
The Trine series is back with its biggest adventure! In their fifth outing, the Heroes of Trine are pitted against dastardly and duplicitous villains, who will stop at nothing to seize control of the kingdom. The clock is ticking to save the world of Trine!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 8 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.5Kreviews | 89% | — | $1.5M |
| $10.49−65% | 848ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная игра во всех отношениях. Головоломки, сражения, отличный сказочный визуальный стиль и такая же музыка. Пятая часть Трайна, это всё тот же Трайн, но в этот раз масштабы игры сильно увеличились: уровней стало больше, уровни стали длиннее, головоломок и их разнообразия больше, больше сражений, больше способностей. Всего стало больше, чем в предыдущих играх. Не хватает только русской озвучки. Рекомендовал бы всем, кто любит головоломки, чуть-чуть подумать и хорошие игры.
进游戏用了一万年时间 玩一小时休息一下吧 退出去了 再进来 又用了一万年
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Korean, Polish, Russian +4 more
| $29.99 |
| 163ratings |
| 90% |
| — |
| not modelled |
| $29.99 | 49ratings | 92% | — | not modelled |
| $29.99 | — | 95% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,就是感觉有点力竭,太费脑子了
除了第四章的boss有点逆天,其他的和前几作一样经典有趣。
喜欢画风!期待和朋友一起玩
永遠可以無腦入的系列,等待新作ing
[b] Красивая картинка [/b] как и во всех остальных частях серии, также головоломки над которыми придётся подумать тем более на высоком уровне сложности, но непонятные первые 2 босса до прохождения которых без гайдов сложно додуматься, такая же проблема и у сбора опыта [spoiler] в начале 19 главы есть 3 кристалла опыта которые находятся за полем зрения и без гайдов их практически не найти [/spoiler], Головоломки ближе к концу игры теряют свой смысл из-за появления магнитной палки,
+++
[h1] 画面、关卡、剧情、音乐跟《Trine4》在同一水平 [/h1] 画面、关卡、剧情、音乐跟《Trine4》在同一水平。 美中不足的是感觉记忆点比《Trine4》少。《Trine4》好几个场景、音乐、对白让我印象深刻,《Trine5》印象深刻的地方不多。 当年我玩完《Trine4》,写了一篇长文讲述我有多么喜欢、我为什么喜欢《Trine4》。这一次没有这种冲动,只想挑挑毛病。 [h1] 有些地方质量下降了 [/h1] 感觉低级 bug 变多了,比如战斗音乐播放错误、翻译字幕丢失等。 技能变多了,但是技能之间没能很好地结合。 有些技能互相重复:冰箭、光盾都能暂停物体,光盾、反重力都能浮空物体,智索、分身都能穿越障碍,火箭、光盾都能驱散迷雾…… 有些技能设计有缺陷。用光盾浮空的物体不能做支撑,不能踩、不能拴绳子,一踩浮空就失效。我理解设计者的用意,防止这个技能太强,让关卡没有挑战性。我不是说不该设限,而是不该用如此生硬、反直觉的方式设限,应该可以把技能设计得更自然。 因缺少限制而过于强大的技能也是有的。法师的焊接技能就过于强大,让高耸的峭壁和宽阔的峡谷不再有难度。所以加了这个技能之后,关卡的丰富程度下降了。 技能重复和技能缺陷导致某些技能刚学会的时候会用,后面露脸的机会很少。 机关种类变多了,但是有些机制缺少指引,比如用火箭点燃火把可以驱散迷雾,冰冻的机关可以反射光线…… 设置界面变差了。《4》的设置界面右边有预览,到《5》没有了。 [h1] 单人游戏 [/h1] 我是单人玩家,只玩了单人游戏。我把《Trine4》当作传统解谜游戏来玩,可选扩展技能都没开。 在《4》和《5》的宣传视频里,宣传的重点都是多人游戏,多人游戏似乎是游戏的主体。从我的视角来看,我觉得这有点背离游戏的初衷。Trine 是什么?是三个角色共用一个身体,这是游戏的出发点。多人游戏背离了这一点。 [h1] 谜题难度选项是一个败笔 [/h1] 《5》还添加了谜题难度选项,你可以选择普通或者困难。我认为对于解密游戏来说,这是一个败笔。 游戏的谜题总是有难的有简单的,本来这是一件很正常的事,我不会多想。 现在有了难度选项,我在普通模式碰到简单的关卡,我会去想这个关卡是不是简化版,困难模式的关卡才是完成版? 我切换成困难模式。在困难模式中,有一些关卡很难,我要用类似卡 bug 的方式过关。过关以后我会产生怀疑,这是正确的过关方式,还是我真的卡了 bug?我没能用自然的方式过去是不是因为有机制我没学会?普通模式下,新机制有引导教学关,困难模式下,会不会默认你已经学会了,所以没有教我?困难模式是不是在普通模式的基础上把难度推到极限的结果?我玩解密游戏的乐趣在于体会设计师的精心设计,如果普通模式是设计师的原始版本,那么就会体现设计师的意图。而极限难度的版本,当然是不会保留设计师的意图的。现在我直接玩极限难度的版本,是否体会不到设计师的用心了? 所以我普通模式和困难模式都玩得不安心。 我承认我违反了游戏规则。开发者要求玩家第一次玩用普通模式,我不想玩两遍,所以没有遵守。
as always on top
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 1.4K | 80% | $29.99 | |
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| $1.5M | 4.8K | 66% | $14.99 | |
| $1.5M | 5K | 76% | $9.99 | |
| $1.5M | 2.5K | 80% | $19.99 |