
Transport Fever is a railroad-focused tycoon game. Players start in 1850 and build up a thriving transport company. As an emerging transport tycoon, the player constructs stations, airports, harbors and makes money by connecting areas requiring transport services. Build up your own Empire!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 10.8Kreviews | 83% | — | $10.9M |
| $4.49−85% | 127ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
0111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111222222222222222222222222222222222231351521684165820,/9889,87151418khtrojteworko
it is very fun but i wish you could drive or fly the locomotives
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Russian, Czech, Polish, Simplified Chinese, Traditional Chinese, Italian, Portuguese - Portugal, Ukrainian +1 more
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tiden flyver afsted
416 stunden alles geil hier (:
The crashes just destroys the enjoyment of the game. ..save your money, go buy Mashinky instead..
Good
Transport Fever est un jeu qui est longtemps resté dans ma bibliothèque. Et puis je l'ai installé et m'y suis mis. Je l'ai commencé en difficulté intermédiaire et je dois avouer qu'il m'a fallu le recommencer 4 ou 5 fois avant de faire des bénéfices car, inexorablement, durant mes premiers essais, mon compte en banque dégringolait dans le rouge. Maintenant ça va. Il faut dire que la tache est immense et que je ne savais pas trop par quel bout commencer : développer le transport de passagers ou celui de marchandises ou les deux ensemble. Fallait-il beaucoup investir et donc s'endetter ou rester prudent et attendre que mon compte en banque quitte le rouge pour le vert ? Ces questions, vous vous les poserez et vous ferez vos essais. Surtout persévérez, ne vous arrêtez pas à votre premier échec. Maintenant, j'en suis au stade où j'étudie la carte et réfléchis aux moyens de développer mes villes en satisfaisant leurs besoins et donc en développant les réseaux de transport. Petit avertissement, c'est un jeu qui est chronophage ; perso, je m'installe devant mon ordinateur et reste là durant 4 ou 5 heures. Une dernière remarque, un point qui m'a surpris au début et auquel je ne fais plus attention maintenant, c'est le calendrier en bas à droite qui défile à une vitesse tellement rapide ; pour vous dire, j'ai 95 heures de jeu et je suis en l'an 2000 alors que j'ai commencé en 1850 ; le temps passe vite, c'est une remarque que je fais souvent dans la vraie vie mais là c'est pire.
Love the simulation of trades and transporting people around.. Not to forget the building of the infra structure is another level.. It allows almost an infinite way of building your transport infra structure.. and the computer AI will build buildings around it to accomodate.. The down part is that its a little complicated to master to play the game. Its a little complicated to me on how the algorithm works.. After playing 134hours, I then only managed to understand how the concept works.. LOL But it is also because of continuously got new surprise spring up, it spur me to keep playing.. I suggest like-minded players to go online to research abit before playing.. it will be more meaningful and fun for those who are not so patient.. =x All in all, its a great game! Simply LOVE it!!!
Klassische Transport-Sim, für mich persönlich war es zu kompliziert/mühsam und hab das Spiel dann jahrelang gemieden. Für Fans dieses Genres empfehlenswert allerdings dann lieber TF 2.
Czas grania bardzo relaksuje. Może mało realny czas rzeczywisty w samej grze ale jeśli tego nie brać pod uwagę to można całkiem przyjemnie spędzić przed nią czas. z minusów dochodząc do lat dwutysięcznych niestety dalej się gra nie rozwija. Ogólnie uważam grę za całkiem fajną alternatyw dla zabicia czasu ;)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.2M | 32.8K | 90% | $39.99 | |
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| — | 0 | — | — | |
| $116M | 92.8K | 56% | $34.99 | |
| $27.5M | 29.5K | 72% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.8M | 17.1K | 88% | $18.99 | |
| $10.9M | 24.1K | 94% | $24.99 | |
| $10.9M | 21.8K | 78% | $14.99 | |
| $10.9M | 39.2K | 94% | $14.99 | |
| $10.8M | 14.7K | 74% | $25.99 | |
| $10.8M | 41K | 93% | $9.99 |