
An unsettling rogue-lite survival horror adventure. Iconic levels reshape around you. Classic and original entities lurk as greater beings bid for your favor. Collect relics and strange items. Grow stronger. Survive, escape, or claim more uncertain fates. Fall in. Get lost. Go beyond The Backrooms.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
TRANSLIMINAL is a first-person survival horror adventure set in and beyond the Backrooms.
Explore shifting liminal environments that change around you as you move through them. Paths re-form, rooms reconfigure, and each descent can lead through different spaces, dangers, and discoveries.
Search containers, hidden spaces, and forgotten corners for supplies, collectibles, batteries, tapes, crafting materials, and tools. Manage your resources, monitor your condition, improve your odds of survival, and decide how far to push forward.
Survive environmental hazards and encounters with both familiar Backrooms threats and original entities unique to Transliminal. Learn how dangers behave, adapt to unfamiliar spaces, and endure a world that grows stranger and more hostile the deeper you go.
Tailor the experience to your preferences with extensive gameplay, HUD, visual, survival, and entity settings. Use multiple save files to experiment with different approaches and shape the kind of experience you want.
Your journey through Transliminal can lead to different outcomes. Explore further, uncover more, and pursue multiple possible endings.
Beneath the VHS presentation is a larger mystery. The spaces are not empty, and they are not passive. They react, they remember, and they may be leading you toward very different outcomes.

The year is 1983.
After a skydiving accident, you awaken with your cheek pressed against a damp beige carpet. The tacky, off-white wallpaper looks yellow on your video camera's view screen.
The fluorescent lights, randomly placed in the drop ceiling above, buzz loudly as they bathe the place in their sickly glow. And what is that smell?
Sounds echo through the endless halls from no clear direction. And it feels as if someone, or something, is watching you.
You aren't sure where you ended up. But it's clear that you won't be safe until you find a way out of this place.

Transliminal's visual language isn't just a retro VHS recording skin. Players will quickly notice that these visual flourishes are indicators of the game character's physical and mental condition.

From the opening scene it's clear that the main player character has his own issues to work out. But as you explore the various levels, you may find the threads that weave together several tales that came before you.

The concept of procedural liminal spaces that go on forever is a rich subject matter. And gives the opportunity to explore wildly different environments that don't always follow the rules of physics. Players of Transliminal will traverse many strange structures and vistas over the course of their adventure. What's not immediately apparent is that the levels are also watching you. Reacting and changing depending on your character's condition. While exploring, players will soon find that the environment around them is non-linear and seems to form around them. When tracing back to where they came from, players will find that paths they have traveled are no longer as they were.

Players will come across various interactive containers such as drawers, cabinets, lockers, etc. Loot these to find cassette tapes, flashlight batteries, and more to increase your character's abilities, or uncover clues.

You are not always alone.
Many classic entities of internet lore are brought to life in Transliminal's world. While some previously undiscovered entities also make their debut.
Learn how to avoid or counteract the effects of these entities to prevent them from hampering your progress.

A Big part of Transliminal's design philosophy is that players should be able to play the game how they want.
Which is why game features such as entities or survival mode can be toggled off or on at any time.
The low resolution grain and bad video tracking effects increase immersion and provide a thematic experience. However, they may not be to every player's liking. Which is why all effects can also be disabled in the Settings menu.
Transliminal features a shifting, reactive level design. An engaging narrative, and plenty of scares.
If you are a fan of cerebral horror, and enjoy exploration, then this game is for you.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of my personal favorite backrooms games, the levels are well designed, the progression is nice and steady, the effects of low sanity are cool, listening to music to regain your sanity is a great idea, the main character's quips start off annoying but he does grow on you rather fast. My only complaints will be solved over time with updates and more content. 9/10
This game is so incredibly boring and frustrating. There are good backrooms games out there, but this is not one of them. You walk for hours and then get killed by something and teleported back to the start. So that means walking for hours again. I think the levels are being generated randomly or something, which doesn't make it more interesting unfortunately.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely fantastic. One of my favorite Backroom games so far! I love the achievements!!! Thankyou for taking the time to make an awesome game that is actually enjoyable to play. I love the tapes you pick up and listen to along the way. It gives more of a backstory to the backrooms and just adds to the fear. 10/10 on the pear scale. Determined to complete all achievements.
One of the best if not *the* best liminal space game ever. The story is well told and never feels intrusive. Enemies can be disabled for purists. The variety of levels is extensive and excellent. The procedural level generation is absolutely mind-blowing! Keep it up this is going to be something huge even the Early Access version is already incredible.
Decided to give this one a go after seeing the recent Backrooms (2026) movie based on the source material. The game has a lot going for it, but largely feels like a time waster. To be fair, aimless wandering fits the bill for a Backrooms game, but like many others, this one just goes overboard with all the different levels that aren’t part of the Backrooms at all. The gameplay loop is frustrating. Falling into pits or getting hit by (most) entities instantly sends you to the start, forcing you to trudge through a new, randomly generated Backrooms maze so you can get back to where you were before. There’s saved progression in the form of collected items and story, but mindlessly sprinting for 20 minutes to trigger the next event is very boring. It does what it’s supposed to do very well, but that doesn’t necessarily translate to an enjoyable experience. The positive reviews are warranted, but this take on the Backrooms genre just doesn’t work for me.
I don't know any other backrooms game I have 60 hours on and am still craving more, that's all I'm gonna say here.
pretty fantastic for an early access game! I do hope for more items you can find to collect or to craft.
Is Good
very neat, i did not feel welcome
Everything i want from a liminal space game and more. 1000% a must buy for anyone (like me) who has been hyperfixated on the backrooms for a while. this is if escape the backrooms was an open world rouge and i love it
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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