
Play as an adorable yet trouble-making turnip. Avoid paying taxes, solve plantastic puzzles, harvest crops and battle massive beasts all in a journey to tear down a corrupt vegetable government!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 15 → 3.29/day in the week after.
About

Take control of an adorable turnip who happens to be an absolute menace to society. After failing to pay taxes and getting evicted from your home, you must go on an epic quest to pay back your massive debt to Mayor Onion. Solve plantastic puzzles, meet eccentric vegetables and fruits, and take on treacherous fights against animals both big and small. Along the journey, uncover what’s spoiling this garden community, and rise to tear down the corrupt vegetable government!



Genres
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 14Kreviews | 95% | — | $3.4M |
| $14.99 | 2.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Que jogo gostosinho, viu?! A história é simples, mas passa uma sensação de aventura e aconchego, mesmo sendo muito curto, ele entrega início, meio e fim de forma organizada. A arte do jogo é bem bonita e a trilha sonora agrada bem os ouvidos. Os puzzles são simples, mas são engajantes quando você está mais próximo do fim do jogo. O combate não é um espetáculo, visto que você é um nabo, porém não decepciona, presta bem seu papel dentro do seu papel no jogo.
As someone newer to Zelda-like games, this felt like the perfect introduction to the genre. Simple to pick up and engaging enough to keep me hooked the whole way through! What started off as a lighthearted story quickly turned into something way more layered and twisty than I was expecting. The humor hits consistently, and the plot actually kept me guessing, which I didn’t see coming from a game about a tax-evading turnip. Even the end credits deserve a shoutout. It was super wholesome, relaxing, and genuinely worthwhile to sit through instead of skipping. I strongly recommend it to anyone looking for a unique indie game or an easy entry point into Zelda-style adventures. Thank you for this treasure and one day I hope to try the other Turnip Boy games!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese
| $14.99 |
| 293ratings |
| 93% |
| — |
| not modelled |
| $14.99 | 57ratings | 80% | — | not modelled |
| $14.99 | — | 94% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a person who 100% completed this game, i can confidently say that i successfully committed tax evasion... and also fought god.
Turnip Boy Commits Tax Evasion isn't just a game, it's an experience. I am a fan of goofy games with goofy titles, so naturally, I had to pick this title up. It's a short and sweet game, not necessarily the most memorable thing I've played, but it was entertaining nonetheless. The humor in the game hits just right, but don't let that fool you. There is a deeper story to uncover that I didn't really see coming (partially because I wasn't really thinking much about it). I do wish that the game was a bit longer, but I suppose that's what the sequel, "Turnip Boy Robs A Bank," is for. The endless roguelite mode that the game offers upon completion could honestly be better. There are more memorable endless running game modes in other games that I've played, but the modifiers applied to the enemies can keep you on your toes. Again, it's not bad, but it's not the greatest. It is required for a handful of achievements for you achievement hunters, but it's not insufferable. I generally had fun with it, but once more, it could've used some more time in the oven. If you're looking for a goofy adventure game, I would recommend this on sale. You won't be disappointed with this title if you pick it up. Plus, if you're looking to add a new title to your "Perfect Games" category on your profile, this is an easy one. I was able to collect all the achievements in about 3 hours. Overall Judgments: - Time it took for me to complete the game, start to credits: 2.5 hours - Difficulty: Very easy - Gameplay: Cozy, relaxing - Taxes: Evaded (for legal reasons, this is a joke) - Oceanbell Rating: B (84/100)
[1/5] ★☆☆☆☆ I'd tentatively recommend Turnip Boy Commits Tax Evasion on sale (like $3 or less) but even though the game is charming and has a lot of effort put into it, I can't say I enjoyed it very much. The humor didn't click with me and the controls are really stiff. Everything I did in this game I feel like I've done in other games before, like a boring deja vu. I'd get if someone told me they liked this game but I think there are several other Zeldalikes I'd rather recommend first.
Nice game. Buy on sale!
The game's alright, would recommend applying its teachings in real life.
[h1]A Mechanically Uninspired, Overpriced Zelda-Clone, Which Almost Manages To Say Something… Before It Forgets.[/h1] [h2]Introduction & Premise[/h2] "Turnip Boy Commits Tax Evasion" is a comedy, top-down adventure game, and basically a bite-sized Zelda clone. It follows the titular “Turnip Boy” as he tries to reclaim the deed to his greenhouse (which happens to be his home) from the local mayor, Mayor Onion. Turnip Boy has been ripping up any and all tax documents arriving in his mail, and now he has to run ever stranger errands for the bespectacled onion to reclaim his home. The gameplay consists of running around, doing errands, which never amount to anything past “take this here and then come back to get your reward”, and occasionally doing a really easy and boring Zelda-like dungeon. [h2]Gameplay[/h2] You can “trip”, this game’s version of a sluggish and unwieldy dodge roll, where your character literally just helplessly face plants in a quasi-dash in any direction with 360 degrees of freedom. You attack by pulling your right stick in any direction, also anywhere in a 360 degree circle around yourself. Items are used similarly to this, by using just the analog stick, as both direction and execution. The combat is sluggish and swinging your sword, or rather jabbing your enemies with it, stops you dead in your tracks for a solid half of a second, killing any and all momentum and at a measly range. The devs were nevertheless so proud of their clunky combat system, that the game features an optional roguelite mode, with daily challenges, that you unlock by beating the main game. [h2]Story (And Some General Commentary On Insincere Storytelling)[/h2] This is the real missed opportunity. Throughout several brisk journal entries and most interactions with in-game NPCs you’ll notice something very quickly: these developers can write! Unfortunately, what could’ve taken a mediocre, sluggish, overpriced game – with about three hours of playtime for 12.50 EUR base price – to a potentially memorable experience, ends up falling flat. The developers, while they can write, are clearly not confident enough in that writing. There are many times where this silly little game genuinely feels like it is trying to say something, before it immediately goes back to distracting you with jokes and puns and sometimes even internet humor references. This game is a victim of the Toby Fox-esque post-sincere meta-irony that plagues a noticeable amount of independent efforts these days. But where Toby Fox, admittedly, manages to say something, past the eye-roll worthy, forced and constant barrage of laugh-out-loud noise, games like Turnip Boy do not stick that landing. At the zenith of anything interesting it tries to say about the human condition, the [spoiler]post-apocalypse[/spoiler] and sentience, it trades what should be a serious impact for an immediate, or nigh-on immediate, diffusion. There is a moment in this game where, in an old, seemingly abandoned farmhouse, you can see two silhouettes of what looks like human beings run into a locked, heavy-duty steel door and close it behind themselves. You have a hint of what happened there, even a generally uneasy-feeling boss fight that creates some brilliant, unsuspected horror at first, but that’s it. You beat the boss and it falls just like any other baddie, and then you leave. This is likely the most emotionally impactful area of the game, which really showcases the writing potential of the team, but even here, in the same abrupt way as those figures disappear behind that heavy duty door, it ends; it is back to business as usual. Even in some of its unserious moments, you can sometimes feel the faint rumblings of serious socio-political commentary or something else more substantial to chew on, but “Turnip Boy Commits Tax Evasion” never leaves that hermit crab shell, and for every good writing moment, there are two moments of design in other areas that will leave you questioning why the developers put it there. There seems to be a very real clash within this game, between its developer’s authorial voice and its developer’s anxiety to say absolutely anything, choosing instead to lob yet more “lol so random” moments at you, to see if they stick. This “throwing things at a wall and seeing if they stick” approach to writing can be good, but only if you realize that the wall isn’t an impenetrable, safe surface. Instead, the wall is a lot more like a game of Angry Birds: you can throw things at a wall, but do observe if it’s not about to collapse and crush everything below. [h2]Conclusion[/h2] In the end, [i]Turnip Boy Commits Tax Evasion[/i] ends up largely a mechanically uninspired and diegetically impotent, overpriced Zelda clone with a few funny moments. Maybe the sequel is where they finally find their voice? Maybe one day I’ll play it to find out, though I’m certainly not in any rush after this. [h3]Many Thanks To Snoozy Kazoo and Grafitti Games For Their Efforts! Better Luck Next Time![/h3]
You want to be a puzzle game? Then be a puzzle game. Don't lie to me and tell me this is a puzzle game, make it play like a puzzle game for most of the game with easy little combat scenes here and there, and then turn it into the most aggravating action fight garbage I have ever had the misfortune of playing. Whatever enjoyment I had at uncovering new information and progressing was ruined entirely thanks to the devs being completely confused about the genre of their own game. Eight attemps at "Liz" and all it proved was that the devs aren't concerned with their players enjoying the product they released. It's quite clear that the intention is to stall you at this point, and it's become genuinely not fun as a result. If you can't master their rather bad combat controls, then you don't get to progress in this PUZZLE game. I imagine that most of the positive reviews are from people who stopped playing before this point, because there's no possible way this many people signed up for a puzzle game and was fine with what I just experienced.
非常短小的休闲游戏,战斗不是很流畅,好在主线大家都菜菜的。 通关后会解锁一个无限列车,一直战斗,有一些变异精英怪之类的,打掉了第一个守关boss之后就没耐心了,选择放弃。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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