
A physics-based puzzle platformer in breathtaking 2.5D. A haunted prince's nightmares are leaking into the waking world — chase him down as wizard, knight and thief, solving puzzles of fire, water, light, magnets, electricity and more. Play solo or with up to three friends, online or in local co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 2 → 1.14/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14.3Kreviews | 89% | — | $7.8M |
| $5.99−80% | 2.4Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After the misstep of [b]Trine 3[/b] - I didn't even see its unfinished plot referenced, I guess it's gone down in-universe as an unimportant quest of the heroes? - Frozenbyte arguably played it safe for the better here, dialing back to the 2.5D gameplay that made especially [b]Trine 2[/b] so great. It's good to be back to the original gameplay and overall puzzle design, sprinkled with some new features like the elemental arrows, especially the versatile ice arrows. Of course you'll often be left scratching your head, but there's also that pleasant "Eureka effect" when you crack one puzzle and move on to the next. A lot of passages don't even have a single possible solution, or at least a single way to reach it, underscoring the thought and quality behind many puzzles. The game is also fairly longer than its predecessors (especially [b]Trine 3[/b]). Combat was never [b]Trine[/b]'s forte and it's possibly even weaker here, as you get forced to fight bunches of monsters in restricted arenas. Not even the presence of some creatures that are weak to Zoya's elemental arrows, or some more offensive abilities for her and Amadeus, make it much better. I however enjoyed the few boss fights that require the player to make good use of all the abilities of each character; ironically the final boss is the easiest of them. [b]Trine[/b] has always looked pretty and this episode is no exception; in fact, I'd go as far as saying it's one of the best-looking games of 2019 by virtue of its art direction, great use of color, and many breathtaking vistas in the backgrounds, even more amazing for passages that have no bearing on the gameplay and are meant only for quick traversal. Not content, the artists even crafted a wide variety of scenarios. The magic is only broken a bit when characters are seen up close; something about the faces and their texturing doesn't sit right with me, but I'm really nitpicking here. Despite the constant brain-teasing, the combination of the visuals and the pleasant soundtrack give, at times, an almost cozy vibe to the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 521.6/day in the week to Jul 16 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Simplified Chinese, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese, Czech +2 more
| $29.99 |
| 300ratings |
| 92% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
25块值了,内容超多,解法不唯一,和朋友一路邪修过去
三人成行居然要两个人玩才能勉强不卡,三个人直接寸步难行,加速器局域网radmin各种手段都拿出来了还是动不动掉线,隔壁爬山8人mod我们没一个掉线玩你这游戏能一小时掉5次,我给你打好评我是这个
Si elegis al gordo te rascas las bolas mientras los otros dos piensan, GOTY
If you want to disturb your mental peace you should download this game. The developer can suck my ♥♥♥♥, the puzzles are so ♥♥♥♥♥♥ up the last DLC boss fight is, in one go which feels like having your ♥♥♥♥ chopped up. Why someone make this type of boss fight. Developer please get a life ♥♥♥♥ you. Thanks.
垃圾联网,体验感非常不好
狗屎联机....我恨你
calkiem git gierka zamienaisz sie w ludziki w laseczke fajnom i inne takie tak to git gierka polecam zagac z kolegami
Взяли, чтобы вместе с друзьями пройти, конечно, не читая отзывы, ведь остальные части нам очень понравились. Решили затестить, и через 10 секунд игра просто выдает ошибку. Что мы уже только не перепробовали, проблема оставалась. Прочитав комментарии, понимаешь, что разрабы забили на нее еще в год выпуска, потому что проблема идет изначально. Естественно возврат, но если вы хотите поирать в одного или с рандомом, то пожалуйста
画面、谜题与协作体验三位一体的冒险童话。除了总是掉线以外还是很值得体验的经典2.5D横板卷轴解谜,感谢朋友超有耐心一同与我在精美的动态插画里穿梭跳跃。喜欢冷杉水域的水流植被,雪顶高地的冰雪气流,獾博勒小木屋中透过的光线,还有噩梦学院城堡外的梦幻星空。 [h3]联机体验不佳[/h3] 这个土豆服务器呀,联机真是掉得人没脾气,且每次重进作为客机端都要重新分配技能点,偶尔死亡还会刷新在好几个关卡之前,需要跑个半马回来。后续用的玄学方法是客机掉线后不要再次邀请,而是通过选择之前同伴创建的游戏加入,好像有维持时间稍微长一点[strike]的错觉[/strike]。 [h3]解谜思路稀奇古怪[/h3] 三个角色的技能排列组合能够构成花式过关方式,游戏的魅力正是在这种切换与协作的时刻时被无限放大。技能过剩到后半程时常会有“不知道正确解法但是过也过来了”的神奇体验。相比键鼠,手柄在切换物体时稍微有点难以选中,尤其是在后期可交互物体较多/切换更频繁的时候。还有感觉绳子的物理引擎有一点点奇怪,射手的精灵绳索配合法师的钢球你甚至可以左脚踩右脚就上去了(?),以及到最后都没完全研究明白法师的【弹弹球】【冰冻瞬移】要怎么发挥作用。角色技能树在尾声没能获得更好的教学引导或使用场景稍微有些遗憾,会让人下意识一直用最基础(最逃课)的方式,导致时间久可能会有一定的重复感。不过视觉上的精美奇幻又很好地缓解了解谜过程的疲劳。 [h3]全收集十分友好[/h3] 每一小关独立分开且标注经验瓶数量,可以补收集对成就党非常友好。有范围及数量提示,让找隐藏成为一件并不令人反感甚至乐在其中的事情,这一点要夸夸。另外奔着全收集去,于是和朋友疑神疑鬼的对话基本全程如下循环: “上面有东西吗?” “你觉得这里有东西吗?” “别走,右边有东西?” “下面应该没东西了吧?” “左边可能藏东西吗?” “这里总不能还有东西了吧?”
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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