
A genre-twisting tactical runner where you maneuver, fight, think, sacrifice and evolve – all ON THE RUN.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 436reviews | 75% | — | $72.4K |
| $6.99 | 14ratings | 59% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Never thought I'd be so casual with cannibalism. Then I played this game! Laughed my butt off when I got an achievement for NOT eating anyone in a level, without the game acknowledging that I achieved it because I ate half the tribe in the previous level to buff up my food supply.
It was pretty hard for me to adjust controls of a game, splitting your tribe and merging so fast is definitely requires quick reaction time)
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Spanish - Spain, Portuguese - Portugal, Ukrainian, Simplified Chinese*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is surprisingly deep and addictive tactical runner that breathes fresh life into the genre (even though it is and looks like an old game) by blending high-speed reflexes with intense resource management. Rather than a simple obstacle-dodging game, it presents a brutal, prehistoric survival journey where you must guide your ever-growing (or shrinking) tribe across procedurally generated landscapes to reach the legendary Big Pass. The game’s core hook is the ability to split and merge your tribe on the fly to navigate environmental hazards like quicksand, rivers, and predators. Resource management is constant; you must balance hunting for meat and gathering berries with the risk of losing tribesmen. In desperate times, the game even features a dark, tactical "cannibalize" button to keep your strongest members alive. The detailed pixel art captures a gritty, Neolithic aesthetic, accompanied by a tribalistic soundtrack that keeps the tension high during every run. Whilst the difficulty can be a bit too much, but successfully navigating a complex series of encounters without a scratch is immensely rewarding.
Tribal Pass is a nice little pixel-art game. You have a shaman and a tribe, they run through a landscape from the top of your screen to the bottom. While doing so they eat the food they are carrying. When the food reaches zero, they starve. Luckly your tribe is hunter and gatherer at the same time and there are opportunities to get more food on the map. Bushes and Elk for example. However, ether are also predators and deadly elements in the map like rivers. You have to avoid those by changing formations. Since the different (deadly) optical follow each other rather fast you have to change foramation rather fast. And you also have to switch between what your tribe carries in its hand (empty hand for picking berries, spears to hunt and torches to see in the dark and ward of predators). In switching formation and equipment while keeping as many of your men alive and gather more food lies the challenge. Its not complicated or complex. A nice little game to pass some time – do not expect to much. Personal I liked the idea and the art stile…
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⡀⠀⠀⣀⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⠀⣼⣿⣿⣦⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⣀⠀⠀⠀⠀⢸⣿⣿⡟⢰⣿⣿⣿⠟⠁ ⠀⠀⠀⠀⠀⠀⢰⣿⠿⢿⣦⣀⠀⠘⠛⠛⠃⠸⠿⠟⣫⣴⣶⣾⡆ ⠀⠀⠀⠀⠀⠀⠸⣿⡀⠀⠉⢿⣦⡀⠀⠀⠀⠀⠀⠀⠛⠿⠿⣿⠃ ⠀⠀⠀⠀⠀⠀⠀⠙⢿⣦⠀⠀⠹⣿⣶⡾⠛⠛⢷⣦⣄ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣧⠀⠀⠈⠉⣀⡀⠀⠀⠙⢿⡇ ⠀⠀⠀⠀⠀⢀⣠⣴⡿⠟⠋⠀⠀⢠⣾⠟⠃⠀⠀⠀⢸⣿⡆ ⠀⠀⢀⣠⣶⡿⠛⠉⠀⠀⠀⠀⠀⣾⡇⠀⠀⠀⠀⠀⢸⣿⠇ ⣠⣾⠿⠛⠁⠀⠀⠀⠀⠀⠀⠀⢀⣼⣧⣀⠀⠀⠀⢀⣼⠇ ⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⡿⠋⠙⠛⠛⠛⠛⠛⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⣀⣾⡿⠋⠀
Это действительно нетипичный раннер, где каждая секунда на счету, и нужно не только быстро реагировать, но и просчитывать ходы. Механика "думай, уклоняйся, жертвуй и расти" реализована очень интересно. Приходится балансировать между риском и наградой, принимать непростые решения, которые влияют на дальнейшее прохождение. Игра требует концентрации и стратегического подхода, что делает ее очень увлекательной.
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什么都好就是不好玩的典型代表
If this came out for the SNES in 1992, it'd be a 10/10, cost $59.99 and start a whole genre of games called "pass-like" that'd define the next 5 years of gaming history. But it didn't, it came out in 2016, is a 5/10 and cost me $0.75 instead of the $160 it'd be adjusted for inflation from 1992. What does that mean? Idk. Is it worth a few quarters? Yeah. Sure.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $221.6K | 4.9K | 96% | $2.99 | |
| $7K | 76 | 72% | $4.99 | |
| $3.8K | 14 | 100% | $12.99 | |
| $1.8K | 47 | 100% | $1.99 | |
| $402 | 12 | 100% | $1.99 | |
| $135 | 4 | 100% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72.4K | 327 | 30% | $6.99 | |
| $72.4K | 183 | 55% | $14.99 | |
| $72.4K | 508 | 74% | $4.99 | |
| $72.4K | 828 | 89% | $5.99 | |
| $72.4K | 138 | 91% | $19.99 | |
| $72.4K | 226 | 86% | $9.89 |