
Learn CPU architecture with puzzles
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best FR #86, worst PL #97 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 10 → 12.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Updates
Engagement
Reviews
Themes across 1025 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这款游戏就好像让我回到了上数字逻辑的时候。最终课设是制作一个50秒倒计时的红绿灯,要求红灯30,绿灯25,黄灯5。虽说是所谓小组,不过其他几个废材只会啊吧啊吧。 好在也不是很难,就花了几个小时就把公式写了出来,方法是写式子,把所有的0和1写出来后根据不动值写与或非。 例如ABCD四个列,CD两列的01值是往复循环的,那么对照着结果很容易写出布尔代数,此时B启动变为1,那么根据结果与CD的布尔代数再写出一次,以此类推最终就可以写出完整式子。 类似前面的关卡都可以这样看待,毕竟给出了结果,逐步反推式子就容易了
很有技术水平
十分好玩儿。可惜我40多总延迟的symphony架构CPU,进行关于其与沙盒模式的操作(比如,进入沙盒模式、复位、调整存储器容量),会引发严重卡顿。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 3.8K | 83% | $24.99 | |
| $3.2M | 11K | 89% | $29.99 | |
| $3.2M | 7.3K | 83% | $14.99 | |
| $3.2M | 16.3K | 93% | $9.99 | |
| $3.2M | 6.5K | 78% | $19.99 | |
| $3.2M | 1.8K | 73% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 4.5K | 95% | $14.99 | |
| $109.2K | 159 | 93% | $12.59 | |
| $340.3K | 369 | 94% | $25.00 | |
| $200.1K | 322 | 92% | $14.99 | |
| $41.8K | 68 | 91% | $14.99 | |
| $2M | 5.1K | 92% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
гарно але важкувато
Very well made game. The way the puzzle design is perfectly set up to slowly and smoothly build up to creating a computer is amazing. I recomend this game if you like logic puzzles.
hard but cool
伟大,无需多言
Русского языка нет.А сама программа думаю интересная.Так же понимаю что програмисты знают ангглийский но для полного обучения нужен перевод пожалуйста добавьте тем более что сейчас это не сложно с приходом нейросетей
Je ne suis pas encore arrivé jusqu'au bout mais construire un ordinateur de 0 à partir de rien c'est très kiffant
Aun no lo he completado, estoy como a la mitad de la campaña pero me ha gustado bastante, es una manera muy entretenida de aprender como funcionan las computadoras por dentro.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.