
Explore the farthest reaches of Human Space in this open-world space adventure. Compelled to journey to the Galactic Core by a mysterious hyperintelligence, you must fight your way through dozens of star systems teeming with clashing empires, expansionist AIs, and fearsome xenophobes.
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Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has a lot of combat, but with most weapons you can't aim and dodge at the same time, and your ship is 10X more powerful than the enemies anyway, so there's little point in even trying to dodge. Just exchange hits and grind to get better gear if you need to. Until a couple of hours in, when you get auto-aim weapons. At that point just spin in circles to avoid getting hit, while automatically clearing the screen in seconds. What is disappointing is how easily this could have been fixed. As other games in the genre have done, add strafe or reverse thrust, scale down the player's strength, and make shooting cost energy or overheat or overwise have something to limit the rate of fire. This would have made combat engaging, challenging, and skill based rather than just based on who can tank damage longer. This could then have been one or my favorite games, as the story and world are otherwise engaging enough to keep me playing.
21 hours and i have not even done half of it, the game has the potential to be big, It is like Sid Mier's Pirates game but in space, and better. The Star systems are full of things to do, you will have many ships to choose to reach your destiny, and so many different playstyles. yet, i cant outright recommend this game to people. There are things to do yes, but they are very similar, there is story but it takes time to be interesting. There are no room for errors. fail a mission once, never getting that again (but that cannot be counted as entirely a fail), while in the menu i mistakenly shot a friendly space station and it is still hostile, there is not enough information in game or on the interrnet to figure out what is the best thing to choose for your ship, and the game is not designed to train you to learn it as you go as well. There are some missions that if you follow you understand or get an idea of where everything is in a system but all the time. i do not live in that universe, i cannot be trusted upon to know about it from the start. I noticed something very odd, very basic achievements are being shown as rare, as in less than 10% or 8% of the people have achieved that, for example finishing an escort mission for the first time, That is too easy to actually be a rare acheivement, so i think many people are buying and/or starting this game but loosing interest very early on but do not feel bad enough to leave a bad review.l apprerently the game has been in development for 10 years, and still being developed,( not sure but think that is what i read somewhere). There is a free version of the game allegedly which has parts of the game without the extended adventures. it is good idea to try that before buying if you are on the fence or never played a game like this. But some people have mentioned bugs and i have to say i cannot recall encountering any. Do I recommend the game? hard to really say. it is too much work for what it is, also repeatative. I think there needs to be two updates, a quality of life update and a campaign structure and mission variety update. As i said the game has potential but has not reached a certain level that i can recommend this to my other friends. The game is still being updated so it might get better? hope it becomes "project zomboid" of space exploration games. for now, Potato is at a loss about recommending it.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think I've barely scratched the surface and I'm hooked. There's so much here. As others state there is some jank: You have to rebind every single key, you have to click 5-6 times for every ship you loot. Just little stupid stuff. I'm telling you, this guy is just a few QOL features away from a masterpiece! So much fun for a potato laptop. Love this game. It's like Star Valor but with a point to it all. SPAZ is too weird for me to figure out, I just bounce off it every time. The best game I've played in this style is Starcom Unknown Space, unfortunately there is zero replay ability on that one. Also if you like this kind of game give Dredge a try.
This is an extremely fun game with HIGH replayability. I have always enjoyed it, and you probably will, too. Give it a shot, you won't regret it. There are myriad strategies, little hidden details, synergies to be found, and just a ton of fun to be had. The sheer volume of things can be mildly intimidating when you first start, but it's very intuitive and you'll pick up the basics quickly. Easy to get started, any 10 year old can enjoy it, but very high skill ceiling for those that want it difficult.
Like the end credits says: NetHack meets Star Control 2. It's fully keyboard-operational! This is such an important feature that other top-down space sims and roguelites sometimes miss.
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Transcendence is one of those games that draws you back for another run, not because of the stunning 3D graphics and ray tracing, but for the simple things like character progression, a good storyline, and fun combat. What makes Transcendence so engrossing is the simplicity that allows your imagination to fill out everything else. I've played this game many times over the years (since .3x I think?), and I'm even pausing my Stalker 2 run to give this game another few hours. It's that good.
No se que me dío con star trek que acabe comprandome juegos así de cutres osea que cojones
i've been playing this game for 15 years, totally hooked to it
really fun
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