No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $487 — a different platform, not this one.
As a game designer, I've contemplated the true essence of gaming. In this profit-driven era, we found ourselves entangled in the swamp of commercialized games. However, as time passed, we realized it wasn't what we truly desired. Pay-to-win games, the incredibly difficult designs forced for payments, and the seemingly futile efforts in the eyes of "whale players"... Can these truly bring joy to players? The clear answer is no. After much contemplation, we decided to veer away from the wrong path. Thus, this anti-"pay-to-win" game was born at this moment. We transformed in-app purchases into a gaming experience. Players unlock features and all the game content that usually requires payment by cracking the game with the hacker, defeating the coercive power of the "pay-to-win" boss, and ultimately helping the game dev realize the meaning of true game design. GAME STYLES: Stylish girl investigators, pixel art, dungeons, weapons, skills – a variety of gameplay are all available here! Dark forces from the abyss have stirred! Invaders shattered the peace of our world, putting human civilization at jeopardy. The gateway to the TwinWorld beckons you. Chosen by the gods, you are on a mission to rescue mankind. Arm yourself, hone your skills, and confront the perilous TwinWorld to unveil the truth behind the encroaching darkness! 【Key Features】 - Conquer thrilling dungeon levels for an adrenaline rush and survival challenge! - Collect diverse weapons, customize gear, pets, and skills based on your gaming style. - Choose a favorite girl investigator to uncover mysterious stories in each dungeon! - Enjoy varied gameplay, unlock in-app purchase content for free, and explore or cultivate as you decide! 【Contact Us】 Discord: https://discord.gg/XNfGZ9vVnK Twitter: @Twinworld2024 Facebook: @Twinworld Survivor Email: twinworld@dobest.com
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
As a game designer, I've contemplated the true essence of gaming. In this profit-driven era, we found ourselves entangled in the swamp of commercialized games. However, as time passed, we realized it wasn't what we truly desired. Pay-to-win games, the incredibly difficult designs forced for payments, and the seemingly futile efforts in the eyes of "whale players"... Can these truly bring joy to players? The clear answer is no. After much contemplation, we decided to veer away from the wrong path. Thus, this anti-"pay-to-win" game was born at this moment. We transformed in-app purchases into a gaming experience. Players unlock features and all the game content that usually requires payment by cracking the game with the hacker, defeating the coercive power of the "pay-to-win" boss, and ultimately helping the game dev realize the meaning of true game design. GAME STYLES: Stylish girl investigators, pixel art, dungeons, weapons, skills – a variety of gameplay are all available here! Dark forces from the abyss have stirred! Invaders shattered the peace of our world, putting human civilization at jeopardy. The gateway to the TwinWorld beckons you. Chosen by the gods, you are on a mission to rescue mankind. Arm yourself, hone your skills, and confront the perilous TwinWorld to unveil the truth behind the encroaching darkness! 【Key Features】 - Conquer thrilling dungeon levels for an adrenaline rush and survival challenge! - Collect diverse weapons, customize gear, pets, and skills based on your gaming style. - Choose a favorite girl investigator to uncover mysterious stories in each dungeon! - Enjoy varied gameplay, unlock in-app purchase content for free, and explore or cultivate as you decide! 【Contact Us】 Discord: https://discord.gg/XNfGZ9vVnK Twitter: @Twinworld2024 Facebook: @Twinworld Survivor Email: twinworld@dobest.com
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $2.99 | 18ratings | 56% | — | not modelled |
| $2.99 | 2.9Kratings | 94% | — | $239.7K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | Free | |
| — | 3 | 100% | Free | |
| — | 8 | 82% | Free | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | $0.99 | |
| — | 1 | 80% | Free |