
The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!
Most likely between $20M and $56.6M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very fun but there is potential for so much more. Transporting goods will get you paid for the distance that the goods have traveled. This is explained as "you are the transporter and the companies pay you to transport goods", which makes sense in theory but you, the player, are also the one to build infrastructure and decide which factories get connected. As a result, the game makes you decide between building sensible links that connect neighbouring factories, versus getting money by connecting far away companies. It is incredibly unsatisfying when the game does not reward making realistic decisions. Speaking of money, surviving in the first few years is extremely difficult if you are not entirely aware of this game's reward system. As the game goes on however, you will receive so many billions of dollars that the game becomes a transport-themed drawing game that does not challenge you to build anything sensible. This is not a rare issue for games of this genre. Furthermore, the game lacks underground stations, curved stations, stations with platforms in different orientations, bicycle/pedestrian paths, and much more. The roadbuilding is extremely limited and the maximum speeds are not sensible. Why can 100 km/h roads not have less than four lanes? Fortunately, most of these shortcomings can be fixed with mods. Still played this game for a hundred hours and I will play it for hundreds more so I cannot give it a negative recommendation.
Je débute tout juste mais c'est addictif de voir ses premiers réseaux de trains et de camions tourner et rapporter de l'argent. Néanmoins prise en main plus ou moins facile selon situation de quête.
This is a train simulator in which trains can't share a station without micromanagement from the player, and in which trains will keep insisting they are blocking each other even when they have unobstructed paths. The tutorial is no help because it will tell you to do something but not tell you how to do it. It's very frustrating because I think the game is pleasant graphically and has features I was looking forward to playing with, but I couldn't get to them because of the difficulty of just getting the trains themselves to run consistently.
Es un buen juego, si te quieres entretener muchas horas
googd
Meilleur que Cities Skylines
einfach geil
a
The fact that it was developed using a proprietary engine rather than Unity – as is the case with Cities: Skylines II – is, in itself, a major plus for me. So far, the game has proven to be very smooth and well-optimized, especially considering the number of elements it needs to process simultaneously. [b] Raiting: 10/10 [/b]
游戏在铁路和公路的细节很到位,是一款很好的模拟经营的单机游戏,喜欢建设经营的玩家可以上手,耐玩性很好,游戏更侧重于运输交通路网的建设,关于城市的细节可能不比专精城市建设类的,但十分的推荐