
A new tactics RPG from the team who brought you the Bravely series and Octopath Traveler. An epic tale, brought to life with stunning HD-2D graphics. Make difficult decisions in this story set against a backdrop of the war-torn continent of Norzelia.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.8Kreviews | 80% | — | $7.2M |
| $59.99 | 1.1Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The entire game is 10 minutes of fighting proceeded, followed by and interrupted mid-fight by 1+hour (minimum) of cutscenes where characters repeatedly vomit the same exposition over and over. The game is named "Triangle Strategy" because you will be forced to read the same tedious exposition 3 times per chapter, at minimum. Pixel art concept is abused to death. Voice acting is solid but is ruined by the egregious pauses/thought bubbles of the 2d characters. It is the worst of both worlds of voice acting and trying to emote 2d pixel sprites. Either way, you will be forced to read the same exposition and broken character growth over and over again. The voice acting is actually pretty good but when combined with 1990's level of sprite emotes, the endless cutscenes become exceedingly tedious. The pixel graphics are standard fare. I welcome AI so I never have to see eye-watering pixel filters spewed over lazy art. The story is standard "le church is epic bad" tropes. Tactics games from 20+ years ago make this an embarrassment. Some more recent games illustrate even more how bad this game is by comparison. Realizing one must play the entire game 4-5 times to get all endings, characters and dialogues is insulting to the customer. Long past are the days we could play a game and 100% it in one playthrough vs artificially forcing us to play BS branching paths due to lack of ability to create a complete, coherent story that can be accessed in one, long satisfying game. These mental midgets couldn't comprehend 200 hours of content in one playthrough and instead add artificial, contrived "decisions" that rely on 99% of the same gameplay with one screen of difference at The End. This is a $19.99 game at best, better if you can get it below that price point. Apparently I'm supposed to play through the same endless exposition 5+ times to complete all the useless chat boxes. No thanks. Glad to see other companies stepping up to fill the gap Square refuses to. EDIT: after playing the last chapter, I am beyond disappointed and moved to laughter. The characters seemingly start he game with severe head wounds that keep them from thinking or doing anything sensible and in the last chapter the head wounds apparently develop sepsis and all reason and logic is completely gone. Characters start making decisions that have no basis in reality or would EVER be made by the character. The plot relies on characters being very stupid then developing into full blown schizophrenic behavior.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.2M | 10.1K | 94% | $19.99 | |
| $7.2M | 7.3K | 74% | $24.99 | |
| $7.2M | 29.1K | 97% | $9.99 | |
| $7.1M | 8.4K | 88% | $21.99 | |
| $7.2M | 14.1K | 97% | $24.99 | |
| $7.2M | 14.2K | 96% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $719.7K | 1.7K | 92% | $19.99 | |
| $58.7K | 117 | 92% | $11.99 | |
| $27.6K | 77 | 92% | $12.99 | |
| $3.7K | 8 | 62% | $14.99 | |
| $3.5K | 31 | 100% | $3.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The tactics gameplay is decently good here. Unfortunately, the amount of time in between those combat sections is way too long - often bogged down by a number of unnecessary things. Dialogue is really drawn out, with some very hit or miss voice acting. Before every battle there is an exploration phase where you can run around and find loot while talking to NPCs and party members. This gets old the third time you're rounding the same village layout. Every "cutscene" has to be selected from the overworld map, needing a loading screen in and out of it. And then you're back at point one every time with the overly long dialogue. Levelling and upgrading your party also requires loading in and out of an area, with a couple of different NPCs involved. Small things like this do add up to a lot of "paperwork" time. If these gripes were more streamlined I could see it knocking off several [i][b]hours[/b][/i] from the average completion time for this game. To that end, I don't recommend unless you have a lot of time to commit to this game and don't mind pretty subpar writing.
amazing combat but bland and cringe dialogue ruined the political plot for me, and all the characters are the average jrpgs tropes nothing new here
I want to like this game... but it's boring as all get out. 20-40 minutes of mid-tier storytelling just to get to one battle. I played it for 15 hours, got bored, then did an entire playthrough of FE3H again before I turned my steam deck back on. Triangle Strategy just can't compete. I've played worse games for more time because they let me get right to combat. (Fell Seal, I'm looking at you.) The combat is pretty challenging on Hard. I certainly struggled with a few missions. It's very pretty in that Octopath style diorama way. The game makes interesting use of the 3D terrain in the exploration portions of the game. Yet, this too is an exhausting slog. There's an opaque "Conviction" system that somehow lets you get better at convincing your allies to go down the story route you want. There is no way to inspect your conviction or see how much of it you have or how much of it you need to meet certain goals. What's the point of a game mechanic that you can't discover anything about? If that didn't turn you off, the game runs perfectly on steam deck.
겉포장만 거창할 뿐, 내실 있는 개연성은 찾아볼 수 없는 전개. 장대한 정치 군상극을 표방하지만, 인물들의 행동 당위성이 심각하게 결여되어 있음. 작위적인 스토리 전개에 "도대체 왜?" 라는 의문과 한숨만 남는 각본. 도저히 끝까지 플레이 하지 못하고 하차함.
Triangle Strategy is such a beautiful experience, especially for anyone who grew up loving classic tactical RPGs. What I love most about this game is how it manages to feel modern while still capturing that wonderful retro feeling that made older strategy games so special. The pixel-art-inspired visuals are absolutely gorgeous. Every character, environment, and battle scene has so much personality, and the HD-2D presentation gives the game a unique charm. There’s something nostalgic about looking at the characters and watching the story unfold—it reminds me of the golden era of classic RPGs, but with a fresh and beautiful presentation. The story is another major highlight. The political conflicts, difficult decisions, friendships, betrayals, and moral choices make the world feel alive. Your decisions genuinely feel important, and I really enjoyed having to stop and think about what kind of path I wanted my characters to take. It isn't simply about choosing the “right” answer; sometimes every choice has consequences. The tactical combat is also incredibly satisfying. Positioning, elevation, character abilities, turn order, and team composition all matter. Winning a difficult battle feels rewarding because you know it came from your own planning rather than simply having stronger characters. But perhaps my favorite part is the feeling of playing it. Triangle Strategy has that cozy, nostalgic quality that reminds me why I fell in love with RPGs in the first place. The beautiful pixel-style art, memorable music, detailed characters, turn-based battles, and long-form storytelling create an experience that feels like a love letter to classic games while still standing confidently on its own. There is something genuinely lovely about games like this. They don't need to rely on flashy graphics or constant action to keep you interested. They give you time to explore the world, get attached to the characters, think about your decisions, and simply enjoy the journey. If you love classic tactical RPGs or miss that old-school feeling of getting completely absorbed in a story-driven game, Triangle Strategy is absolutely worth experiencing. It feels nostalgic, thoughtful, beautiful, and incredibly charming. A wonderful modern game with the heart and soul of a retro classic. ❤️🎮
10/10! This might very well be the best strategy RPG I've played. Better than both Tactics Ogre and Final Fantasy tactics, and that's saying a lot. Graphics are gorgeous, characters feel unique, the story is very engaging and interesting, and I just love everything about this game. I CANNOT understand what people mean when they claim that the story is bland with bad voice acting. I mean, I'm hooked! And while the voice acting isn't superb, it's definitely good... with the only exception being the very first line from the little kid when the game starts; that guy sounds like a robot. :D I'd love to see Triangle Strategy 2!
It is a good well crafted story, but I don't think you can name it full game :) Because 75% of time you speak, speak, speak again and speak. Walking, speaking and only 25% are fights. As for me - it is very boring builds, boring game, after 9 hours wanted to end it as fast as I can and forget. Nothing similar to FFT or Tactic Ogre, even not close. Just one time game due to respect to Square Enix. UPD after 21 hours. It is one of the most boring tactic games I ever played. You are not playing, you are reading, reading, reading and again reading. If I want to play interactive stories, I would buy such genre. No interesting builds, no interesting skills, no interesting combinations, equipment, routes. Pretty linear heroes development,. Awful system of morality/loyalty/utility which you even don't know how much points you collect (in first run) - which is annoying, you are playing like blind cat or with guides.
Great game if you like tactical RPGs/strategy games. I do want to elaborate a bit on the story everyone seems to praise, and maybe temper the overwhelming positive narrative a bit. It's a great video game story--perhaps one of the best I've played--but it's not a great story on its own. The actual story (characters, themes, setting, plot) itself is fine. Pretty standard western medieval fantasy stuff. Some twists are moderately interesting, whereas others are just beyond absurd. Minor spoilers, but one country is somehow able to sneak multiple armies right to the capital of another country, completely by surprise. Note: the main countries in this story are only 30 years removed from a terrible war with each other. It beggars belief that the country on the receiving end of this ass whooping would have no scouts or intel about neighboring troop movements. This is just one of many examples of mediocre to bad plot elements. However, what makes the story a great video game story is that your choices actually matter! The plot meaningfully changes based on major decisions you make, and other things--like character recruitment--changed based on the accumulation of minor decisions you make. So, would I read the novelization of this story? Absolutely not. Am I, however, eagerly awaiting finishing my first play through so I can play again and make different choices.
Listen. for a mere $10 more than Triangle Strategy, you can buy both current releases of the FF7 Remake. At its $60 price point from the same developer, Triangle Strategy is barely worth looking at. It's merely "OK" in almost every respect. The presentation is all right. I appreciate their doing full voiceover work...but it's pretty middling with a few notable exceptions. The gameplay loop/combat are pretty repetitive and simple for an SRPG game at this price point. The characters are basically just single-note tropes. What finally convinced me to stop playing and leave this review was the writing. I was actually kind of enjoying the story until Chapter 6, when the villain puts his plan into motion. There is a scene where he literally turns his back on one of the greatest warriors in the realm that he is attacking to monologue. At any point during his grandiose speech, that character could have ended the game right there by just stabbing him in the back with his spear. He wouldn't have even needed to move from where he was standing to put an end to the whole situation. Your party, along with this ineffectual warrior then flee the scene with the enemy's forces right on their heels...only to end up at the castle gate waiting for the aforementioned ineffectual warrior to get them a boat. Despite the enemy being hot on their heels while they have only one place to go, and despite the lever that opens the gate being RIGHT THERE, the party just kind of...stops. Takes some time for some exposition. Chit-chat. It's the most ludicrous thing I've ever seen in an RPG, and it turns absolutely everything that might come after into a contrivance. Why didn't the warrior act? Because the rest of the plot needed to happen. Why wasn't your party run down by the superior forces of the enemy? Because the rest of the plot needed to happen. If this were priced at something closer to $20, I might give it a hesitant recommendation as a serviceable RPG for that price. At $60? No way. The value for money just isn't there. You want to drop that kind of money on a Square/Enix game? You can buy the FF7 Remake for just a few dollars more, Tactics Ogre Reborn (One of the original and best SRPGs) for $10 less, the entire Final Fantasy Pixel Remaster series (FF6 alone is worth the price), or hell, just buy Chrono Trigger (quite possibly the greatest 16-bit RPG ever produced) for $15, and use the rest to take your significant other out for dinner or something.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.