for a challenge. The 'extra' challenges are also, not that hard. I have also found that you can only travel to a limit in the maps. Some of the worlds are smaller than others and I then have repeated pristine displays. I do reccomend it, quite highly - it's just a bit too easy of a game play and the star achievements don't seem to push you harder.
就是喜欢肝,寒暑假必备
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.