
The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 8 → 18.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1354 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
纯正的运输业体验完全不依赖于实体运营却无时不在影响工业的发展体验很好
[h3] Points positifs [/h3] - Jeu très addictif et agréable à prendre en main. - Les mécaniques de base sont simples à comprendre. - La campagne est longue et sert de très bon tutoriel avec une montée en complexité progressive. - La construction ferroviaire est particulièrement satisfaisante, surtout avec les locomotives historiques. - Très bon jeu “chill” de gestion/logistique. [h3] Points négatifs [/h3] Avec le temps, on atteint assez vite les limites du jeu : - L’économie est simplifiée et parfois peu cohérente. - Le joueur a très peu de contrôle sur les flux logistiques. - Une usine peut privilégier des destinations absurdes et déséquilibrer complètement un réseau sans possibilité d’intervention. Exemple : une usine peut envoyer toute sa production vers un petit dépôt alimentant un village avec une faible demande, saturer le stockage et détruire les surplus, tout en ignorant une grande ligne ferroviaire desservant une ville importante. Cela peut rendre certaines infrastructures totalement non rentables sans que le joueur ne puisse agir. Conséquence : il devient difficile de créer de grands réseaux industriels cohérents à l’échelle de la carte. [h3] Autres problèmes :[/h3] - Les revenus du transport sont calculés de manière assez artificielle, principalement selon la distance. Il peut donc être plus rentable d’exploiter une ressource éloignée plutôt qu’une source locale. - La gestion urbaine et routière reste très limitée comparée à un Cities: Skylines. - Le jeu manque parfois de lisibilité : lorsqu’un train ne charge pas, il peut être difficile d’identifier la cause exacte (quai mal connecté, chaîne logistique bloquée, etc.). - Dès qu’on cherche à optimiser sérieusement, beaucoup de systèmes deviennent opaques : production des usines, priorités logistiques, rentabilité réelle des lignes… [h3] Conclusion [/h3] Ce jeu reste une excellente expérience de gestion chill. En revanche, le manque de profondeur et de contrôle sur les systèmes logistiques limite l’intérêt du mode sandbox sur le long terme.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #59, worst PL #93 · 5 markets collected
Reviews, worldwide (the counter carries no country): 6.75/day in the week to Jul 21 → 17/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Japanese, Dutch, Polish, Russian, Traditional Chinese, Simplified Chinese, Italian, Korean +1 more
| $39.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So good
oyun tek kelimeyle MÜKEMMEL sonraki oyunu dört gözle bekliyorum
bom dms
An sich ein gutes Game aber sobald man die grundlegende Mechanik verstanden hat kann man nicht versagen.
Scratches an itch for a good logistics transportation game. I just put tons of hours into getting good at Cities Skylines and this game dove tails very nicely with the mechanics and themes of that game. So this was very good progression of city build with the transportation mechanics added. I really like the ability to make the game play style my own and take the stress out of the game and encourage creativity. I was going to get TF 1 and was directed by reviews to get this instead. So glad I did. A much more detailed game and well worth the price. I have no problems or bugs that I am aware of and the negative comments about Paradox being associated with this game have been unfounded. The game is great.
This is the Best game ever I played. But there is a bug -probably you won't fix it-. You cannot make buildings out side of the Map right?. Well, when you make a curve -anything, rail, road- the curve goes outside of the map, and even you can put signals there! Now you made the TF3 (Transport Fever 3), you don't look at this game after this but I said my thing.
it soild game, great workshop support
还不错,就是费眼睛
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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