
TSIOQUE (pronounced: "chiock") is a dark but playful Point & Click adventure, hand-animated in meticulous, frame-by-frame 2D. Escape the clutches of an Evil Wizard and discover the secrets hidden within the spellbound castle of your ancestors.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−50% | 1.9Kreviews | 95% | — | $211.9K |
| $13.99 | 135ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很可爱的小游戏! 最开始好像是看过老菊的实况?后面自己玩了一遍玩的很开心 把孩子眼里的世界这样具象化出来真的太可爱了,有趣又可爱,我喜欢这个
This gem has been chilling in my backlog for almost 6 years, I finally got around to playing it and I‘m not disappointed. It’s a great game, the story is heartwarming.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, German, Spanish - Spain, Simplified Chinese, Russian, French, Italian, Japanese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Another excellent puzzle and story game that proves why point and click can capture something special. It's done in a way that really scratches that part of mind for imagination.
Кайфовый коротенький квест. Заслуживает внимания.
畫面精美富有卡通動感 有些成就要求一次成功的有點麻煩
I loved the style, story and gameplay <3
- Charming game - Loved the art style - The audio is charming too - The biggest issue is that the game doesn't tell you, nudge you or hint much into what one must do. Everything is too open and too much on trial and error. Older game Memoria did this better. - The game doesn't, show you all that is clickable on the screen. Pixel hunting gets old real fast and is annoying. Older game Memoria definitely did this better. - Surprising click time-based events. Did not expect that at all, and also a bit odd and change of pace for a point and click.
esse jogo me da uma nostalgia do caralho! é simplesmente [b] PERFEITO! [/b] a riqueza de detalhes mostram o [b] AMOR [/b] que esse jogo foi feito, é incrível do começo ao fim eu queria [b] MUITO [/b] que ele fosse reconhecido, quem sabe um dia alguém divulgue ao grande público
An unexpected find which blew away with the twist near the end of the game. The art style is really beautiful with fully hand drawn animation that looks and plays so different to usual games. I was a bit hesitant when I thought there were stuttering issues but it turned out it was to be expected. Thankfully it was only at the very beginning of the game post which I barely noticed it. There's little help in terms of what you're expected to do next, but they are not too difficult to figure out. There are quite a few hints that suggest something is off - just look out for them. The achievements are mostly unmissable save a few and your second playthrough will be noticeably faster. The end credits explained quite a bit [spoiler] and you can't help but feel pity for the [i]dark wizard[/i] [/spoiler]. In all, a short game with great visual artstyle which will leave its mark even after completing it. My only gripe, there's no pause feature - pressing "Esc" merely brings the menu but doesn't pause the game. - 9/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $212K | 491 | 81% | $19.99 | |
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