
Trial of the Gods is a collectible card game based in the world of Siralim. Collect over 100 creature cards with unique traits and use them to battle against the gods. Features a lengthy campaign with two difficulty modes, along with randomly generated post-game content!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TLDR: It's a solid game at its core, but lacks that special something. For now. The devs are planning more content to round out the game, so take this as a review for the release build. In-Depth: Gameplay involves playing cards to flip opponent's cards. It's heavily based on Triple Triad, the FF8 mini-game thatq many fans consider the best in the series. It adds a twist- each card has its own traits, adding a layer of depth/mechanics that players can play around. It's easy to get into and slightly harder to master, but anyone familiar with card games in general will find themselves right at home. With short games, it has an addictive "Just One More" pull to it, but there are several design concerns I have about the structure and direction of the game. The game has a pull factor in its core gameplay. There is, unfortunately, no push factor beyond a few achievements and grinding for cards. There is no meta purpose as an incentive to keep playing, such as card modding in FF8. No PvP. No Player skill tree to incentivize growth or allow for unique, personalized deck-building beyond the cards themselves. Levels literally do nothing aside from rewarding a random card on level up. As such, It feels like there are very little returns for the time you invest. This, in my opinion, is a serious design flaw. Art style is acceptable, considering the genre. It's defined and coherent as a whole, but might not appeal to the masses. The simple retro UI and font choice is reminiscent of the main series. It works there. I don't think it was a good choice here, personally. It makes the game feel cheap and of lower quality than it actually is. The music as a whole is great (Torun's Realm and the Boss Battles in particular are fantastic), but the main theme (while nice) creates listening fatigue over long periods of time. Overall very thematic, with great instrumentation and vibes. Maybe just randomise the song that plays in the Stables? Sound design is fairly lacking. There is very little impact when you play a card or flip one over, both visually and aurally. It makes the game fairly unsatisfying to play. Considering roots in Triple Triad, which is immensely satisfying to play, this is something that it fails to deliver on. Replay value is on the fence, right now. Theoretically, there should be a great deal of things to do in the endgame- collecting cards, upgrading them, and just having fun playing... but there's nothing exciting to work towards, personally. It's easy to stop and question "why am I still playing this?" in the game's current iteration. For players that enjoy a casual grind to kill time, it'll do. But quite frankly, without a PvP function (which I believe is in the works), the game gets old fairly quickly. Still... you have to wonder how they would balance the game at that point, and if the player pool would be sustainable in the long run. The game is stable and has low CPU cost. Conceivably runs on a potato. No issues here. Overall, I recommend this simply because Thylacine Studios are great developers that actually take player feedback into account, so I have high hopes for the game over the coming months. Whether it meets expectations or not is another matter, but I'll give them the benefit of the doubt.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Siralim é uma franquia de roguelikes de invocação de monstros comparada por muitos a "Pokemon de adultos" - Nessa versão, um jogo de cartas colecionavel com mais de 100 criaturas, bem interessante, pois nao copia hearthstone. Confira uma oiadinha básica no jogo: https://www.youtube.com/watch?v=JXyPo6vInK8&t=533s [h1] Confira a análise do Jogo 🎮 [/h1] ===[ É Pay to Win? 💰 ou pay to skip? ⏱️ ]=== ☐ Sim, lootbox e afins quem tem 💰 vence ☑ Não se aplica ou só cosméticos ⚖️ ☐ Só se quiser pular estágios ou grind (Pague pra pular) ⏱️ ===[Grind/Nivel de repetição/farm ⚒️]=== ☑ Nenhum ☑ Só se voce ligar para rank/placar ☑ Não é necessário para progredir ☐ Algum grind ☐ Grind médio ☐ Muito Grind ☐ Insano ===[Jogabilidade 🕹️]=== ☐ Tente não viciar - nivel crack ou heroína ☐ Muito boa ☑ Boa ☐ Nada Especial ☐ Marromenos ☐ Ruim ☐ Desencana, pule pro proximo ☐ Que jogabilidade? melhor olhar pro teto ===[Audio 🎧]=== ☐ Obra prima ☐ Muito Bom ☑ Bom ☑ Decente ☐ Não tão ruim ☐ Ok ☐ Repetitivo ☐ Ruim ☐ Muito Ruim ===[ Base de Jogadores 🎯]=== ☐ Criancinhas ☐ Todos ☐ Casuais/Camponas ☑ Medcore™ Gamers ☐ Gamers Hardcore ☐ Tryhards/Proplayers ===[ Gráficos 🎨]=== ☐ Batata rodando paint.exe ☐ 8 bit retro mal feito ☐ Muito Ruins ☐ Ruins ☑ Decentes, ok ☐ Bons, acima da média ☐ Lindos ☐ Melhor que a realidade! ===[ Otimização 🎚️]=== ☐ Batman Arkham 1ª Semana ☐ Ark Survival Evolved ☑ Média ☐ Otimizado ☐ Extremamente bem otimizado - Como conseguem? ===[ Preço/Qualidade 💸 (CxB)]=== ☑ Preço Integral ☑ Coloca na Lista de Desejos ☐ Marromenos ☐ Refund o mais rapido possivel ☐ Só se te interessar muito ☐ Nem de graça ===[ Requisitos do PC 🔥]=== ☐ PC da Xuxa ☐ Minimo ☑ Medio ☑ High end (menos de 4 anos) ☐ PC da NASA ===[Dificuldade/Curva de Aprendizado ♟️]=== ☐ EZ PEASY LEMON SQUEAZY GG AXEI FAZIL ☑ Console (Casual) ☑ Exige pensar sobre o que esta fazendo ☐ Facil de pegar o básico/ Dificil de virar mestre (Xadrez) ☐ Dificil mecanicamente (bate e rolalike) ☐ Dificil intelectualmente (Dwarf Fortress+) ===[Ajuda aos iniciantes? 📖]=== ☐ Faça esse curso e assista essa série de videos primeiro! (CK2) ☐ Não, se vira! ☑ Sim - Tutorial decente ===[Duração do jogo/conteúdo ⏳]=== ☐ Bem curto ( 0 - 2 horas) ☑ Curto ( 2 - 10 horas) ☐ Algumas horas ( 8 - 20 horas) ☐ Longo ( 30+ horas) ☐ Sem fim (Depende do Jogador) ===[ História/Lore 📜] === ☐ História? Q? ☐ Cliches e chatices, mas ainda melhor que filminho ☑ Ok ☑ Boa ☐ Incrível ===[ Bugs 🐞]=== ☐ "Acesso antecipado, Sobrevivencia, PVP, Construção" ☐ Bugs horrorosos ☑ Alguns bugs ☑ Bugado mas engraçado ☐ Nada, roda perfeito ===[ Inovação 💎]=== ☐ "QTE + Cinematics + Scripts = Cinematic Experience" ☐ "MOBA + Battle Royale + Card Game" ☑ Baseado no jogo X, mas com Y diferenças ☐ Inovador ☐ Não existem categorias para descrever - Cria um novo estilo de jogo ===[ Comunidade/Nivel de Toxicidade 🎭]=== ☑ Quase Zero / Elder Scrolls Online/Warframe ☐ Alguma toxicidade / Maioria dos jogos online (Street Fighter,Dark Souls, WoW, etc) ☐ Toxicidade média / CS:Go - COD - BF -PUBG e outros FPS ☐ Toxicidade alta / League of Legends/ Overwatch / Dota ☐ Não existem categorias para descrever - nivel maximo de toxicidade ===[Servidores 🥔]=== ☑ Sem problemas (ou é singleplayer) ☐ Algum lag/problemas de conexão ☐ Acontecem problemas de conexão pelo menos 1x por sessão ☐ Ping e latencia são um problema ☐ Desconexões e problemas são comuns ☐ Impossivel jogar online ===[Status/Saúde do jogo 🤒]=== ☐ Sempre vários jogadores ☐ Sempre tem jogadores ☐ Um pouco dificil de encontrar pessoas para jogar ☐ Tente achar um grupo ou comunidade que ainda joga ☐ Quase nenhuma alma viva ☐ Morto/RIP em peperoni ☑ Single Player ➥ Veja minhas outras análises! ⤵⤵⤵⤵⤵⤵ ➥Não se esqueça de seguir o meu [url=store.steampowered.com/curator/7655908-Panda-dos-Games/] curador [/url] para análises e dicas! E siga também no [url=youtube.com/channel/UCnIeM3YmUEg0-cBHjCU66qQ] youtube [/url] e também no [url=twitch.tv/pandadosgames] twitch [/url]
TLDR: this is a very fun card game and I highly recommend it. It is an offshoot of the wonderful Siralim game series, but you do not need to know anything about that game to fully enjoy this one. TotG is not a deck builder so much as a game wherein you use you cards to battle for tactical positions and then win new cards, allowing you to change up the deck of SIX cards that you take to each battle from your stable of cards that you grow through winning games. The matches are short and highly tactical and good card placement and deck synergy is absolutely rewarded, but it's not a brain burner. You have perfect knowledge of the AI deck, and should play according to what you think they will do, while always keeping track of field advantage (more of your cards showing than theirs). The music is minimal but catchy and well-done, and the story fits fine, but it's the gameplay, and the difference that a single card or smart synergy has that really makes this game much more than a filler. Highly recommended.
The core gameplay loop isn't very enjoyble and there are quite a few repetitive animations that make the engagement even worse.
I just didn't find it to be very engaging for me. You're probably better off playing the card games in Final Fantasy VIII and IX.
This CCG is well worth it, might've gotten it for free but the game is so much fun :D Very refined, simple, clean, no hiccups in any of the gameplay. Plays true to being based off of Triple Triad & Tetra Master. Really well done :)
video review: https://youtu.be/1kPp-r-5ySo written review: Trial of the Gods: Siralim CCG is a card game most similar to triple triad from final fantasy. If you never played triple triad, the basic rule is - every card has a number of each direction on it, you have a 4X4 board, when you place a card and its side touches a card side that has a smaller number than yours, you gain a point. Now before I get into pros and cons, I must tell you that Siralim CCG took this concept and added a whole bunch of extra rules to it, so it's not just triple triad. For example, if your card's number that is touching the other card is twice as big, you take the other card to your side and gain two points. If it is just larger than the other card's number, the card becomes grey as it belongs neither to you nor your opponent. Now if you or your opponent put a card with a bigger number next to a grey card, even if the number is not twice as big, the card will turn the same colour as the card with the bigger number and either you, or your opponent will score those points. Almost every card also has a special ability, such as, some card will get stronger by sitting in your hand for longer, others will debuff the cards next to them by 1, others will buff ally cards and so on and so forth. Lastly there's also a system of card advantage - cards are divided into different categories based on their element and some elements are strong against other elements, meaning that if you place a card that's strong against your enemy card, your card will automatically gain a +1. This is without getting into extra systems, such as perks and enchantments. Siralim CCG took triple triad and made it into a quite complex game, but not so complex that it would be too difficult for the average user. Pros: - see, me trying to explain to you the rules of Siralim CCG make it sound so much more complex than it appeared after I did the in-game tutorial. The game has an excellent tutorial that takes about 3 minutes to do that explains gameplay perfectly. - as you continue playing extra layers of complexity open up. There's a perks system, where you unlock perks depending on which colour cards you use most often and then can slot those into perk slots that gradually unlock as you level up. There's also an enchanting system, where you can sacrifice cards in order to strengthen a card, change its special ability, or upgrade it by a tier. - while you can probably play yourself into a courner, I had no issues going through the game on the normal difficulty. I got stuck several times, but it was nothing I couldn't handle after I rethought my deck. This makes Siralim CCG into a decently challenging game that at the same time is not too challenging for your average player. - after I finished the game I unlocked the same game all over again on the hard difficulty together with an endless mode. There's replayability available in here! It took me 5 hours to get through the full game on normal. - there is a local versus mode. Both players can use the same save file if they wish for an equal competitive ground as well. Cons: - game options are very basic. You can change the volume of sound, music and take it out of fullscreen. You also can't really back out of a match when you have started it, you have to wait to lose if you did something wrong and want to change your deck (you can't just surrender) and when you lock into a world to go through, you can't just suddenly decide that you want to try a different world instead, you're locked into it until you win. - A single playthrough consists of going through 5 different tiers of worlds, each tier having 3 worlds and each world having 6 levels. The game does have a variety in music, but music only changes roughly when you reach a new tier, meaning that for about an hour at a time you'll be listening to the same music over and over on a loop. This gets pretty stale after a while. - your enemies are very one dimensional. One will complain about being tired, another one will be very angry, the third one will complain about having to play a card game against you instead of being able to beat you in real battle. The writing and the story in this game is absolutely the most barebones. Overall: Trial of the Gods: Siralim CCG retails at 10.20£ and I think that it's definitely worth it. Siralim CCG doesn't have the greatest story, visuals or sound, but one thing that it does do well is gameplay. So well in fact that so far it has kept me entertained for 5 hours.
Masa üzerinde kartlarla strateji dolu hamleler ortaya koyabileceğiniz bu oyunda; rakibinize karşı galibiyet almak için çaba gösterebilirsiniz. Oynanışta ise belirlenen alan üzerine rakibiniz ve siz çeşitli kartlar yerleştirip, sizi galibiyete ulaştıracak hamlelerde bulunmaya çalışabiliyorsunuz. Bu hamlelerde bulunurken de birtakım özellikleri de göz önünde bulundurarak, etkili stratejilerle mücadeleyi kazanmak için çaba gösterebilirsiniz.
This game reminds me a lot of card city nights. Great job you guys
Non-shilling TLDR: I've never played "Triple Triad", but I did play a game called "Creatures of Aether"; and I really wanted to play something similar with depth. This game... a creature collecting deckbuilding card flipper gives you so much time to learn and love it and diversify how you play EVERY single time. Buy the game! Long form review after I hit the 24 hour mark.
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