
The Trine series is back with its biggest adventure! In their fifth outing, the Heroes of Trine are pitted against dastardly and duplicitous villains, who will stop at nothing to seize control of the kingdom. The clock is ticking to save the world of Trine!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 8 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.5Kreviews | 89% | — | $1.5M |
| $10.49−65% | 848ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
法师二段跳和战士滑翔太强了
Просто ужасная игра
Perfeito!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Korean, Polish, Russian +4 more
| $29.99 |
| 163ratings |
| 90% |
| — |
| not modelled |
| $29.99 | 49ratings | 92% | — | not modelled |
| $29.99 | — | 95% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра с каждой частью становится всё красивее, визуальный стиль у игры просто чудесный. А атмосфера сказки и фэнтези захватывает на протяжении всего прохождения. Механики игры пытаются разнообразить, но немного раздражает, что от части к части персонажи забывают прокачку и способности. В итоге к концу каждой части ты получаешь почти те же способности, плюс ещё парочку переработанных механик. Многие элементы интерфейса доработали и сделали удобнее. Сюжетно игра максимально простая и абсурдная, но лёгкий юмор это спасает. Головоломки пытаются разнообразить: местами успешно, местами не очень. Но сложными их назвать нельзя, и это хорошо для такой игры. Сражения не сильно изменились. Хаоса, как в прошлых частях, уже нет, но снаряды не всегда хорошо заметны. Сражения с боссами несложные. Того хардкора, который был в прошлых частях, здесь нет и есть время потупить и разобраться, что именно от тебя требуется во время сражения. Уровни стали чуть более затянутыми, и особенно ближе к концу некоторые из них проходятся где-то за час+, что довольно много. С другой стороны, контрольных точек стало гораздо больше и они стали удобнее, а возможность отслеживать, где и на какой точке было что-то пропущено, сильно спасает. В общем, как и прошлые части, игру советую, особенно в коопе. Кооп здесь до 3 игроков включительно. Также советую пройти игру на все достижения, они все хорошо сбалансированы. 10 имбо-щитов Понтиусов из 10. DEVELOPERS: The "Friends in High Places" achievement does not seem to be awarded correctly to all players. only host received it. After replaying the boss fight in single-player, the achievement still would not unlock. Chapter 16. I found out that this happens because a new profile slot is created when joining via an invitation. Please simply fix this issue by giving the player the option to either create a new profile slot or load an existing one when joining. This would solve a lot of problems.
解锁"究极好运"这个成就,一直打的最后一关boss,硬是玩成魂类游戏了
本身战斗手感就拉跨,打个小怪就只会搞各种群殴型的设计,真特么没水平
классная игра на двоих , весело проводить время с девушкой
Big fan of the Trine games, I have played the first 4 and always enjoyed them. Finally getting to play this Trine 5 in co-op, I've done all the previous ones in single player. They still keep coming up with really cool puzzles to solve with these three characters. The introduction to new abilities for each character as you progress through the campaign is very cool and you can spend points to unlock modifications for them. None are needed and mostly change up how they work in combat. Boss fights are pretty cool, but the puzzles/platforming is the real star here as always and it does it well. Around 4 hours in so far, around chapter 8 I think, and there was only 1 puzzle we got stuck on and had to look it up on YouTube mostly because we just didn't know something was possible to do. Figured everything else out so far and some of them are in ways that I'm not sure if it's how the devs intended, and those are always the coolest things I love with games like this and Portal when you do that. My only gripe with the game is that the camera sometimes gets in the way, like it follows the other player off in a direction and now I can't see a section on my end. I hope they can find a way to avoid this for Trine 6 which is releasing soon and we're excited to play.
老少皆宜
无聊,我反正感觉不好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 12.8K | 95% | $14.99 | |
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| $8.1M | 15.3K | 95% | $19.99 | |
| $2.2K | 25 | 92% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 1.4K | 80% | $29.99 | |
| $1.5M | 8.2K | 95% | $12.99 | |
| $1.5M | 2.3K | 72% | $19.99 | |
| $1.5M | 4.8K | 66% | $14.99 | |
| $1.5M | 5K | 76% | $9.99 | |
| $1.5M | 2.5K | 80% | $19.99 |