
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure. Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets.
BECOME A LEGEND
Stories say that a great treasure is hidden somewhere in this land. Perhaps it lies beyond the golden door? Or somewhere deep beneath the earth? Some tales tell of a palace high above the clouds, and of ancient beings with incredible power. What will you find?
REBUILD A SACRED BOOK
During your travels, you’ll reconstruct the game’s Instruction Manual. Page by page, you’ll reveal maps, tips, special techniques, and the deepest of secrets. If you find every last one, maybe something good will happen...
BE COURAGEOUS, LITTLE ONE!
Dive into varied, technical combat. Dodge, block, parry, and strike! Learn how to conquer a wide cast of monsters, big and small — and discover useful new items to help you on your way.
Explore a hostile and intricately-connected world of shady forests, sprawling ruins, and labyrinthine catacombs
Fight mighty bosses deep beneath the earth, high above the clouds, and in places stranger still
Collect the missing manual pages, bursting with hints and original full-color illustrations
Discover hidden treasures to help you on your way
Unearth secret relics, secret techniques, secret puzzles, and… listen, there’s a lot of secrets!
Featuring sound design by Power Up Audio
And an original soundtrack by Lifeformed (Terence Lee and Janice Kwan)
Keep your wits about you and be brave, little fox!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.6Kreviews | 91% | — | $11.5M |
| $29.99 | 9.8Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很遗憾,游戏设计的不错,但是没引导然后把重要功能做成书页让人到处捡,并不是什么高明的设计,甚至可以说毁了体验。不看攻略我甚至不知道怎么触发祈祷,怎么升级,怎么传送。 另外把交互和闪避能做成一个键真是神了
Really good game! Doesn't overstay its welcome, cute little fox. I was super surprised that the combat was as serious as it was; I was expecting baby mode difficulty. Puzzles are good and interesting. two big problems: 1. the backtracking is awful. if you get lost or you're unsure where next to go, good luck remembering the one tiny hole behind a wall behind a waterfall behind a windmill that takes you to the place you need to go. 2. end game puzzles. the puzzles for the "true ending" are mostly really good and engaging, but there are a couple that are stupidly obtuse and I can't be bothered to figure it out myself. also, there is one specific mapping puzzle, where the lines are a little too vague and thats very frustrating. there are more puzzles after that, but it would take dozens of hours for me to figure all that out by myself, and the little exposure I had to it turned me off immediately. its the blue prince problem of being too obscure to be worth it in the end.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Hungarian* +15 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like Zelda games, exploration and dying again and again, you should try this game!
Incredible
ears and eyes: blessed
Sin tener nostalgia de los Zelda originales, he disfrutado muchísimo. Tunic da rienda suelta a que te pierdas y descubras tanto como quieras. Tiene un combate retante que te incita a picarte durante una hora contra un bicho con un mandoble que es dos veces tu tamaño y te van a dar ganas de llorar porque ni siquiera es un jefe...😭 (proyectada who??). Una dificultad de exploración que te hace querer desisitir en ocasiones, pero en cuanto encuentras la manera de avanzar de la forma más inesperada, es súper satisfactorio y necesitas saber qué más te depara. Tunic tiene muchísimos secretos, una sensación de expectación muy bien creada y una duración ideal, así que si te gustan los juegos con un arte súper lindo, mucho mimo y que cuenta su historia sobre todo visualmente (tiene su propio idioma el cual se puede aprender lol), es tu juego
Yes, play it. I didn't look anything up and just walked around until I beat it. Great game.
Tunic having me stressed out but dang, I really need to bust my brains out to solve the puzzle and that's what I liked the best. But seriously, even I know my limits that I had to check guides regarding mountain door. Also, the one thing that really stresses me out is the manual. I have to turn the pages again and again that makes me wanna puke HAHAHAHA! Overall, it's really enjoyable and one of the hidden gem I played. Thanks!
Not for me and I can't recommend to others. Gameplay combat and movement are too floaty/loose for a game that requires iframe. There should be an color, stance change in mob, or some other indicator to show your combo is staggering/stun locking vs the minion is ignoring it; Its too inconsistent. The first several "puzzles" are take a key from one side of them map to the other which I found too slow pace and unengaging. Finally pressing the same button in a row to do damage is very one note.
what a predictable creature!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 19.4K | 94% | $9.99 | |
| $11.4M | 14.7K | 84% | $29.99 | |
| $11.5M | 17.2K | 83% | $39.99 | |
| $11.4M | 28.9K | 94% | $19.99 | |
| $11.5M | 14.8K | 86% | $34.99 | |
| $11.5M | 34.2K | 95% | $19.99 |