
A physics-based puzzle platformer in breathtaking 2.5D. A haunted prince's nightmares are leaking into the waking world — chase him down as wizard, knight and thief, solving puzzles of fire, water, light, magnets, electricity and more. Play solo or with up to three friends, online or in local co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 2 → 1.14/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14.3Kreviews | 89% | — | $7.8M |
| $5.99−80% | 2.4Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The opening hours made it seem like a strong candidate for the best game in the series. Returning to 2.5D after the disappointing third entry was the right decision, and the colorful visuals, smooth movement, and expanded object interactions initially felt excellent. However, the experience began to wear thin after seven or eight hours. Some puzzles, especially the optional challenges, demand one very specific solution and often turn into frustrating trial and error. Creative alternatives frequently fail simply because the game was not designed to recognize them. Combat is repetitive and unremarkable, while the camera can become irritating during optional puzzles, constantly shifting when standing near the edge of an area and interfering with experimentation. Still a solid and attractive cooperative platformer, but one that gradually becomes more exhausting than enjoyable, 4\5
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 10.3K | 94% | $24.99 | |
| $7.8M | 11.3K | 92% | $29.99 | |
| $7.8M | 11.4K | 61% | $24.99 | |
| $7.8M | 34.8K | 94% | $14.99 | |
| $7.8M | 29.2K | 92% | $14.99 | |
| $7.8M | 18K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 12.8K | 95% | $14.99 | |
| $8.1M | 15.3K | 95% | $19.99 | |
| $4.8M | 9.2K | 63% | $21.99 | |
| $681K | 9.2K | 78% | $4.99 | |
| $653 | 42 | 43% | $0.99 | |
| $10.8M | 21.1K | 47% | $34.79 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 521.6/day in the week to Jul 16 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Simplified Chinese, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese, Czech +2 more
| $29.99 |
| 300ratings |
| 92% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy divertido
挺好玩的,
66666666666666666666666666666666666666666666666666
[h1]推荐指数:9.3/10[/h1] Recommendation Rating: 9.3/10 作为合作游戏中的佼佼者,延续了本系列一贯的巧妙解谜玩法,且作为单人,双人,三人游玩时关卡均会变化,让该类型的合作游戏让重复游玩的体验大大提升,好评! 我是和两个朋友一起通关的,对应的三个人不同职业以及解谜中负责不同的工作,经常需要“讨论战术”,不同的主题关卡会突出不同角色的专属能力,让每个人站在自己所选择的职业中能以不同的角度直接看透谜题。 最让我喜欢的是美轮美奂的背景和让人一眼看过去就很舒服的画风,在推关卡的途中随手一截图就是一幅艺术品。 ———————————————————— As a standout in cooperative games, it continues the series' signature clever puzzle gameplay. Plus, whether you're playing solo, with two, or three players, the levels change, which greatly enhances replayability for this type of co-op game—definitely a positive! I played through it with two friends, and with three different classes and each person responsible for different tasks in the puzzles, we often had to 'discuss strategies.' Different themed levels highlight each character's unique abilities, letting everyone view the puzzles from their chosen class's perspective. What I loved the most were the stunning backgrounds and the visually pleasing art style that’s just comfortable to look at; stopping to take a random screenshot along the way often results in a piece of art.
好玩!和伙伴本地联机玩的
haowan
真的好玩两个人
I really enjoyed playing this one with my close friend! the combat improved, definitely a big improvement from Trine 3.
摒弃三代拉胯 3D 视角,回归经典 2.5D 横版玩法,算是系列口碑回暖之作。法师、盗贼、战士技能分工清晰,解谜存在多种解法,单人游玩松弛解压,双人联机欢乐度翻倍。愿大家都能享受这一趟童话冒险。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.