
Fight through endless hordes in trials bestowed by constellation patrons. Upgrade skills, collect relics, and craft broken builds in true roguelite fashion! Rediscover the fantasy behind the words hack and slash and bullet heaven. Will you survive the densest monster Survivor-like ever created?
Modeled estimate, not a reported figure. How we estimate →
About
Trials Survivors is a roguelite that fuses the simplicity of survivor-style gameplay with the loot-driven depth of hack and slash RPGs. Each skill is hand-crafted and endlessly upgradeable, letting you forge unique builds as you face trials set by the constellations. Overcome the odds, embrace the loot, and ascend into an unkillable god.

As an agent of the stars, you must complete their Trials, survive impossible odds, and push back the encroaching darkness.
Choose from multiple archetypes to define your starting loadout. Your main spell is aimed manually, while all other spells auto-target nearby enemies, letting you focus on movement, survival, and securing loot.

Each run is divided into Trials, cosmic challenges that test your skills, such as surviving for 3 minutes or defeating a set number of elite enemies before time runs out, escort relics or destroy ominous totems...
Completing Trials rewards you with experience and upgrades. Collect new spells, enhance your powers, and build devastating synergies to unleash chaos.

Collect Relics, powerful remnant of power that boost any of your stats.
Relics are a part of the permanent progression and unlock more player power in every run...
Each relics has an associated cost, leveling gives you increased relics capacity and it's up to you to shape the fantasy you want to play.
Also, there is no level cap, you can keep leveling to infinity and beyond.
Each Relic grants stats: from global additional projectiles, to increased pierce, extra chain count, bonus damage, and more !
If a stat exists on a spell, chances are there’s a Relic that can supercharge it. The result?
Absolute build freedom, and total disregard for visual clarity.

We love monster density. This game was built from the ground up to handle absurd numbers of enemies and projectiles on screen.
Our dream? To let you craft an overpowered build worthy of the greatest Hack&Slash games, in under 30 minutes of survival gameplay. And we truly believe we can deliver on that promise.
If that sounds like your kind of chaos, we’d love to have you on board.
5 Classes
7 Constellations
95 Spell Evolutions
2 Biomes
Relic Merchant (It's a fox)
Tons of Monsters
Super Cool Soundtrack
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 180 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,实在是太好玩了!! 什么时候我才能叠到无敌,站着不动就能通关呢?
รสชาติดี ให้ข้าวเยอะมอนเยอะสะใจ แต่พลังบางอันแม่มฮาแปลกๆ ไม่รู้มันใช้ได้จริงไหม 8/10
재밌어요~.. 같은 장르의 모바일게임을 해봤었는데도 재밌네요.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Japanese, Polish, Portuguese - Brazil +17 more
Hours played at review time, across 180 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
圣洁之地与净化火焰不相容,圣洁之地不释放
잼씀 정복완료
Prosta sprawa: gra po prostu daje dobrą zabawę :)
having lot of fun, all these Path of Exile skills are awesome, i wonder if some of the devs are ex PoE devs
Game is Awesome
혹시 자동으로 무한모드에서 자동으로 다음 스테이지로 가는걸 만들생각은 없는지? 다음스테이지로 넘어가고 자동선택되고 이정도만 되도, 다른 제안도 없어질만큼, 상당히 좋을 것 같음 불공평 + 난이도를 아무리 올려서한들 덜 힘든 난이도로 해서 정착하고, 천천히 올라가는거나 힘든 난이도로 해서 올라가나 그냥 별 차이는 없는듯, 힘든 난이도해도 경험치가 그냥 그래서 거기서 거기라고해야하나? 그런걸 반복하는중에 정말 2~3분 마다 이걸 눌러주는게 얼마나 피로도가 있는지 알아주었으면함 개구리 이벤트 생긴게 뭔지 궁금해서 호기심에 500층 넘던걸 항복하고 다시 시작했는데, 괜히 한거 같음... 그래서 다시 올라가는중임 이번엔 그냥 갈때까지 갈생각 하나 말하고 싶은건 스킬이 난사되다보면 스킬 투명도가 10이어도 정신없는건 똑같은거같음 10아래나 0도 생각해봤으면 함
간단하게 즐기기 좋은게임
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $928 | 6 | 83% | $5.99 | |
| — | 0 | — | — | |
| $8.9K | 39 | 72% | $7.99 | |
| $123 | 1 | 0% | $4.99 | |
| $4M | 21.8K | 90% | $6.99 | |
| $1.3M | 2.4K | 78% | $9.74 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.1K | 571 | 56% | $14.99 | |
| $108.1K | 347 | 65% | $12.99 | |
| $108.1K | 912 | 70% | $4.99 | |
| $108.1K | 383 | 75% | $7.99 | |
| $108.2K | 417 | 91% | $6.29 | |
| $108K | 618 | 98% | $9.99 |