
Learn CPU architecture with puzzles
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best FR #86, worst PL #97 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 10 → 12.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Updates
Engagement
Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game, great community. Ignore the Early Access warning (2025), this is the real deal.
好游戏,但为什么更新之后老版本存档不能用了啊?改存档位置就算了,我把存档复制过来也不行啊
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 996 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The first part of the game is great. But once you hit the second architecture CPU, the game suddenly shifts to just assuming you know what it wants without adequately explain what your goal even is. It seems to assume you know already. If you aren't already familiar with CPU design (or maybe if you are), be prepared to search the web to find out what you are supposed to do at that point.
Crash on level selection – worked fine yesterday. Tried everything: restart, reinstall, verify files, delete config, offline mode, change renderer, even asked my AI assistant. Nothing works. Steam API fails to connect too.
数电入门,难度曲线把握得相当不错,后续还有很多汇编得关卡
Very nice way to learn assembly and CPU internals.
很好的游戏,不适合智力不足的人。极为硬核,对于没有学过计算机底层架构的人来说难度很大。这个游戏更像是计算机基础知识的训练和考核。游戏中的引导太糟糕了,对问题的描述不准确不完整,玩家的试错成本非常高。记忆负担重。连线操作繁重。非计算机相关专业的新人在入手前要做好充足的心理准备,问问自己:我足够聪明吗?我能承受忍受高强度的脑力负荷吗?
非常好玩!!已经搓出我的计算机啦,Turing Complete! 先介绍一下游玩背景:微电子专业大一学生,电分已结课,数电模电均未完成学习。推理游戏爱好者,但耐心不足(?)讨厌debug。[i]天哪玩游戏可以预习数电还有这种好事??!简直像是赛博实验课(雾)虽说我也没上过数电实验课就是了[/i] 体验:玩法像搭积木一样。每一章都有非常详细的说明!只要能看懂题目要求干什么就可以轻松达成要求,各种元器件都有简单介绍,就算玩到一半忘记了这个元件有什么用途也不用退出去看(而不是像编程课那样,要记诵如何使用语言。。)到处理器那章,调试完点击小三角一堆数据在屏幕上滚还全过了真的超级、超级爽啊。之前报错调试的心烦全都消失了!芜~不愧是放入愿望单等了很久打折的游戏^^体验这一块直接拉满了。 总之,只要对学习逻辑运算或者搭电路感兴趣,完全可以入手试试。不需要攻略就可以搭出计算机,虽然优化方案的话可能需要一些小巧思?不断探索什么的,超有成就感的!
在《图灵完备》的硅基荒原上,你既是造物主,也是朝圣者。每一道逻辑门都是叩问,每一条线路都是顿悟。从零到一的跋涉里,二进制的心跳渐次清晰——原来神启不在云端,而在你亲手搭建的、会思考的沙砾之间。这是献给所有造物者的浪漫:在规则的尽头,看见秩序的微光。 In the silicon wasteland of Turing Complete, you are both creator and pilgrim. Each logic gate a question, each circuit a revelation. On the journey from zero to one, binary heartbeats grow ever clearer—until you realize that divine insight lies not in the clouds, but in the grains of sand you’ve taught to think. This is a romance for every maker: at the edge of rules, a glimpse of order’s light.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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