
TrinityS condenses the thrilling elements of MMO RPG endgame encounters into a white-knuckle, "Boss Rush" cooperative online action game for up to three players. Skip the MMO level grind and face off against fearsome foes that require precise coordination to defeat!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 219reviews | 74% | — | $68.8K |
| $13.99 | 35ratings | 73% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Want to jump in to some MMO style raid boss fights without all the hassle, and for a great price? This is it. Best if you have two friends, but there is a Discord that I have recruited teammates off of before. Gameplay is smooth and pretty. Each character is essential in completing each boss, so everyone comes out with high spirits when you down a boss. Need more games like this.
2人でプレイしました。 ボスの攻略の仕方をあーでもないこーでもないと考えながら楽しめました! 値段以上に楽しめましたよ!
説明にあるようにボス戦をするだけのゲームでFFなどのレベリングなどの時間が取れないといったユーザーやああいったものに時間をかけるのが好みに合わない友達とかと遊ぶ分には非常に面白いゲーム。 おそらく発売当初に購入し友達とハードも含め一緒にもう一回やろうということでやった。 技などの調整があり、しっかり考えてくれていそうなので、その点の面白さや快適さは十分変わらない面白さだった。 しかし、このゲームの味方CPUのAIがかなりひどい状態になっており2年前の記憶であれば、AIは結構各々の役割をしっかりとこなしてくれて、動くこと、動かないことなどに対応してくれていたため、全ロールでクリアすることは自分の腕次第といったところが多かったが、おそらくアップデートの影響か異常なほどイカレ行動(ヒール足らない、タゲを取らない、DPSを出しきらない)をとるようになってしまった。 3人でプレイするようなら非常に面白いゲームだが、ゲーム内ミッション、実績などまでクリアしたいという人は、 ハードモードがCPUを連れていけないことも加味すると、1人やるなら、買うゲームではないと思う。 改善されたのに気づいたらまたレビュー変えようとは思いますが、どのぐらいの速度で対応されるかわからないので、一旦待った方が賢いと思います。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
先告诉大家解决联机BUG的方法、以窗口模式(不是窗口全屏)进入房间就能完美解决!希望被联机BUG困扰的玩家能看到吧! 然后是评价和建议 狒狒代餐 其实挺好玩的,但是困难模式的数值设定非常离谱第一关就打不过去了,要么就要优化机制比如说BOSS能够在某些阶段消除地上的火圈不然根本没有操作空间,作为FF14高难玩家能够理解用数值降低容错率的方法但是机制方面就要进行更多的优化。希望制作组不要放弃…但是估计也是要放弃了,只有个别玩家的支持我估计不足以让制作组再次用心打磨?但是我个人还是真诚的希望有机会看到这款游戏的完善。暂且给个好评支持一下,但是实际上制作并不用心,数值、建模、职业等等还有很大的提升空间,如果能投入更多的话一定是个好游戏【不过本身这类游戏题材就比较冷门吧包括FF14也是只有很小一部分玩家热衷打副本。 所以也理解被制作组放弃吧 哎
While the core idea of the game is unbelevable fascinating ( to the point where this formula could easily be the next big thing ) This game does not function in its current state. If you have 2 friend, RIGHT NOW, who will purchase this with you and play it. Then have fun. If not, YOU SHOULD NOT BE PURCHASING THIS GAME. If you dont have 2 friends on standby to play, you will be fighting bosses with NPC helpers, and the game loses all its charm. No players online means you cant find a room
Fun little game with friends, surprisingly in depth raid mechanics
谢邀,人在读条,刚被打飞 该说什么呢,先说什么呢? 玩家机体是要一直站着叠被动回蓝的,一动就掉光光,技能是使用了就不能取消,灵活性很低 boss大部分技能都是短抬手,高于18岁的人躲不掉,能看得清的技能都差不多要你引导或者跑远,嘻嘻 基于以上两点,你大部分时间都是: 1.没躲掉机制,不死就残 2.出机制的时候在读技能,回到1 3.虽然你躲开了,但是你被动掉光了,没吃到伤害但是还是有负反馈 对的,对的,机制你跑没跑对都不会觉得开心XD 部分boss有dps检测,叠满5层被动的法师一般都能a过去 当然,如果你因为跑机制掉了被动,那么就需要捏着个输出技能过年用 死了能被拉起来是好事,但是没有无敌时间真的让我笑死了,很喜欢我刚起来就被aoe贴脸然后躺回去的样子 对了,打完boss随机给一个技能也是活全家的设计,光打一遍拿不到全部技能,而且打到最后都不一定能配出自己想要的技能组 想要初见靠反应就完全通关是接近不可能的,你需要把大部分boss的技能轴背下来才能保证自己的状态足以应对下一个机制 只有三个角色和6个boss,实际上又挺固定的 人机也很屎,用奶妈和他们打,第一个boss都过不去 和好homo们打了快七个小时,终于普通模式过关,并没有成就感,而是一种解脱感 总结来讲,如果不是ff14讨伐爱好者、有朋友能陪你打几个小时的玩家、有钱不知道怎么花的富哥、或者一定要玩这游戏的哥们,那我并不推荐购买游玩
ボス戦に特化したアクションゲーム。 MMORPGの周回要素を残しつつプレイしやすい難易度になっているのでオススメ。 ただし敵のギミックが分かるまでは辛いかもしれない
A bit clunky, you need at least one or two friends to play due to low player count, but a unique concept to have a few hours of fun
サーバーが不安定で「やや不評」評価になっていましたが、 ゲーム自体はとても楽しめたので応援として「好評」を入れておきます。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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