
"True Game" is a work of suspense reasoning. The work tells the story that people in trouble are taken to a closed space and ask to get chips from others through different competitions. This work has a high degree of brain burning, exquisite picture and strong sense of substitution.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
评分 5.5/ 10 首先说明下,之前没有玩过橙光的游戏 刚玩半小时给我一种 《动物世界》+《狂赌之渊》 的缝合,但很可惜缝合的贼烂 两样的精髓都没有学到 -拉跨的剧情 即便是白线也不知道为何有这次游戏,幕后BOSS的目的? 游戏差不多从第10章开始就没剧情可言了,奥数奥数还是奥数 -刻板的人物形象 人物不鲜明立不住 黄绿两人毫无存在感,跟酱油角色没什么区别 刻板的反派 我看立绘都能看出 橙紫gal刻板 唯一有亮点的白,有闪光貌似没闪光一样 主角毫无人物个性 平平无奇毫无亮点 -有好感度貌似等于没有 通了白线和紫线 表示不明所以 -各位推崇的“奥数解密”在我这里表示为减分项 作为一个推理向玩家但是数学贼差的我表示通关仅靠SL (不要和我扯什么数学差怪制作组之类的,玩家是玩游戏的不是做作业,要真搞奥数咋不弄个奥数游戏?人家《动物世界》全程只有个石头剪刀布都能跌宕起伏,《狂赌之渊》那么多游戏借鉴都不会?) 很多地方该有选项的没有,不该有选项的一大堆 例如“拿箱子”游戏,按照提示,主角的箱子必然是 2 6 7之中的一个,而且仅根据推敲必然是6 实在不明白制作组非要拉长这个环节的选项的作用是什么 总结 打着“真实游戏”的旗号 让我全程没有带入感 通关过后 假大空顿然写在我表情上 白紫的结局全程“老爷爷看手机” 游戏全整奥数了哪来那么多感情线 实在喜欢奥数的打骨折可以购买
好垃圾的谜题设计和剧本
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 41 reviews with recorded playtime.
作者的语文功底不行,多出表述不明。游戏还没做完吧,番外内容不全。抛开大部分非原创的游戏缓解,剩下的部分也难看出投入了多少心思去做。总的来说,不推荐。
[h1] 你算的是甚么东西!(掀桌) [/h1] 确认获胜数的区间,下限包括自己输进去的数字,上限却不包括自己输进去的数字,你咋不让玩家穷举呢?评论说提示有误,我自己也觉得没必要,谁知道不看提示还是着了你的道。 论剧情,设定和发展不新颖,悬念揭示不足;论人设,最优秀的白也算不上出彩,其他的更是堪称比烂大会;论解谜,主要难点不在于思路而在于计算,狼羊游戏的解答有浓厚的机械降神味道(至少我自己这么觉得),最精彩的2/3游戏是在《弥留之国的爱丽丝》里面出现过的,而且正如我上面所说,答案的设置有误,整体游玩体验很差。 我明白这个作品是橙光游戏里的佼佼者,也确实有部分谜题可圈可点,但我是在steam上购买的,那我只能按照steam的标准来评测。这个游戏完全值不上32块钱的水平,半价都有点犹豫。还是去橙光玩吧,反正番外也没有太多内容。
good
斗地主这一关智商被碾压了。。。看到结果的一刻脑子瞬间爆炸hh 给了我一个很好的夜晚。 非常精彩,值得入手。
逻辑和推理爱好者颅内高潮,除了涉及经典的蓝眼睛与红眼睛谜题、囚徒困境、2/3平均数博弈、100瓶酒找毒药等,还有本土特色的斗地主谜题,还有大手子在指南中的全解析,虽然剧情有瑕疵,没想到橙光这款游戏还挺不错。 顺便安利一波日剧,toda的《诈欺游戏》
一天时间打完,游戏时间十一个小时玩完之后直接脑瓜子疼(有一些还得靠攻略),感觉数学已经完全还给老师了,整个游戏充斥大量奥数类解密以及心理博弈,玩完之后感觉三条线都莫名的戳我,可惜只有紫线给了个结局,其他都还未完待续。。。
拖延了很久终于把全部结局通关了,只能说,理科生玩着都觉得好烧脑,我只想安静看剧情发展,不想思考。里面那些关卡其实就很像《欺诈游戏》的风格但是相对简单一些……然后又是男主开后宫……傻逼的我果然最优先通关紫线
游戏人物个性鲜明,谜题也足够精彩,对话也比较深刻和诙谐。美中不足的是,对于游戏主办方的揭露部分较为敷衍,有什么目的?仍然留下了大量疑点。白小姐的结局有点看不懂,她只是一个AI机器人吗?为啥不能攻略绿小姐。。期待《True Game2》。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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