
Curate and manage incredible museums! Explore to discover amazing artifacts. Design and refine the layout, keep staff happy, guests entertained, donations plentiful… and children off the exhibits
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Aug 14 → 13.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Two Point Museum Includes:
Design, manage and develop incredible museums
5 unique main museum locations to Two Point County:
- Prehistory - Memento Mile
- Aquarium - Passwater Cove
- Supernatural - Wailon Lodge
- Science - Bungle Wasteland
- Space - Pebberley Heights
3 Pop up museums with set tasks and challenges
Sandbox mode to build your very own MEGA MUSEUMS!
6 main exhibit types and 30+ sub categories of exhibits
You’ll adventure through 5 different expedition maps with 100+ unique points of interest
200+ unique exhibits to uncover and fill your sticker book
350+ decorative items to make your museum uniquely you
18 guest types to meet and cater for …. including those meddling kids
Unlock and manage all the museums in Two Point County!
As fledgling curators, you have the task of designing and refining your very own museums to create the ultimate guest experience. Coordinate Experts on far-flung expeditions to discover new Exhibits, generating Buzz to entice droves of knowledge-hungry guests who will expect top info-tainment if they’re to leave impressed. This is all while you keep your Exhibits safe, rooms clean, staff happy… and children off the dinosaur bones.

As Curator, the design and management of your expanding museum is in your hands! Send your team of partially trained Experts on Expeditions in search of rare and mostly well-preserved artefacts. When (and hopefully not if) your Experts return from their adventure, proudly display their fantastic finds in your museum.
You’ll unlock new locations as you decide where the next adventure takes you.
Your work doesn’t end there; Exhibit maintenance is crucial. While some Experts are gallivanting across Two Point County and beyond, you’re in charge of managing staff back home to ensure Exhibits and the museum stay in tip-top condition. If taking care of the carnivorous Chomper isn’t enough, there are also meddling thieves to watch out for. Thieves, and more frequently, children, are known for touching and grubbing up the displays, so make sure enough security is guarding your prized collection!

Get creative to design your museum layout your way! You have decorative freedom, so design thematic areas to guide your guests’ visit. Splash paint and lay carpet as you lovingly arrange each prehistoric fern, potentially melting iceman, and dinosaur remains wherever you see fit.
Once you’ve created the perfect atmosphere, arrange guided tours with custom routes led by a charismatic Expert. Tours are a fantastic way to enrich your guests' experience. To keep guests enthused, showcase Exhibits with the highest Buzz - those that are top quality, provide ample info and beautiful decorations are likely to attract the most donations!

Guests know best! The different types of guests who will frequent your museum may have different interests, but they do have some things in common… they expect the place to be kept clean, have plenty of refreshments, ample toilets, and a gift shop filled with goodies. And, of course, they need to be dazzled with knowledge of your Exhibits, which are kept well-maintained…
Two Point County will bring a variety of guests to your museum, and they all hope to discover their new favourite Exhibit… From dino fanatics and botany buffs to haunted horror seekers, you’ll need to cater to their personal preferences to meet their needs. By exceeding their expectations, you can keep them engaged, leading to longer visits, increased donations, and glowing reviews!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.5Kreviews | 95% | — | $10.5M |
| $39.99 | 1.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1220 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太缺乏指引了,我是说有主线但是贫瘠莫名,而且简直是在默认玩家可以理解它的玩法和逻辑、实则一上来就面临着过多要素却不给讲解
游客比模拟人生智能
This game is actually brilliant. Feels like a good cross between the complexity of classic manager sims while still being simple for decorations (The complexity of designing a zoo in planet zoo turned me off). The game doesn't take itself seriously (like the classic zoo tycoon back when we bought PC games at walmart on disc). But that's just fine. The decor and design options feel pretty varied and visually appealing. The game splits into various specialties such as paleontology, botany, marine, etc. But each specialty has its own unique quirks, its not just a "reskin" of the previous specialty, which I appreciate. The game also does a great job of slowly introducing concepts. In fact, I've made it decently far and I JUST unlocked another aspect of the game that I didn't anticipate at 18 hours in. So I just bought all the DLCs because I know I'm gonna love this all the way through. There are minor quirks with the guest pathfinding, nothing game breaking, though and that's to be expected to some extent.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.5M | 13.8K | 77% | $29.99 | |
| $10.5M | 17.7K | 94% | $19.99 | |
| $10.5M | 69.4K | 83% | $9.99 | |
| $10.5M | 23.7K | 90% | $19.99 | |
| $10.4M | 9.6K | 79% | $39.99 | |
| $10.4M | 14.6K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.5M | 5.8K | 89% | $29.99 | |
| $3.8M | 7.5K | 93% | $19.99 | |
| $97.3K | 933 | 79% | $3.99 | |
| $0 | 0 | — | Free |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #56, worst CA #98 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese, Turkish, Polish +3 more
| $29.99 |
| 319ratings |
| 88% |
| — |
| not modelled |
| $20.09−33% | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我感觉不太好玩,可能适合喜欢休闲杀时间的玩家,系列没有啥难度和挑战性,类似搭积木的感觉,和侏罗纪公园有点像
I think this is probably my most played game. I pick it up after every DLC and enjoy it as much as I did the first time I played it. I have almost 500 hours on this game and still going strong. Even my cat loves it and drives me crazy when I open crates, pawing my screen.
我馆长等级已经到三级了。可以进佩博里高地存档,可是没有已知宇宙这张地图重点先说机制(很多人踩坑关键点) 官方规则:战役模式,第一次加载进入佩博里高地存档时,才触发解锁【已知宇宙】+ 解锁太空专家 仅仅地图图标点亮、馆长 3 级,没有进入存档开局 = 不会触发解锁 但你已经进存档仍然不显示,按下面顺序排查,从最简单到解决 BUG 方案: 一、先区分 2 个致命误区 1. 不要混淆【探险调查点】和【探险大地图】 探险界面左侧是大地图名称列表:白骨带 / 双点海 / 冥界 / 低端科技地穴 / 已知宇宙 右边才是每个地图里面的小调查点(双点轨道、海莉彗星等) 你现在左侧列表看不到「已知宇宙」大地图,就是解锁触发失败。 探险地图界面参考 2. 战役 VS 沙盒区别 战役模式:必须新建佩博里高地存档从头开局; ❗如果你是中途读取旧存档(别人存档 / 之前保存的佩博里高地),经常出现解锁脚本不触发! 沙盒模式:新建沙盒时必须勾选佩博里高地地块;旧沙盒存档不会自动补解锁。 二、按顺序操作(优先尝试前 3 条,80% 玩家解决) 操作 1:完整重启游戏(不要仅仅读档) 彻底关闭游戏,Steam / 主机完全退出 重新打开游戏 不要读取任何佩博里高地旧存档! 在世界地图,选择佩博里高地 → 【新游戏 / 新建博物馆】从头开一局 游戏脚本只有首次新建该地图存档时,才会推送已知宇宙解锁;读取老存档极易卡 BUG。 操作 2:确认佩博里高地开局主线任务 新建太空馆开局,第一章主线第一条任务:招募太空专家 ✅ 如果你开局任务要求招聘太空专家 = 解锁触发成功,退出探险界面再打开就能看见已知宇宙; ❌ 如果开局没有这条任务,确定是解锁事件卡住。 操作 3:不要误看成「数码宇宙」(5.0 更新新增地图) 很多玩家把 DLC 联动地图数码宇宙当成已知宇宙,数码宇宙≠已知宇宙! 星际异象、天体电池全部在【已知宇宙】,数码宇宙不出。 三、上面无效,就是存档 BUG,两种修复方案 方案 A(推荐,损失最小) 放弃你现在正在玩的佩博里高地旧存档 重新新建一局佩博里高地正常游玩 新建的太空存档只要正常开局,100% 解锁已知宇宙; 旧存档属于脚本遗漏,很难救,但新建存档全局馆长等级、收集的展品全部保留,不会清空收藏品! 方案 B(Steam 玩家)校验游戏文件 Steam 库→右键双点博物馆→属性→本地文件→验证游戏文件完整性 修复缺失脚本文件,排除更新损坏导致的解锁失效。 四、额外避坑(很多人查找位置错误) 探险面板打开方式: 顶部菜单栏【探险】→左侧纵向列表切换大地图 已知宇宙图标是绿色星空背景,不在低端科技地穴里面! 五、应急小知识(任务卡着临时备选) 如果你暂时不想重开存档: 部分太空展品会随机刷新在太空博物馆垃圾拾取(地上太空废料),极低概率捡到银河球茎 / 天体电池,但极其不稳定,不建议依赖,最终还是要解锁探险。 你可以回复我两个信息,我精准判断: 1)你玩的是【战役模式】还是【沙盒模式】? 2)你现在佩博里高地是新建开局,还是之前存的旧存档读取继续玩?
Got the game after playing on a free weekend. I am now addicted.
[b]Two Point Museum[/b] to bardzo przyjemny tytuł z gatunku gier strategiczno-ekonomicznych, pochodzący z humorystycznego uniwersum Two Point w którym to gracz tym razem wciela się w rolę kustosza muzeum, mającego za zadanie przywrócenie prestiżowej świetności podupadłym muzeom w różnych zakątkach kolorowego świata gry – odkrywając artefakty, ukazując ich majestat, staracie się przyciągnąć jak największe tłumy gości w jego skromne progi. Co nie zawsze będzie takim prostym zadaniem jakby mogło się to wydawać. [i]Mała dygresja:[/i] Informacja dla kolekcjonerów: Edycja Explorer Edition (fizyczna/pudełkowa) gry na PC jest w dalszym ciągu dostępna w sklepach internetowych, w pudełku niestety nie ma płyty, jest tylko kod do wersji cyfrowej Edycji Odkrywcy na platformę Steam – obdarowujący was spora gamą dodatkowych elementów kosmetyczny i nie tylko. Dając więcej zawartości w relatywnie niższej cenie niż za samą subskrypcję zakupioną tu – w moim przypadku kupiłem grę w pudełku za 99 zł, co ma się nijak do standardowej ceny samego klucza na tej platformie. https://steamcommunity.com/sharedfiles/filedetails/?id=3761450510 To przygoda która bez wątpienia wciągnie was na długie godziny, oferując rozgrywkę, momenty oraz niezapomniane emocje do których będziecie chcieli stale wracać – to czysty ekonomiczny relaks w pełnym tego słowa znaczeniu z domieszką wszechobecnego pozytywnego i szalonego humoru. Będącą również kreatywnym wyzwaniem w planowaniu, budowaniu i zarządzaniu jego poszczególnymi sferami, nadzorując finanse (budżet), zatrudniając pracowników, przydzielenie im obowiązków, przeszkolenie ich pod kontem określonych specjalizacji/potrzeby w taki sposób aby mogli wypełnić swoje zadania i obowiązki jak najlepiej – a przy tym aby mogli przyciągnąć tłumy gości ukazując im ekscytujące wystawy, zróżnicowane tematycznie drogocenne, w tym legendarne artefakty. https://steamcommunity.com/sharedfiles/filedetails/?id=3737952983 A te, zdobywacie poprzez wysyłanie waszych pracowników na różnego rodzaju wyprawy po całym świecie i nawet poza nim (z których nie koniecznie musza wrócić, cało i zdrowo), dlatego też warto rozważnie do tego podchodzić aby nie stracić cennego personelu w trakcie eksploracji/i gotówki którą inwestujecie w to przedsięwzięcie. Im wyższy wasz prestiż jako kustosza tym będziecie mieli dostęp do dalszych i bardziej niebezpiecznych wypraw – większe ryzyko i też większa nagroda. Co ciekawe, produkcja w dalszym ciągu rozbudowuje swoje i tak już masywne struktury, wzbogacające całą zabawę o nowe elementy. Twórcy dodają co chwila nową zawartość do gry/zabawy w tym większe rozszerzenia (płatne DLC) do których gracze mają bezpośredni „darmowy” dostęp, jednakże z pewnymi ograniczeniami. Lecz to zawsze świetna możliwość aby przetestować rozszerzenie przed jego ewentualnym zakupem – bo są tego warte. W jaki sposób będziecie rozwijać wasze muzeum, w którą stronę będziecie rozbudowywać jego struktury (tematyka, jest tego sporo) to już zależy od was samych – tu nikt was nie będzie trzymał za rękę, macie pełną swobodę w kreatywnym tworzeniu waszego muzeum marzeń. I oby te marzenia przynosiły realny zysk bo inaczej szybko rozpoczniecie je na nowo. Co do kwestii technicznych, oprawa audiowizualna jest świetna, sterowanie banalnie proste, interfejs prosty i przejrzysty – występuje w nim polska lokalizacja (napisy), jak również świetnie przygotowany praktyczny samouczek z którym nawet dzieci dadzą sobie radę. Polecam! [quote]Zachęcam wszystkich do obserwacji [url=https://store.steampowered.com/curator/32785706/ ]kuratora[/url] i jego nowej sekcji recenzenckiej [url=https://store.steampowered.com/curator/45946673/]walas85+[/url], by na bieżąco otrzymywać świeże informacje o nowo zrecenzowanych tytułach.[/quote]
SOBRESALIENTE 🎖️ [table] [tr] [td]Diseño[/td] [td]★★★★★[/td] [/tr] [tr] [td]Gráficos[/td] [td]★★★★☆[/td] [/tr] [tr] [td]Sonido[/td] [td]★★★★☆[/td] [/tr] [tr] [td]Jugabilidad[/td] [td]★★★★☆[/td] [/tr] [tr] [td]Contenido[/td] [td]★★★★★[/td] [/tr] [tr] [td]Optimización[/td] [td]★★★★☆[/td] [/tr] [/table]
Soy adicto a Two Point. Ya lo fue a Theme Hospital, pasé por Two Point Hospital, Two Point Campus y ahora Two Point Museum. Podría haber estudiado una carrera con las horas que les he echado a los cuatro. Y de todos, Two Point Museum es el más interesante, largo y difícil. Los comienzos son más o menos sencillos, basta con que manejes bien tu economía y a tus empleados. El problema llega en niveles superiores, cuando ya no tienes sitio para exponer las piezas que los DLC te van agregando (de los DLC hablamos luego). Puede volverse un poquito repetitivo en algún momento, pero es, sobre todo, desafiante, y requiere un gran control del espacio. Sobre los DLC, pues como siempre, la gran estafa de estos juegos. Algunos buenos, otros malos, otros totalmente prescindibles. Ahí ya depende del dinero que te quieras gastar. En este caso, el juego base da para más de 400h de juego tranquilamente, así que piénsate bien si te merece la pena seguir invirtiendo en DLC que no aportan nada nuevo (quizá un poquito el de fantasía), solamente más piezas que coleccionar.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.