
Transport Fever is a railroad-focused tycoon game. Players start in 1850 and build up a thriving transport company. As an emerging transport tycoon, the player constructs stations, airports, harbors and makes money by connecting areas requiring transport services. Build up your own Empire!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 10.8Kreviews | 83% | — | $10.9M |
| $4.49−85% | 127ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
way dumber than it looks
Eigentlich ein schönes Spiel, wenn man es doch mal ohne schwarz flackernde Map spielen könnte... Community versucht sich selber an Fixes, aber keine Version hat bis jetzt funktioniert. Traurig, wenn man so ein Spiel verkommen lässt, weil ein Nachfolger veröffentlicht wurde. Typisch Geldgeil.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Russian, Czech, Polish, Simplified Chinese, Traditional Chinese, Italian, Portuguese - Portugal, Ukrainian +1 more
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Całkiem relaksująca łamigłówka, przyjemna grafika
Fajna gra na nudne wieczory.
Do wish the AI road building could simply just be be turned off in the settings. That would make this the perfect game. If you like engineering solutions using building tools that are super basic, super easy to understand and yet fairly powerful and capable, this game will keep you busy and happy for a long time. You will rage at the AI building roads and "upgrading" highways into city streets. Yes, you will rage. However, despite that, this game is really fulfilling.
Crashing all the time, full of bugs.
Ciekawa gra, bazuje na bardzo lubianej przeze mnie starej grze Transport Tycoon Deluxe. Ma niestety niedopracowane takie rzeczy jak elastyczna zmiana trasy, zderzenia czy awarie. Wciąż jednak oddaje klimat tamtej gry. Ciekawe scenariusze gry znacznie podnoszą jej wartość.
I really wanted to love this game. A couple of gamebreaking issues: Routes don't work unless you build the entire economic chain (including to cities). The game assumes you are the only one trying to make money here. In a true economic simulator, other companies will fill those gaps. Yes they may be competitors but there are times everyone can make money. Pretty much the only reason you should go broke is because of your stupidity (not the computer). And your stupidity will show because of the other issue: there isn't an undo button as you frustratingly try to place roads/track without going bankrupt. Save scrumming should be for random loot drops, not for placing a railroad.
Bardzo fajna gra gdy lubi ktoś zarządzanie transportem publicznym
Криворукая хрень
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.9M | 21.8K | 78% | $14.99 | |
| $10.8M | 17.1K | 88% | $18.99 | |
| $10.9M | 24K | 94% | $24.99 | |
| $10.8M | 14.7K | 74% | $25.99 | |
| $10.8M | 15.7K | 94% | $23.99 | |
| $10.8M | 14.9K | 86% | $20.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 26.7K | 90% | $3.99 | |
| $2.5M | 3.5K | 64% | $19.99 | |
| $14.9K |
| 63 |
| 48% |
| $5.99 |
| — | 0 | — | — |
| $115.9M | 92.7K | 56% | $34.99 |
| $18.1M | 19.5K | 73% | $29.99 |