
Craft, farm, build and cook! In Travellers Rest you will have to use all the available tools to become the best tavern keeper in the realm. Create unique dishes and drinks to please your customers as you discover the world and its colorful characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 27 → 10/day in the week after.
About
Craft, farm, build and cook! In Travellers Rest you will have to use all the available tools to become the best tavern keeper in the realm. Create unique dishes and drinks to please your customers as you discover the world and its colorful characters. Take your establishment to the top in this exciting new adventure!
Expand and manage your own fantasy tavern. Customize it with furniture and other decorative elements to improve your reputation. Do not stop until you have the tavern of your dreams!
Hundreds of customers are waiting to be tended to – serve them a nice mug of beer or kick them out if they start to bother the others! Earn mountains of gold and become the best tavern keeper in the land.
Discover new recipes and create unique dishes and drinks to please your customers. Of course, you will have to get your hands on the best products to keep them satisfied – craft hundreds of items and furniture to take your establishment to the highest level!

The realm is full of colorful characters and things to do. Take a couple of days off and explore to discover all that the realm has to offer – you are sure to find something useful for your tavern on your journeys!
Have fun playing online in games of up to 4 players! Team up with your friends to explore the world, or set them to work at your tavern! (And you won't have to pay them any gold for it!)
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 18.2Kreviews | 88% | — | $8.6M |
| $13.49−25% | 153ratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1094 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
对于我来说,这个游戏目前是不推荐的 我是从最开始开始玩的,当时也没有左边的城镇,买东西还得靠邮箱。我本身是非常喜欢种田+经营的游戏的,当时玩的感觉不错,就是没有什么内容(我的游戏时间都是在那时候玩的),之后就不玩了 。之前一直看游戏在更新,想着回来继续玩,然后我发现内容完全没有进步,酒馆经营完全没有任何变化,一样的做菜上菜雇佣人做订单,之前是什么样现在还是什么样,更新了一大圈只是加了好多好多的人,加了好多好多的地方,以前邮箱能做到的事现在得跑去其他地图(速度还是龟速) ,完全没有什么营养。 还是我理解错了,咱们的游戏玩法根本不是酒馆经营,而是探险打怪升级游戏?我真的很想问现在到底在更新些什么东西?对游戏真的是有用的吗?加了魔法等内容真的对游戏内容和玩法上有什么实质性的作用吗? (我还是想吐槽一下,之前看那个被冰封的矿工,我以为有什么剧情任务最后能解救出来,当时很期待,没想到就是去山上温泉打水就行了,纯粹的跑图)
To go further in the mines you have to spend all the material you get in the mine. To get a resource you have to first get a ton of that material so you can upgrade your equipment to reach that material. Specifically you need 45 cobalt ingots to make a cobalt axe or pickaxe but the big nodes of cobalt are behind a wall you need a cobalt axe or pickaxe to mine. So in order to get the cobalt you have to go for the little nodes of which there may be 0-2 per day that give you enough for half an ingot. Its murder.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.6M | 9.7K | 83% | $29.99 | |
| $8.7M | 7.3K | 44% | $29.99 | |
| $8.7M | 25.2K | 96% | $8.99 | |
| $8.6M | 84.4K | 90% | $6.24 | |
| $8.7M | 26.1K | 94% | $9.99 | |
| $8.6M | 5.5K | 85% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.6K | 167 | 95% | $9.99 | |
| $1.8M | 3K | 96% | $14.99 | |
| $172.3K | 484 | 50% | $9.99 | |
| $7.6K | 17 | 71% | $11.99 | |
| $523 | 5 | 80% | $3.99 | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Turkish, Japanese, Korean, Portuguese - Portugal, Simplified Chinese, Russian +11 more
| $17.99 |
| — |
| — |
| — |
| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not Stardew in a good way. Unique, but familiar. Really fun with lots to do, even in early access. Very excited for the teased new Magic City too. Played Local Split-Screen with my partner and have had an all-round pleasant experience. Luckily, no game breaking glitches. Some quirks that you get used to, but nothing catastrophic. We've agreed that we're kind of done with Stardew. We've done everything in it that we wanted. This game fills the gap perfectly. Whilst being Stardew-esque, it offers a completely unique experience with plenty of mechanics. The development team have been non-stop updating the game too. Mine, tavern, fishing, farming. Whilst some things feel familiar, they are different and unique enough to give something new. With 70 hours, and 38 hours in our current save, there's still tons more to do and unlock. Lots more to come too!
とってもおすすめします!お料理楽しい、お酒つくり楽しい、犬と一緒に素材採取も楽しい、猫と一緒にお客様のおもてなしも楽しい、お魚釣りも楽しい、バイトと一緒にお店まわすのも楽しい、鉱山で謎解きも楽しい、お店改築も楽しい、素晴らしいゲームです!こんな素敵で面白いゲームを作ってくださって、ありがとう!
Tolles Grundspiel, aber der Multiplayer ist aktuell eine Enttäuschung Positiv: Der eigentliche Spielinhalt, das Tavernen-Management und die Mechaniken machen im Kern richtig viel Spaß. Das Spiel hat enormes Potenzial. Negativ: Der Multiplayer wirkt (ist) leider völlig unfertig. Es gibt keinerlei Intro und absolut kein Tutorial für Mitspieler. Wer das Spiel nicht vorab ausführlich im Singleplayer gespielt hat, ist komplett verloren und weiß schlichtweg nicht, was zu tun ist. Neuer Content ist zwar prinzipiell schön, aber die Entwickler sollten ihre Prioritäten dringend überdenken: Bitte erst den Multiplayer fixen und spielbar machen, bevor neue Inhalte nachgeschoben werden. Aktuell für Koop-Spieler leider keine Empfehlung. Daher gibts einen Daumen runter. Great core game, but multiplayer is currently a huge disappointment Pros: The core game content, tavern management, and mechanics are genuinely a lot of fun. The game has massive potential. Cons: Multiplayer feels completely unfinished. There is no intro at all and zero tutorial for players. If you haven't already spent time playing single-player, you are completely lost and have no idea what to do. While new content is generally great, the developers urgently need to rethink their priorities: please fix and polish the multiplayer first before adding more content. Currently not recommended for co-op players.
Abandonware
No sé porque tengo una adicción a los juegos pixel, lo juego desde que salió cuando no tenía muchas actualizaciones y a medida que van sacando cosas nuevas me vuelvo a viciar, es muy original el estilo que tiene , me encanta, es una mezcla de stardew valley, si bien stardew es más de cosecha, travellers aparte de cosechar y tener tus animales y producción también tienes tu cervecería lo cual lo hace más interesante.
sarhosslarin agiz kokusunu cekmek icin harika bir oyun yalniz medieval temali bir oyunda saclari lgbt bayragi gibi rengarenk insanlar ne ariyor aq?
游戏长期可玩性不多,剧情很少,一款半成品游戏,像是不受宠的后妈孩子 游戏本身还是很好玩的,喜欢经营类游戏的玩家可以尝试一下,前期肝一点,后期雇佣员工就可以做甩手掌柜了 主要是经营废弃酒馆,收集各种食材种地酿酒做饭,可以养畜牧,可以建房间留宿客人,可以自定义DIY房间,可以钓鱼下矿,树只可以砍自己家院子里的,升级建造各类设施,一步步走向酒馆大亨 温馨提示:没有地图,提示很少,需要玩家认真探索并阅读npc对话 总的来说可肝可放置,节奏慢一点也没关系,放点音乐玩起来还是很惬意的
I have never been this kind of person before, but the updates ruined this game. Mainly, the addition of mandatory minigames in order to progress the story. The minigames range WILDLY in difficulty from 'insultingly easy' to 'how is your average person supposed to beat this' (with the latter being the capybara hot spring minigame, the main catalyst of me turning on this game). All of which take away from why I got this game, which was to run a tavern/inn. Also, they overtuned the economy so that the early game is physically painful if you try to have any employees at all, which they introduce at level 6. If they want employees to be that expensive, have them be introduced later on, when your profit margins are better. Also, the story just feels pointless to me. I played this game pretty early on and found it more enjoyable in earlier versions. I'm sad to say that unless there's some major changes, especially in regards to the random minigames they added for the sake of having more content, I likely will not be playing this game again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.