
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.57/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
THE REVIEW IS THAT THIS GAME IS VERY GOOD KOREAN AUTISM i'm pretty sure my lengthy nine hour play time is based on the fact that i started this game once but accidentally alt-tabbed out and organized my steam library, which by the way is massive, for 4 hours. also i played this game for 5 hours. the reason i have not played more is because i have learned how to act like a civilized human, the kind that always saves dessert for after dinner, and even though this game is like anime tactical rpg meets excel spreadsheets more formulas edition i have been able to keep my grubby mitts off it for now. also my steam library is so big i have twenty portable hard drives daisychained out of my computer and most of the games don't even play
喜欢这个类型的话就挺好玩的,剧情简单,战斗也不难,适合没事玩一会,可以随时退出战斗下次继续
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.6M | 11.7K | 94% | $19.99 | |
| $5.6M | 11.7K | 83% | $19.99 | |
| $5.5M | 15.6K | 90% | $9.99 | |
| $5.5M | 4.8K | 55% | $59.99 | |
| $5.5M | 28.2K | 96% | $9.99 | |
| $5.5M | 3.4K | 84% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19K | 62 | 81% | $6.74 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.4M | 5K | 88% | $29.99 |
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
корейский X-COM
好玩,快出DLC,钱有的是。
Get in the robot Shinji! And then blow it up. God i hate Detrons.
游戏的创意和框架很好,我非常喜欢这种养成元素丰富的SRPG。但美中不足的是,制作者需要考虑平衡这种收益。目前的问题是游戏单局时间过长导致这种养成收益降低变成了疲惫。如果制作者下一个游戏还是SRPG的话我建议要大幅减少单局时长,初期最多20分钟,后期要保证在5分钟或者更少的时间内完成。可以更少的时间完成单个地图,但是可以增加玩家反复尝试的概率。现在的地图过于冗长导致玩了一个地图就不想继续了,养成收益非常低。可以参考DISGAEA那种刷塔的模式,地图很小但是有无限增长的乐趣。
The best game ever! I am happy to buy it in steam
From what little i've played till now, this game is a vibe. Gameplay is xcom but more vertically complex or complex in general in a good way. Can't say much about the story yet but from what i've seen, there is no romance system (seriously looks like this game could use one with so many cool characters already in it). Hope they add it in the sequel.
Lots of games satisfy the strategy/rpg itch. This one satisfies the initial itch, only for you to find out that you now have worms. Worms that make the itch worse. Mastery Sets work the same way.
Improving the character from doing barely anything into killing machine through massive amount of mastery makes you feel good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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