
TrinityS condenses the thrilling elements of MMO RPG endgame encounters into a white-knuckle, "Boss Rush" cooperative online action game for up to three players. Skip the MMO level grind and face off against fearsome foes that require precise coordination to defeat!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 219reviews | 74% | — | $68.8K |
| $13.99 | 35ratings | 73% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ソロが機能してない
フレンドとやる分にはまぁまぁ楽しめます。 ※ノーマルのみCPUとプレイできますがバグを疑うレベルでAIがバカすぎるので、ソロの場合は絶対に手を出さないほうがいいですよ(笑)
見た通りFF14のおいしいところだけ適当に持ってきた感じ 初見3人集められるなら一日は楽しめる
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ff14 友達は必須
I like it a lot! It does exactly what it says it wants to - giving a unique little experience and streamlining raid positioning mechanics in a very comprehensive way. You 100% need 3 people for the real experience though. That mode doesn´t work with a CPU.
FF14の真似事をしたゲームだが、快適性は皆無。 NPCのAIはゴミ、DPSチェックがほぼウィザードに依存する為、ウィザードをNPCにすると火力のムラがひどい。 カメラは自分では調整できず、勝手にズームと引きになるので見づらいことこの上ない。 スキルを使うと硬直時間が発生するのでタイムラインを全部叩き込まなければすぐ被弾する。 FF14の戦闘に似せて、製作者のやりたいシステムくっつけたようなゲームだが、正直お勧めしない。
做出这个游戏的设计师一定是可怜的生活被网络和现实霸凌了才能想象出这种玩法。 第一天入库,想着和朋友玩玩前先熟悉下操作,我一个人和ai特么打了一小时,我奶你个锤子奶?好,AI不行是吧,我摇人 后边和朋友打的时候,本来被上班冲淡的记忆又特么给从垃圾桶里飞到我脸上了。 不聊画风音乐什么别的,我不了解那些,个人对那方面不算扣分点。 就你怎么好意思设计出这样的角色操作的?噢,我想要保持稳定输出我就得必须站桩?不是,这种设计方法它不是某个角色、职业的专属,而是特么整个游戏从头贯彻到尾的核心!从这一点上面我就已经对这个游戏感觉有点恶心了,不是高难度的重复挑战喜悦,而是感觉被强迫从小学一年一步到五三,更加离谱的是,读条硬控自己且不能打断,我真的有点气笑了,这比游戏对我而言就四个字: 【全程赤石】是的,从头赤到尾。 游戏难度是普通和困难,我不清楚你们对普通的定义是什么,大概是一个体育生可以吃核弹只会刻骨铭心的地步吧。我虽然反应和记忆不大好,自认算是中等水平的玩家了,很可惜我在这个游戏里体验不到一个新手从零开始的上手难度。技能AOE的判定时间离谱程度堪比我奶奶每秒3米的速度,就这个从看到技能范围的那一刻你就必须得舍弃输出去运动会,不躲?那我就让你飞起来!即死、击飞,DEBUFF,这些个玩意你们是真会用的,如果这时候我恰巧在放技能和后摇,那我就可以双手放开等队友拉了。你们不会还以为是自己设计的好吧? 我承认在我勉强赤完第一坨后,看到第二个时还稍微激动了下,然后就是反应时间不到2秒的左右半场刀,没提前背板?躺着吧你!到第三个时我才反应过来另一个问题,boss自身也是有不小碰撞体积了,可能会有人觉得这有什么大不了的,没事,埋下的伏笔总会回收的。 角色方面想说什么,回味下也就那样了,比起那些恶心人的地方来说,我竟然还会感觉不算那么蠢?TND,三种职业各司其职,说三个你真三个啊?技能还得靠一步步赤石来解锁,成长方面属实令人感到不适,倒不如说你也没更多选择了。再说就纯气话了,角色可以未来更新,但就算再出三个,六个,也丝毫不会影响你接下来的体验。 最后没通关,打急眼了,脑袋昏昏沉沉的,我也不知道我在批评些什么,唯一的记忆就是我离开游戏后必须发表一个差评,以及向其他打出好评的人致敬,你们是真正的强者(无贬义) 最后省流:别玩,快跑……(除非你真的饿了)
回來更新一下,這遊戲到底還會不會更新
Ну, пройшов я навчання. Мені там розповіли, як користуватися навичками, добре. Потім бос щось зробив, і я отримав 99999 шкоди. П'ять раз поспіль. Хто зна, що це було.
ハードモード遊べるようになりました
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $9.8M | 20.4K | 90% | $17.49 | |
| $3.5K | 17 | 76% | $7.99 | |
| $2.7K | 9 | 100% | $9.99 | |
| $2.5K | 20 | 95% | $4.99 | |
| $483 | 4 | 75% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.8K | 410 | 80% | $7.99 | |
| $68.8K | 183 | 93% | $9.74 | |
| $68.8K | 990 | 94% | $1.99 | |
| $68.8K | 220 | 79% | $12.99 | |
| $68.8K | 290 | 84% | $9.99 | |
| $68.8K | 248 | 91% | $6.99 |