
Trajectory is a first person scifi adventure game that takes place in Earth's orbit, with a dystopian yet whimsical setting. The game has multiple endings and a variety of exotic locations in space and beyond.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Trajectory is an experimental first-person science-fiction adventure that prioritizes atmosphere, narrative ambiguity, and player choice over conventional mechanics or structured progression. Developed and published by Sky Trail Ltd, the game places you in the role of a prisoner nearing the end of their sentence aboard an orbital facility controlled by a shadowy authority. From the outset, the experience signals that it is less concerned with action or traditional challenge and more interested in letting players wander, observe, and make decisions that subtly but meaningfully shape how the story unfolds. The setting is one of Trajectory’s most distinctive qualities. The game presents a curious blend of futuristic space travel and deliberately outdated technology, with sterile space stations and orbital vistas sitting alongside clunky terminals, low-tech interfaces, and retro-styled computer systems. This contrast gives the world an offbeat, almost surreal tone, as if the future developed unevenly or stagnated in unexpected ways. Environments range from confined spacecraft interiors to more open and visually striking locations, offering moments of quiet contemplation as you look out over Earth or explore unfamiliar terrain far from the prison ship. Gameplay revolves around exploration and narrative interaction rather than puzzles or combat. Much of your time is spent moving through environments, listening to instructions, reading logs, and deciding whether to follow orders or deviate from them. The game deliberately avoids holding the player’s hand, often leaving objectives vague and encouraging curiosity-driven discovery. This approach can feel liberating for players who enjoy open-ended storytelling, but it can also be disorienting, as the lack of clear direction sometimes makes it difficult to know whether you are progressing meaningfully or simply wandering. A major focus of Trajectory is its branching narrative structure. The game features multiple endings, determined by choices that may not seem significant at first glance. Small decisions, patterns of behavior, and the order in which locations are explored can all influence how the story resolves. This design encourages replayability, as subsequent playthroughs can reveal entirely new scenarios, locations, and narrative outcomes. For players willing to experiment and accept uncertainty, this system can be rewarding, offering a sense of agency that emerges gradually rather than through obvious decision points. Narrative delivery is intentionally fragmented and understated. Rather than presenting a clear storyline with defined characters and dramatic arcs, Trajectory relies on environmental storytelling, cryptic dialogue, and scattered pieces of lore. The world’s history, the nature of the authority controlling the prison, and even the player’s own identity are left partially obscured. This ambiguity can be intriguing, inviting interpretation and personal meaning, but it can also feel unsatisfying to players who prefer more concrete storytelling and emotional payoff. Technically, Trajectory reflects its small-scale, experimental origins. Visuals are serviceable and occasionally striking, especially when depicting large-scale environments or unusual locations, but animations and interactions can feel stiff or inconsistent. Some elements lack polish, and the interface can be unintuitive, which sometimes breaks immersion. These rough edges contribute to the perception that the game is more a conceptual exploration than a fully refined product, and they can be a barrier for players expecting a smoother experience. Overall, Trajectory is a game defined by its ideas rather than its execution. It offers a strange, introspective journey through a sci-fi setting that values mood, freedom, and narrative possibility over clarity and mechanical depth. Players who enjoy experimental storytelling, multiple endings, and the freedom to explore without rigid guidance may find it a compelling curiosity. Those seeking polished gameplay, clear objectives, or a tightly structured narrative may struggle with its ambiguity and roughness. In the end, Trajectory feels like a thoughtful but uneven experiment—one that leaves a lingering impression not because of what it explains, but because of what it leaves unanswered. Rating: 5/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 22 reviews with recorded playtime.
Nunca joguei nada assim! A qualidade dos graficos o facto da gravidade, recomendo vivamente!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $757 | 20 | 55% | $1.99 | |
| $503 | 5 | 60% | $3.99 | |
| $0 | 0 | — | $7.99 | |
| — | 0 | — | — | |
| $99.9K | 364 | 88% | $7.19 | |
| $2K | 7 | 43% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3K | 59 | 49% | $0.99 | |
| $1.3K | 57 | 58% | $0.99 | |
| $1.3K | 53 | 74% | $0.99 | |
| $1.3K | 69 | 70% | $0.99 | |
| $1.3K | 71 | 31% | $1.49 | |
| $1.3K | 53 | 85% | $1.99 |