
Fight through endless hordes in trials bestowed by constellation patrons. Upgrade skills, collect relics, and craft broken builds in true roguelite fashion! Rediscover the fantasy behind the words hack and slash and bullet heaven. Will you survive the densest monster Survivor-like ever created?
Modeled estimate, not a reported figure. How we estimate →
About
Trials Survivors is a roguelite that fuses the simplicity of survivor-style gameplay with the loot-driven depth of hack and slash RPGs. Each skill is hand-crafted and endlessly upgradeable, letting you forge unique builds as you face trials set by the constellations. Overcome the odds, embrace the loot, and ascend into an unkillable god.

As an agent of the stars, you must complete their Trials, survive impossible odds, and push back the encroaching darkness.
Choose from multiple archetypes to define your starting loadout. Your main spell is aimed manually, while all other spells auto-target nearby enemies, letting you focus on movement, survival, and securing loot.

Each run is divided into Trials, cosmic challenges that test your skills, such as surviving for 3 minutes or defeating a set number of elite enemies before time runs out, escort relics or destroy ominous totems...
Completing Trials rewards you with experience and upgrades. Collect new spells, enhance your powers, and build devastating synergies to unleash chaos.

Collect Relics, powerful remnant of power that boost any of your stats.
Relics are a part of the permanent progression and unlock more player power in every run...
Each relics has an associated cost, leveling gives you increased relics capacity and it's up to you to shape the fantasy you want to play.
Also, there is no level cap, you can keep leveling to infinity and beyond.
Each Relic grants stats: from global additional projectiles, to increased pierce, extra chain count, bonus damage, and more !
If a stat exists on a spell, chances are there’s a Relic that can supercharge it. The result?
Absolute build freedom, and total disregard for visual clarity.

We love monster density. This game was built from the ground up to handle absurd numbers of enemies and projectiles on screen.
Our dream? To let you craft an overpowered build worthy of the greatest Hack&Slash games, in under 30 minutes of survival gameplay. And we truly believe we can deliver on that promise.
If that sounds like your kind of chaos, we’d love to have you on board.
5 Classes
7 Constellations
95 Spell Evolutions
2 Biomes
Relic Merchant (It's a fox)
Tons of Monsters
Super Cool Soundtrack
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
시간이.. 아주 잘가네..
시간때우기 좋음
48479+47+9
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Japanese, Polish, Portuguese - Brazil +17 more
Hours played at review time, across 178 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I very much enjoy this game. For under £10 its already only 50p an hour of entertainment and I won't be stopping anytime soon. Devs are currently updating frequently with additions and balances. some abilities and characters are 100% harder to use than others but the devs seem keen to work on that. Different abilities are all quite fun to use and evolve. They feel satisfying and are quite pretty to look at. Currently a varied, even if small range of abilities to use, but again the devs are actively adding new abilities. Gameplay loop feels good. Repetitive in a nice way (easy to chill out with). Progression between runs feels good and unlocking characters is well paced imo. Moving up the difficulties feels nice and the new endless mode is great, so many times my build has only really become powerful in the last missions of the run and the run completes before having a chance to really use it so this is perfect. I've seen some critiques of the escort mission type, idk I like it personally, means you need a build that can hold its own over just finding a chokepoint and hunkering down. Good value game if this kinda thing is your bag. However: At later rounds there's a lot of visual clutter on screen (different mob types, ability spams etc) and multiple times a run I'll lose the mouse cursor so some accessibility or other options to fix that would be great (transparency settings for abilities?, customisable cursor?) I'm also convinced though that if, for example, I design a build for a fire run, every ability APART FROM THE FIRE ONES will cycle through >:0 I'd really like to see some kind of damage merging in future. Fire currently causes ignite and cold causes chill, I think it'd be cool if I hit an enemy with both and it causes another effect like shatter which might ramp up damage the more its hit or something. Just hope the devs stick around :)
畫面讚
可遊玩東西太少,無太多變化,
很好玩,一直有事做,杀时间利器。很多技能看描述很拉,实际效果很不错,有一定探索乐趣,制作组是用心了的。希望后期可以增加局外内容(只针对无尽模式也可以),比如元素转换、技能融合或者是词条自由组合之类的变化
이 게임은.... 괜찮긴한데.. 뱀서류라고 하기에는 1판에 1시간 가까이 걸리는 너무 긴 호흡을 가지고 있고 일반 희귀 레어 에픽 레전더리 가 뜨더라도. 그건 최저값이 높을 뿐이지 그 안의 수치를 잘 봐야됨. 고작 2단계인 희귀의 최대 수치와 레전더리의 최하 수치가 같음... 나쁘진 않지만 아직 갈길이 멀어보이는 게임
such a fun game, nice art style and plenty of build options for runs
сойдет, но скажем честно соулстон сурвайворс не переплюнула. но играть весело
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